tag:blogger.com,1999:blog-35383457127863591442024-03-12T20:58:51.292-07:00RPGista VeteranoPorque 'velhos' jogadores sempre podem retornar à ativa!Unknownnoreply@blogger.comBlogger55125tag:blogger.com,1999:blog-3538345712786359144.post-70808859299508682192019-09-18T18:16:00.000-07:002019-09-18T18:16:27.463-07:00Retomando as Atividades... Um Passo de Cada Vez!<!--[if gte mso 9]><xml>
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<i><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt; mso-bidi-font-size: 12.0pt;">"Mas
se você achar que eu tô derrotado, saiba que ainda estão rolando dados...”</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt; mso-bidi-font-size: 12.0pt;">- Cazuza, O Tempo Não Para</span></div>
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<br></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações amigos leitores! Faz um bom tempo, não é? Pois é...</span></div>
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<br></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;"><i>18 de Setembro de 2015</i>. Há exatos quatro anos (é sério que já tem todo esse tempo mesmo?), foi publicada a <a href="http://rpgistaveterano.blogspot.com/2015/09/e-que-os-dados-rolem-novamente_18.html" target="_blank">primeira postagem</a> deste despretensioso blog. A partir daí, o ritmo (deveras caótico, é verdade) das postagens sempre teve seus altos e baixos, até que em Maio de 2017, um certo “chefe de mundo” conhecido como vida real, acabou obrigando o
Veterano a realizar uma “pausa abrupta e sem prévio aviso” nas atividades (<b><i>Rocky Balboa</i></b> estava corretíssimo ao afirmar que “<i>ninguém baterá tão forte quanto à vida</i>”...¬¬). A <a href="https://www.facebook.com/rpgistaveterano/" target="_blank">página do Facebook</a> permaneceu ativa durante todo este hiato, ainda que de modo um tanto quanto a quem do desejado pelo Veterano.</span></div>
<a name='more'></a><br />
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;"> Mas aquela centelha, citada no primeiro artigo, continuou a arder, ainda que
tímida... apenas aguardando pacientemente por uma nova oportunidade de irromper radiante uma vez mais. E isso está acontecendo novamente agora, apesar da proximidade dos “40 minutos do 2.º tempo” de 2019.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;">Embora ainda haja muito a ser feito (tirar as grossas camadas de poeira dos tomos da
biblioteca, reorganizar o arsenal, providenciar um novo Troll “cozinheiro gourmet” – já que o último, se não foi “aposentado” por algum grupo de aventureiros durante esse intervalo, provavelmente foi tentar a sorte nas ilhas de Zandalar...rs), aos poucos as coisas voltarão aos seus devidos lugares... nem que seja um passo por vez. E quem sabe no decorrer dessa nova jornada
virtual, o blog também não retorna à “série B” do <a href="https://rpgista.com.br/tag/ranking-rpgista/" target="_blank"><b>Ranking RPGista</b></a> de blogs, não é? rs</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;">Então, uma vez mais o Veterano agradece de coração a todos os leitores remanescentes, e aos (agora provavelmente) 2d6 RPGistas que ainda persistiam em pedir por atualizações e novos artigos (nem que fosse a base de contínuos testes de Intimidação, rs). E que o blog possa continuar sendo de utilidade a todos os Jogadores e
Narradores (sejam Novatos ou Veteranos) que ainda juntar-se-ão a nós no decorrer do caminho vindouro. </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Obrigado.</span></div>
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<b><i><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">RPGista Veterano</span></i></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E agora, se me permitem, com licença, pois há muito trabalho pendente a ser feito (novamente! rs)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</i></b> Ainda que possa parecer o contrário, os trocadilhos relacionados ao futebol no decorrer do texto foram pura e mera coincidência... ou será que não? (FNORD!!! rs)</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-5345520709180633522017-05-12T19:11:00.000-07:002017-05-12T19:11:40.826-07:00Material Selvagem – Artes Marciais Mistas<!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Everybody was Kung Fu fighting…”</i><br>- Carl Douglas, Kung Fu Fighting</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8oKdeFpQtFxRE3rvxkbB_RGG0OVKaY1ona8KQDJdVHwKEOWpHwuoOuF_1oKKuZOHchIWPD-0_AW-wxD92cYpRwPHcMaFoJvYKmKH9H18FXLeozPmZoCnD6yMgdgfqjwUy6zRGW1_2_cI/s1600/SW+Fan+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8oKdeFpQtFxRE3rvxkbB_RGG0OVKaY1ona8KQDJdVHwKEOWpHwuoOuF_1oKKuZOHchIWPD-0_AW-wxD92cYpRwPHcMaFoJvYKmKH9H18FXLeozPmZoCnD6yMgdgfqjwUy6zRGW1_2_cI/s200/SW+Fan+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações aventureiros selvagens!</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E depois de um relativo hiato, o blog retorna com a coluna <b>Material Selvagem</b>, dessa vez trazendo a tradução (cedida gentilmente pelo "selvagem" Roberto Barreto Miyoshi – o Veterano apenas “caiu batendo” no trabalho de revisão dessa vez, rs) do suplemento gratuito <b><i>Modern Martial
Arts</i></b>, escrito por Clint Baker, o qual oferece algumas novas opções bem interessantes aos jogadores fãs de artes marciais. Boa leitura!</span></div>
<a name='more'></a>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Artes Marciais Mistas</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 11.0pt;">Por <i>Clint Black</i></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Tradução do suplemento gratuito <b><a href="http://www.realityblurs.com/downloads/mma%20rev.pdf" target="_blank">Modern Martial Arts (Revised)</a></b>, cedida pelo RPGista Roberto Barreto Miyoshi.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Primeiro, vamos esclarecer uma coisa. O termo "artes marciais" tende a significar coisas diferentes para pessoas diferentes. Isso não é Wuxia ou mesmo filmes de luta de Hong Kong. Estas opções foram projetadas para pessoas que possuem treinamento (ou são naturalmente competentes) em como lutar. Você poderia apenas adicionar facilmente estas Vantagens à lista de Vantagens de Combate ou Profissionais sem qualquer menção de "artes marciais". </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O objetivo aqui é ser capaz de introduzir artes marciais na maioria dos cenários sem alterar o equilíbrio do sistema. A maioria das habilidades em "artes marciais" é indicada apenas para quem possui valores altos na perícia Lutar. Mas as Vantagens aqui podem ajudar a dar aos personagens um pouco mais de elegância e escolha. Agora, será um pouco mais fácil diferenciar o seu lutador universitário (Agarrar e Segurar) do seu kickboxer (Guerreiro Desarmado). </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Se você quiser tornar estas Vantagens mais distintas a uma arte marcial específica ou mais restritiva do que uma Vantagem típica, então basta adicionar um requisito de Conhecimento (Tipo de Arte Marcial) com o valor do dado equivalente ao maior dado presente nos requisitos (isto é, uma Vantagem como Guerreiro Imprevisível, que exige Lutar e Astúcia em d8, também poderia exigir Conhecimento (Kung Fu ou “Estilo do Punho Bêbado”) em d8 também).</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>AGARRAR E SEGURAR</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Novato, Lutar d6+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você é mais hábil em conseguir dominar seu oponente e mantê-lo imobilizado. Você adiciona +1 às rolagens de Lutar ao fazer um ataque de Agarrar e na rolagem de Força ou Agilidade para mantê-lo imobilizado. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>ATAQUE PRECISO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Heróico, Lutar, Arremessar ou Atirar d10+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao fazer um Ataque Localizado ou se seu alvo possuir cobertura, você ignora 2 pontos de penalidades. Essa Vantagem aplica-se as perícias Lutar, Arremessar ou Atirar, mas pode ser adquirida até três vezes, aplicando-se a cada tipo de ataque separadamente. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>DEFENSOR DISTRATIVO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Quando a discrição é a melhor parte do valor, sua habilidade de autopreservação brilha. Quando você usa a manobra Defender, você pode designar um oponente que não recebe um ataque livre contra você quando você se retira do combate corpo-a-corpo. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>DEFESA SUPERIOR</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Novato, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você aprendeu algumas técnicas especiais quando focado puramente na defesa. Quando você usa a manobra de Defesa Total, você adiciona +2 às suas rolagens de Lutar. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>GOLPE DESTRUIDOR</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos:</b> Experiente, Lutar
d8+, Resistência Inata 6+ (*)</span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao quebrar um item com um ataque desarmado, você ganha o dano de bônus por uma Ampliação e pode usar Ases na rolagem de dano normalmente. Além disso, seus ataques desarmados contam como possuindo PA 2.</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Obs.: (*) Por "Inata", entende-se uma Resistência alcançada apenas pelo Vigor natural e Vantagens, e não contando quaisquer bônus concedidos por armadura, magia, etc. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>GUERREIRO DESARMADO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Novato, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você foi treinado para lutar desarmado. Os oponentes não ganham mais o bônus de Defensor Desarmado contra você. Seu dano desarmado também aumenta para For +d4. Isto não se aplica a dano de Agarrar; para isso, veja a Vantagem Jogo de Compressão. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>GUERREIRO DESARMADO APRIMORADO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Veterano, Guerreiro Desarmado </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Suas mãos e pés deveriam ser verdadeiramente registrados como armas mortais. Seu dano desarmado aumenta para For +d8. Este dano não é restringido por possuir um dado de menor tipo em Força, assim, mesmo um personagem com uma Força d4 faria d4+d8 de dano com esta Vantagem.</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>GUERREIRO IMPREVISÍVEL</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Astúcia d8+, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você aprendeu a se livrar dos seus oponentes com seu comportamento imprevisível. Você adiciona +2 às rolagens para Truques baseados em Astúcia. Você também recebe +1 no Aparar, desde que seu oponente não tenha inteligência animal (A); animais não possuem as mesmas expectativas inatas.
Você ainda recebe o bônus contra animais com um Truque baseado em Astucia que se presuma ser adequado a eles. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9J45ZnlmDIipLsYNGCwn0pdToDmSFXib3tVQFaJmJsXqHZE4fjuUxqeTQLBZvuPnc2zsnbNM2r4mrgfknjpystvX67Ua2MWMP5uetI8IY4xpmVqDqzLFEUuZRh8VrJB6TvZsXlHxd8CM/s1600/Artes+Marciais.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9J45ZnlmDIipLsYNGCwn0pdToDmSFXib3tVQFaJmJsXqHZE4fjuUxqeTQLBZvuPnc2zsnbNM2r4mrgfknjpystvX67Ua2MWMP5uetI8IY4xpmVqDqzLFEUuZRh8VrJB6TvZsXlHxd8CM/s1600/Artes+Marciais.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Ok, o sistema do Savage Worlds já oferece suporte ao uso de artes marciais. Mas... se é possível melhorá-lo, porque não fazê-lo?</td></tr>
</tbody></table>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>HI-YA!</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Novato, Lutar d6+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você aprendeu como arremessar ou derrubar um oponente. Faça um teste resistido de Lutar contra o seu adversário. Se o oponente estiver armado, ele adiciona +2 às rolagens conforme a regra do Defensor Desarmado. Com um sucesso, você pode colocar seu oponente em qualquer ponto dentro de 1 quadrado
de seu personagem, e ele agora estará Prostrado. Com uma Ampliação, o adversário também é Abalado. Se já estiver Abalado, o oponente recebe um ferimento.</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>JOGO DE COMPRESSÃO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Agarrar e Segurar </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Uma vez que você tem um oponente Imobilizado, você sabe a melhor forma de aplicar pressão. Se você tiver sucesso no teste resistido para causar dano, você causa o dano de For +d6. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>LUTADOR DE SOLO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você não sofre nenhuma penalidade nas rolagens de Aparar ou Lutar enquanto Prostrado. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>MAESTRIA EM DESARME</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você se destaca em remover a arma de um oponente no combate corpo-a-corpo. Faça uma rolagem resistida de Lutar contra o adversário. Com um sucesso, ele solta a arma. Se você tiver uma Ampliação, o oponente fica Abalado, e sua arma voa 1d4 quadrados de distância do alvo. Role um d12 e leia-o como um relógio de frente para determinar para qual direção a arma vai. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>MISERICORDIOSO</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Novato, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você não sofre nenhuma penalidade com qualquer arma corpo-a-corpo para causar Dano Não-Letal. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>PODE VIR!</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Experiente, Lutar d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você é treinado ou experiente na defesa contra vários atacantes. O bônus de Agrupar contra você é reduzido em 2. Assim, três atacantes não recebem nenhum bônus, e cinco ou mais atacantes recebem somente +2.</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>PODEM VIR TODOS!</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Heróico, Lutar d8+, Pode Vir! </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você é um mestre de defesa contra vários atacantes. Os oponentes não recebem nenhum bônus de Agrupar contra você. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>SENTIDOS AGUÇADOS</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos:</b> Novato, Perceber d8+ </span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você aprendeu a confiar em outros sentidos além da visão. Enquanto o objetivo não for puramente visual (como interpretar um sinal), você ignora 2 pontos de penalidades de visão ou por Escuridão. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>SENTIDOS AGUÇADOS APRIMORADOS</b></span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Requisitos: </b>Veterano ou Novato (*), Sentidos Aguçados</span></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você pode trabalhar sem visão perfeitamente bem. Tal como acontece com os Sentidos Aguçados, se o objetivo for puramente visual, você ainda sofre uma penalidade, mas de outra forma penalidades de visão ou por escuridão não se aplicam.</span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Especial:</b> (*) Se o seu personagem possuir a Complicação Cego, o Estágio necessário é reduzido para Novato. </span></div>
<div class="Default" style="text-align: justify;"><br></div>
<div class="Default" style="text-align: justify;">
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</i></b> Embora o Savage Worlds já ofereça algum suporte para a utilização de artes marciais, o material aqui apresentado, além de expandir as opções existentes (tanto para jogadores quanto Narradores), também rende algumas belas ideias e inspiração para aventuras. Ou vão mesmo negar que não lembraram na hora de algum filme, animação ou jogo de luta conforme liam o texto? rs.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-77271109512083298182017-05-02T18:39:00.000-07:002017-05-02T18:39:26.727-07:00Old Dragon: Retornando ao Forte das Terras Marginais<!--[if gte mso 9]><xml>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcl7RYfTaZpUBQ3aKiC-nmrFlRXLRpuV9jj7ZaEuKBZIBXqUhYIA3R3vo1ZhbbXhw-sq7OMyha8rd64a5QRA6RL_i0YzZUT6FB09ZjwDZ2rfcqolCtj0YRM4wS998nQXBFn2vBgfV6lHc/s1600/OD+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcl7RYfTaZpUBQ3aKiC-nmrFlRXLRpuV9jj7ZaEuKBZIBXqUhYIA3R3vo1ZhbbXhw-sq7OMyha8rd64a5QRA6RL_i0YzZUT6FB09ZjwDZ2rfcqolCtj0YRM4wS998nQXBFn2vBgfV6lHc/s1600/OD+Logo.jpg"></a></div>
<div align="right" style="margin-bottom: .0001pt; margin: 0cm; text-align: right;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“O pacato Forte das
Terras Marginais é um dos últimos bastiões <br> da civilização nestas terras inóspitas, habitadas por monstros <br> e bandidos da pior espécie. Nos arredores, a mão tenebrosa das <br> forças do caos se organizam.”</i></span></div>
<div align="right" style="margin-bottom: .0001pt; margin: 0cm; text-align: right;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">- Trecho extraído da descrição de apresentação da aventura.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações prezados amigos!</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">No início do mês de abril, a <b>Redbox Editora</b> iniciou a já aguardada pré-venda da nova edição da aventura <b><i>O Forte das Terras Marginais</i></b>, para <i><b>Old Dragon</b></i>. De autoria de Rafael Beltrame, esta aventura foi inspirada na clássica <i><b>The Keep on the Boarderlands</b></i>, escrita originalmente por Gary Gigax em 1979 para ser utilizada em conjunto com o <i><b>D&D Basic Set</b></i>, que em sua época, foi um marco por não trazer um roteiro pré-determinado para o desenvolvimento da aventura, permitindo aos jogadores explorar várias partes (ou nenhuma!) da região para desvendar os mistérios relacionados com o Forte.</span></div>
<a name='more'></a>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Esgotado há alguns anos (esta foi a primeira aventura para <i><b>Old Dragon</b></i> publicada impressa pela editora, em 2011), <b><i>O Forte das Terras Marginais</i></b> é um módulo de aventuras aberto, sendo praticamente um mini-cenário que descreve em detalhes uma fortaleza e seus arredores, com inúmeras possibilidades e perigos ao folhear cada página. De fato, campanhas inteiras poderiam facilmente ser ambientadas apenas usando este pequeno livro, que é uma aventura introdutória para personagens de 1.º a 3.º nível, podendo ser
utilizada por jogadores iniciantes ou experientes.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">“Mas afinal de contas, Veterano, o que
mudou nessa nova edição?”, questiona o curioso (e um tanto impaciente) aventureiro lá na mesa ao fundo...</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Segundo informações divulgadas pela editora, em temos de conteúdo textual, pouco mudou (além do fato do texto ter passado por uma árdua revisão). Mas visualmente falando, pode-se dizer sem medo que a aventura “subiu de nível”... e com muito estilo, meus amigos!</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Em sua nova encarnação, a aventura não
ficou restrita a uma reimpressão somente. Ela foi totalmente repaginada, sendo adotado o novo projeto gráfico utilizado pela editora desde 2016.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif";"> <table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_xdhozomcrYX9L1NJdmrynwUqJbWxxj2NEE7GQh94uzZUaSQbPwETsqr4sVMitXO6-GAU2-7QpYtwVax4O9lvmq3nuU2HSWVMy5Txo-kL5XfELi8DeCZMTnQy2mk34uvDX-W0-EK8Sg/s1600/OD-Forte-Ilustra%25C3%25A7%25C3%25B5es.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="389" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG_xdhozomcrYX9L1NJdmrynwUqJbWxxj2NEE7GQh94uzZUaSQbPwETsqr4sVMitXO6-GAU2-7QpYtwVax4O9lvmq3nuU2HSWVMy5Txo-kL5XfELi8DeCZMTnQy2mk34uvDX-W0-EK8Sg/s640/OD-Forte-Ilustra%25C3%25A7%25C3%25B5es.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Algumas das novas artes da aventura. E se você é da turma que ainda acredita que só porque <br>é “escola veia” não pode ter belas ilustrações, já passou da hora de rever os seus conceitos!</span>
</td></tr>
</tbody></table>
</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"> O ilustrador <b><i>Dan Ramos</i></b>, tomou para si a tarefa de atualizar toda a identidade visual do livro, dando vida a diversas passagens da aventura, incluindo a aparência de monstros, cenas de exploração e PdMs, além de refazer todos os mapas. Segundo as palavras do próprio artista: <i>“Esse foi um dos trabalhos mais bacanas de ilustrar para mim, pondo as sombras, hachuras e traços pretos para trabalhar como se estivesse desenhando para meu próprio grupo de jogo”</i>. </span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Bom, do ponto de vista do Veterano, pode-se afirmar sem medo que ele obteve um “20 natural”, especialmente no que diz respeito à capa (na qual alguns dos já conhecidos personagens icônicos do <b><i>Old Dragon</i></b> estão engajados em um combate, tendo o forte da aventura ao fundo):</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOwOTp8uQsc8OzjMF-6Pc0Mk7KxDDBbU_IEfTj23YEDaJCvgytJ_x_hqA-CTDg7CtvNGCLml0t_jYjdyH3j0IDg-XO5YAw8gqs1sjh9CVJ__LLIJgNXNy3XBmnILmGeEQ11qU7T9EAV4/s1600/OD-Forte-Capas.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQOwOTp8uQsc8OzjMF-6Pc0Mk7KxDDBbU_IEfTj23YEDaJCvgytJ_x_hqA-CTDg7CtvNGCLml0t_jYjdyH3j0IDg-XO5YAw8gqs1sjh9CVJ__LLIJgNXNy3XBmnILmGeEQ11qU7T9EAV4/s640/OD-Forte-Capas.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">As capas da aventura: como era e como ficou. <br>(E dessa vez ninguém vai pensar que os aventureiros "estão atacando" o forte! rs)</span>
</td></tr>
</tbody></table>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Para quem conheceu o <b><i>Old Dragon</i></b> recentemente (provavelmente depois do sistema ser disponibilizado gratuitamente no <a href="http://redboxeditora.com.br/od/" target="_blank">site</a> da editora), esta é uma bela oportunidade para se familiarizar com a proposta “escola véia” do sistema (até porque este livro traz dicas para o Mestre iniciante de como conduzir uma aventura old school, aos moldes das criadas por Gary Gygax e Dave Anerson, os “pais” do RPG). Mesmo para aqueles que já possuem a edição anterior, vale a pena a nova aquisição tanto pelo caráter de colecionador, quanto pela riqueza visual da nova edição.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>O Forte das Terras Marginais</i></b> possui 60 páginas e pode ser adquirido na <a href="http://bit.ly/2qwFkSD" target="_blank">loja</a> da Redbox por R$. 29,90 durante a pré-venda (que também garante aos compradores a versão digital em PDF, liberada no momento da compra). A previsão é de que o livro comece a ser entregue a partir do dia 15/05.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</b></i> para aqueles que gostariam de ter uma idéia de como ficou a nova edição da aventura, a editora liberou uma <a href="http://bit.ly/2oVOHhy" target="_blank">prévia</a> das primeiras 15 páginas em seu site.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-13222839783961919252017-04-23T15:44:00.001-07:002017-04-27T06:52:54.034-07:00Guisado de Gnomo - Os Custos de Ser o Narrador<!--[if gte mso 9]><xml>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyJxnGTZe_32mmR4uYm2b7wwmUvsGKUn_DyFAnKN14Vtr-_kdFOxWiIdvYDShhSbhdz1GSbwkjwMqdO1Ttx82TbBAv7qrghJKBaV_n-9YW2pJrHGscw-NWvOiMAYEYJqtl73ZFFsGz-z8/s1600/Gnome+Stew+Logo.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyJxnGTZe_32mmR4uYm2b7wwmUvsGKUn_DyFAnKN14Vtr-_kdFOxWiIdvYDShhSbhdz1GSbwkjwMqdO1Ttx82TbBAv7qrghJKBaV_n-9YW2pJrHGscw-NWvOiMAYEYJqtl73ZFFsGz-z8/s200/Gnome+Stew+Logo.jpeg" width="200" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Acho que vou começar a narrar..."</i><br />- Aspirante à Narrador.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações, prezados amigos!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Eis que depois de algumas negociações tensas com o Troll “cozinheiro gourmet”, hoje o Veterano (que por muito pouco não se tornou parte do cardápio...) compartilha
com vocês a tradução de mais um artigo do acervo do blog <b>Gnome Stew</b>. Dessa vez, tratando um pouco sobre os custos de ser um Narrador. Boa leitura!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Os Custos de Ser o Narrador</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Por <a href="http://www.gnomestew.com/author/teaman/" target="_blank"><i>JohnFredericks</i></a></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Tradução da postagem <b><a href="http://www.gnomestew.com/general/costs-of-being-the-gamemaster/" target="_blank">Costs of Being TheGamemaster</a></b>, publicada em 13/03/2017 no blog <a href="http://www.gnomestew.com/" target="_blank"><b>Gnome Stew</b></a>.</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Existem custos para se aprimorar em qualquer empreitada. Se você quer ser um grande escritor, artista ou campeão de discoteca dos anos 70 (<b><i>Nota do Veterano:</i></b> Maisheim!?!), você tem que pagar o preço. As pessoas podem até pensar que um bom domínio do jogo é apenas o resultado de um talento natural. Mas na realidade, sabemos que há custos para narrar uma sessão corretamente. Neste artigo, veremos alguns deles. O objetivo aqui não é ser negativo, apenas realista. Além disso, vamos considerar algumas maneiras de reduzir essas obrigações ou para vê-las positivamente. O primeiro custo óbvio é o tempo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Tempo de Preparação</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">É difícil estimar o tempo de preparação necessário para um jogo. Alguns Narradores podem montar uma sessão memorável rapidamente, enquanto outros levam muito tempo para
preparar tudo. No entanto, algum tempo sempre é necessário. Você tem que preparar mapas, notas da sessão, tokens ou miniaturas, etc... Se estiver narrando on-line, você ainda precisa carregá-los na plataforma de sua mesa virtual antecipadamente. E mesmo se estiver narrando uma campanha ou aventura pronta, você ainda tem que ler todo o material. Você pode ter que aprender as regras básicas para novos sistemas e talvez criar personagens prontos. Preparar-se para um jogo sempre tomará pelo menos algum tempo de outros interesses ou da família.</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">No entanto, podemos olhar para isso de uma maneira diferente. O tempo gasto na preparação de um jogo muitas vezes pode ser uma alegria, uma forma de escapar dos problemas diários. Outros passatempos podem ser incorporados no tempo da preparação. Se você gosta de escrever, você pode adorar escrever um diário de campanha ou um blog. Se gostar de arte, pode desenhar e pintar mapas ou imagens para o seu jogo. Você poderia ser afortunado o bastante até para combinar o seu tempo com a família com o seu tempo do jogo. Minha família foi gentil o bastante para me ajudar a testar meu primeiro cenário de convenções, mesmo eles não sendo jogadores.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Logística</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Outro custo de tempo envolve logística. Como Narrador, ele cai principalmente sobre seus ombros para recrutar jogadores e organizar as sessões de jogo (você também pode
precisar limpar a casa!). Além disso, entre as sessões você pode ter que precisar atualizar as fichas de personagens e suas anotações. Há mesmo momentos em que terá que reescrever a próxima parte de sua aventura com base em uma ação dos jogadores,
quando você esperava que eles fizessem outra coisa.</span></div>
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<br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Você pode atenuar parte desse custo pedindo aos jogadores que atualizem suas fichas de personagens ou escrevam um resumo da sessão. Pergunte-lhes se conhecem alguém
que gostaria de jogar, para ajudar com o processo de recrutamento. Não há nenhuma lei que diga que o Narrador tem que se responsabilizar com tudo (embora eles provavelmente não vão lhe ajudar a limpar a sua casa... lamento).</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCSO_YjKxkYc5iFmTVYIijVxo_dNa-KItbevSQ0-9lK3YF5tEUO5hsE1WfrzeqOhWjpKrzP8nangPBzUwgfwY5qAiD6iWSju6ZA7UB5zMcs3tnJVxNItHY9j5FA52Y3KW8n06faICMUVI/s1600/Planejamento.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhCSO_YjKxkYc5iFmTVYIijVxo_dNa-KItbevSQ0-9lK3YF5tEUO5hsE1WfrzeqOhWjpKrzP8nangPBzUwgfwY5qAiD6iWSju6ZA7UB5zMcs3tnJVxNItHY9j5FA52Y3KW8n06faICMUVI/s640/Planejamento.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Tempo, dinheiro ou emocional: você pode até não acreditar, mas ao ser um Narrador <br />você sempre precisará lidar com algum tipo de custo (isso quando não são todos!!).</td></tr>
</tbody></table>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Custos Monetários</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Existem algumas despesas associadas com o hobby. Para sessões presenciais, você gastará dinheiro com transporte e lanches. Qualquer convenção ou evento de jogo costuma
cobrar uma taxa. Aventuras, livros de ambientação, mapas e miniaturas também não são gratuitos. Quando um jogo lança uma nova edição, você pode ter que talvez comprar um, dois ou três livros de capa dura...apenas para as regras básicas.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">No entanto, o hobby não tem que transformá-lo em Oliver Twist. Muitos jogadores ficam com edições mais antigas principalmente por razões econômicas. Encontre
alguns jogadores e jogue como se fosse 1982 para sempre! Retro-clones de muitos jogos antigos também estão disponíveis para que todos possam ter uma cópia das regras (Eu narro <b><i>Basic Fantasy</i></b> como o meu jogo primário da velha escola. E ele é
gratuito.).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se você quiser conhecer novos jogos, muitas empresas oferecem kits de iniciação gratuitos ou versões básicas para download. Essa é uma ótima maneira de experimentar
algo mais recente, e o melhor, sem hipotecar sua casa. Com uma conexão de Internet e uma impressora, você terá mais mapas e tokens do que talvez jamais poderia usar.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Embora miniaturas e mapas impressos profissionalmente sejam agradáveis, você pode sobreviver sem eles. Se você for esperto, você pode transformar “lixo” em cenários viáveis. Eu usei cogumelos gigantes feitos de recipientes vazios de iogurte recentemente. Ninguém se queixou.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Custos Emocionais</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Este último item é algo que provavelmente não é discutido com tanta frequência. Quando um Narrador tem que lidar com jogadores difíceis, pode levar um “pedágio emocional”. Todos nós temos bastante caos e drama em nosso trabalho e vida pessoal. É uma situação péssima quando isso invade nossa vida de jogo também. Além disso, há momentos em que você tem que cancelar um jogo no último minuto que pode trazer grande decepção. Às vezes, mesmo quando você começa a narrar bem o jogo, ele se mostra uniforme e "meh".</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Infelizmente, esses custos emocionais são os mais difíceis de evitar. Muitas vezes, você tem que fazer o melhor que puder com estas situações difíceis, aprender o que for possível a partir delas, e depois tentar seguir em frente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Conclusões</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Preparar e narrar jogos é muito trabalho. E há momentos em que não será para um grupo de jovens entusiasmados. No entanto, vale a pena quando algo que você criou assume
uma vida além de suas intenções. Claro, você tinha que gastar algum tempo, e talvez até mesmo dinheiro, criando o cenário. Ocasionalmente, haverá colisões emocionais na estrada. Mas quando você e os jogadores estão realmente explorando profundamente o seu mundo, os custos de tudo desaparece imediatamente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E quanto a vocês? Que outros custos existem em ser o Narrador? Por que vocês os manteriam ano após ano? Deixe-nos saber abaixo nos comentários.</span></div>
RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-88278885184265134182017-02-22T16:04:00.001-08:002017-04-27T06:53:09.894-07:00Guisado de Gnomo - A Mesa Online: É Mais Trabalho?<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Jogar Online? Sei não... isso parece ser muito trabalhoso de organizar."</i><br /> - Narrador receoso (ou seria preguiçoso?).<br /></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações, prezados amigos!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E depois de um razoável hiato (cortesia do Troll "cozinheiro gourmet" que resolveu “curtir umas férias”... acreditem ou não, encontrar um desses que também seja um profissional decente é mais difícil do que parece! rs), o Veterano compartilha com vocês a tradução de mais um artigo do gigantesco acervo do blog <b>Gnome Stew</b>. Dessa vez, abordando uma questão envolvendo um assunto bastante recorrente: o trabalho de se organizar um jogo online. Boa leitura!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>A Mesa Online: É Mais Trabalho?</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Por <a href="http://www.gnomestew.com/author/teaman/" target="_blank"><i>JohnFredericks</i></a><br />
Tradução da postagem <b><a href="http://www.gnomestew.com/game-mastering/gming-advice/the-online-edition-is-it-more-work/" target="_blank">The Online Edition: Is It More Work?</a></b>, publicada em 15/10/2015 no blog <a href="http://www.gnomestew.com/" target="_blank"><b>Gnome Stew</b></a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">“<i>Isso vai ser mais trabalho?</i>” Se você está considerando narrar um jogo online pela primeira vez, pode estar se fazendo esta pergunta. O objetivo deste artigo é tentar responder isso, e talvez deixar sua mente mais à vontade. Examinaremos o trabalho envolvido antes, durante e entre as sessões. No quadro geral, não é realmente mais trabalho, apenas um trabalho diferente. Vamos dar uma olhada.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Antes da Sessão</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A maior parte do trabalho para jogos online precisa de ser feito com antecedência. É muito difícil apenas "improvisar" ou narrar um “jogo descompromissado” online (<b><i>Nota do Veterano:</i></b> não que isso seja impossível, mas enfim...). Você terá que escolher uma Mesa Virtual, recrutar jogadores e ajudá-los a começar o seu jogo. Você também terá que compilar seus mapas, tokens e Fichas de Personagens. Em seguida, todos esses dados precisam ser carregados para que você esteja pronto para dar início à sessão. Você tem que ser organizado, mas isso é verdade para os jogos presenciais também.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Entretanto, você economizará algum tempo se comparado às sessões tradicionais. Por exemplo, não há necessidade de dimensionar, imprimir, colar ou laminar mapas. Basta desenhar e digitalizar um, ou encontrar um online, e carregá-lo. Você não precisa colecionar, pintar ou vasculhar suas miniaturas. Use qualquer programa de edição de imagens para fazer o que você precisa. Existe um criador de tokens gratuito chamado <b><a href="http://www.rptools.net/toolbox/token-tool/" target="_blank">Token Tool</a></b>, que também pode lhe economizar algum tempo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">No aspecto mais “amador” da coisa, você eliminará completamente o seu tempo de viagem. Você pode jogar de pijama, e não há necessidade de endireitar toda a casa. Lanches não são necessários, exceto para você. Os jogos online podem ser uma grande economia de tempo para adultos ocupados.</span><br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsA75htApGL-E2hmdmdhK3TN9KYcBnTG3sxAOFsoS4f2-rl4BLfDP7WUJgBD52qWO0WDtriCjvhAWaI6KcEvfR-RnIfHSFuxIMQSFhXzvLsS-oLmP3V0dCJIIoOhWf9cq-6tKUr1dFOKgT/s1600/Mesa+Virtual+Roll20.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="380" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsA75htApGL-E2hmdmdhK3TN9KYcBnTG3sxAOFsoS4f2-rl4BLfDP7WUJgBD52qWO0WDtriCjvhAWaI6KcEvfR-RnIfHSFuxIMQSFhXzvLsS-oLmP3V0dCJIIoOhWf9cq-6tKUr1dFOKgT/s640/Mesa+Virtual+Roll20.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Um jogo online de D&D 5E sendo preparado na Mesa Virtual do <a href="https://roll20.net/" target="_blank">Roll20</a></td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Durante a Sessão</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Mesas Virtuais tornam algumas coisas mais fáceis durante o jogo. Elas muitas vezes permitem que você mantenha o controle dos pontos de vida e outras condições pertinentes sobre os tokens. Isso realmente otimiza seu trabalho durante o combate. Se você esqueceu um token, ou precisa de um PdM inesperado, você pode geralmente encontrar um muito rapidamente. (Eu precisei de um barco a remo recentemente e obtive um em segundos). A menos que você esteja em videoconferência, seus jogadores nunca saberão se você está “lutando” nos bastidores. Sua reputação como um Narrador genial está segura.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Para reduzir a contabilidade, permita que seus jogadores editem suas próprias Fichas de Personagens e mantenham o controle de seus pontos de vida e condições. Isso retira um pouco do fardo de seus ombros. Esse tempo será melhor gasto planejando táticas dos PdMs e caracterizações.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Entre Sessões</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Jogos online economizam tempo entre as sessões também. Se você terminar no meio de uma batalha, basta fechar o navegador e ir cuidar de sua vida. Tudo ainda estará lá da próxima vez. Agora, experimente fazer isso na sua mesa de jantar... Além disso, você pode até colocar notas na tela como "<i>Os jogadores vão primeiro na próxima vez</i>".</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se um jogador avançar ou subir de nível, basta ajustar sua Ficha de Personagem online. Não há necessidade de imprimir uma nova cópia, ou se preocupar se você trouxe ou não a versão correta de um personagem em particular. Você também pode usar o tempo entre as sessões para que os jogadores verifiquem suas Fichas de Personagens ou para lidar com questões de regras. Dessa forma, você não tem que reservar tempo para fazer isso na próxima sessão.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Conclusões</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A maior parte do trabalho para uma sessão online precisa ser feito de antemão. Narradores online precisam ser organizados e preparados, caso contrário, terão uma sessão estressante. No entanto, o computador alivia parte da carga de trabalho ao longo do restante do processo. Se você é bom com a preparação para sessões presenciais, o processo online não será trabalhoso, apenas diferente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E quanto a vocês? Como vocês se preparam para suas sessões online? Como vocês gerenciam a carga de trabalho? Deixe-nos saber abaixo nos comentários.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Nós nunca teríamos te irritado se soubéssemos que você tinha superpoderes.”</i><br>- Dustin Henderson, Stranger Things.</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigN24n8Qh07hB4riLO6keUzkk-MS2KhlqhEdISwYKZFfnrhMxDgDW9G5ioezojBGehtDISXQ_19L3aDFTTsJIvflORqGTkXBx_Cn0KwYPz81IydUnC4c6-xqhbDKX3IWFqADoFsTU3ziY/s1600/SW+Fan+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigN24n8Qh07hB4riLO6keUzkk-MS2KhlqhEdISwYKZFfnrhMxDgDW9G5ioezojBGehtDISXQ_19L3aDFTTsJIvflORqGTkXBx_Cn0KwYPz81IydUnC4c6-xqhbDKX3IWFqADoFsTU3ziY/s200/SW+Fan+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E eis que o Veterano retorna, trazendo mais um artigo autoral para a coluna <b>Material Selvagem</b> do blog (as traduções dos artigos do Richard Woolcock retornam em breve... podem ficar sossegados! rs), dessa vez abordando algumas ideias das quais sentiu falta (ou que não agradaram mesmo...) no <b><i>Compêndio de Superpoderes</i></b>. Boa leitura!</span></div>
<a name='more'></a><br />
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Nova Regra de Ambientação:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Super Tecnologia</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os poderes e habilidades extraordinárias dos heróis e vilões do cenário são originários (em sua grande maioria) de algum tipo de dispositivo extremamente avançado e/ou de origem única (tecnologia alienígena, protótipo experimental, etc.). Esta regra de ambientação modifica a regra de Limite de Poder (<b><i>Compêndio de Superpoderes</i></b>, pág. 05), permitindo que os super-heróis possam gastar até metade de seus Pontos de Poder Máximo (arredondado para cima) em um único poder (contudo, ele não poderá fazer uso da Vantagem “O Maioral Chegou” – <b><i>Compêndio de Superpoderes</i></b>, pág. 08 – para aumentar ainda mais esse limite), desde que o mesmo seja originário de algum tipo de Dispositivo (use o total depois de todos os Modificadores serem calculados).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Além disso (e com devido uso do bom senso e a permissão do Narrador), os poderes vinculados ao Dispositivo não precisam necessariamente ficar restritos aos modificadores descritos em cada poder, permitindo assim um maior leque de combinações únicas.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Novos Modificadores Genéricos:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Pessoal (-1)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir esse Modificador, o poder funciona somente sobre o herói, independente de sua descrição originalmente especificar o contrário.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Alcance Reduzido (-1)</i></b></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, o Alcance do poder do herói é reduzido pela metade (arredondado para baixo).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Necessita Recarregar (-1/-2/-4)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, seus poderes precisam ser “recarregados" após cada utilização. A redução do custo do poder dependerá do intervalo de tempo entre
utilizações: 1d6 turnos (-1 ponto); 1d6 minutos (-2 pontos); 1d6 horas (-4 pontos). É válido observar que tempos de recarga mais longos tornariam poderes de combate quase que inúteis, assim como não afetariam muito os poderes não combativos.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Área Móvel (+2)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, qualquer poder de área poderá ser "vinculado" a uma pessoa ou objeto em movimento, permitindo que sua área de efeito se desloque junto com o mesmo enquanto o poder estiver ativo.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Irremovível (-1)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, enquanto
o poder estiver ativo, o controlador ou fonte de origem (dispositivo) não pode se mover.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Sem Precisão (-1)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, qualquer poder que possua uma Cadência de Tiro maior do que 1 estará sujeito à penalidade por recuo da regra de Fogo Automático (<b><i>Savage Worlds: Livro de Regras</i></b>, pág. 96).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Projeção Potencializada (+1)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Normalmente, segundo as regras de Projeção (<b><i>Compêndio de Superpoderes</i></b>, pág. 10), qualquer ataque de superpoder que cause 20 pontos de dano ou mais em um inimigo de tamanho normal, faz com que o mesmo seja projetado 2d6 quadros para trás. Cada vez que este Modificador é adquirido, este limiar de dano é reduzido em 5 pontos.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-align: justify; text-autospace: none;"><br /></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Projeção Prolongada (+1)</i></b></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Cada vez que este Modificador é adquirido, a distância que o alvo de um ataque de superpoder é projetado aumenta em 1d6 quadros.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-layout-grid-align: none; text-align: justify; text-autospace: none;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Apenas Projeta (-2)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador, os ataques feitos com o poder causarão dano somente para fins de Projeção (contudo, este será contado em dobro). O alvo ainda sofrerá dano normal se for projetado contra algum objeto inanimado (ou oponente desprevenido...).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Sem Projeção (-1)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador (aplicável somente a poderes de ataque) o poder nunca provocará qualquer efeito de projeção, não importa quantos pontos de dano tenham sido causados ao alvo.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Recuo (-2)</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao adquirir este Modificador (aplicável somente a poderes de ataque), o herói também é projetado para trás ao realizar um ataque de superpoder (todos os efeitos das regras de Projeção também se aplicam a ele).</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGNoNH6RJLJ04Y8V8jiLtP6jZnZOoy4nlbnstHsQWOAa0eFvgRE4tnJp2MxqDUdxv8krNUZ8fy-zRoBGXeO_6tDA0Z2o46CuySrj9UO2YTMBgg05pMLNxmDPAX3VcOmJVDO_Lb9m-xQpg/s1600/Batalha+de+Anubis+%2528Fanart%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGNoNH6RJLJ04Y8V8jiLtP6jZnZOoy4nlbnstHsQWOAa0eFvgRE4tnJp2MxqDUdxv8krNUZ8fy-zRoBGXeO_6tDA0Z2o46CuySrj9UO2YTMBgg05pMLNxmDPAX3VcOmJVDO_Lb9m-xQpg/s640/Batalha+de+Anubis+%2528Fanart%2529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Winston utilizando-se do poder Escudo em combate. (Fanart de <a href="http://liang-xing.deviantart.com/" target="_blank">Liang-Xing</a>)</td></tr>
</tbody></table>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Novo Poder:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Escudo</span><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"> (3/nível)</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Manifestações:</b> Barreira de Energia, Campos de Força, Magia.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Este poder permite ao personagem criar
um escudo defensivo, sendo o mesmo capaz de absorver quantidades massivas de danos e cancelá-los, e em algumas situações, até mesmo retorná-los a fonte de origem dos ataques.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O escudo adiciona +1 na Resistência de
seu protegido para cada nível que o controlador possuir em <i>Escudo</i>. Enquanto ativo, um personagem pode fazer uma rolagem de Vigor para o escudo (o valor inicial de Vigor é d10 e cada nível adicional aumenta um passo) sempre que for atingido e,
como no poder <i>Absorção</i> (exceto pelo fato de que o escudo funciona tanto contra ataques físicos quanto energéticos),
cada sucesso e ampliação eliminam um ferimento.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Modificadores:</b></span></div>
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<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Reflexão (+4):</b> Este modificador na verdade redireciona o dano de volta a fonte, desde que esta esteja na linha de visão do personagem. Cada ferimento absorvido causa um ferimento no atacante original.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Efeito em Área (+2/+4):</b> Permite ao controlador expandir a extensão do seu escudo, criando assim uma bolha ou cone que protege tudo que estiver dentro da área de efeito. Por 2 pontos adicionais, o escudo afeta uma área do tamanho de um Modelo Médio de Explosão ou o Modelo Cone. Por 4 pontos, é do tamanho de um Modelo Grande de Explosão. O controlador pode criar aberturas no escudo à vontade, permitindo que seus aliados ataquem normalmente. Já os inimigos podem forçar para entrar ou sair de dentro da área de efeito realizando uma rolagem resistida de Força contra o Vigor do escudo. Salvo as devidas exceções, o escudo sempre se originará a partir do local onde o controlador estiver (veja a modificação Projetável).</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Projetável (+1):</b> O personagem pode projetar o seu escudo em outra pessoa, desde que o alvo esteja a uma distância de até 12 quadros.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Seletivo (+2):</b> O personagem pode decidir quem é afetado pelo seu escudo ou não.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Armadura Pesada (+4):</b> O escudo é considerado uma Armadura Pesada e só pode ser afetado por Armas Pesadas.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Necessita de Ativação (-1):</b> O poder deve ser ativado. Isso é uma ação livre, mas não é o estado “normal” do personagem (i.e., o escudo só funciona se o controlador estiver ativamente envolvido). Se for pego de surpresa, o poder não tem efeito.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Proteção Parcial (-1):</b> O escudo cobre apenas o tronco do personagem. A cabeça e os membros ficam expostos.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Necessita de Matéria (-1):</b> Seu escudo é criado manipulando algum tipo de matéria existente no ambiente ao seu redor, que você não pode criar ou carregar grandes pedaços de rocha, placas de metal, etc.) Se a matéria não estiver presente dentro de uma distância curta, você não pode usar o seu poder.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Limitado (-2):</b> O escudo do personagem só pode conter um determinado tipo de ataque (fogo, calor, energia cinética, etc.).</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Ablativo (Metade do Total):</b> O dano recebido desgasta o seu escudo. A cada Ferimento absorvido pelo mesmo, o Vigor do escudo é reduzido em um passo. Caso chegue a +0, ou ocorra uma falha crítica em um teste de Vigor, o escudo se dissipa por completo e o controlador só poderá usá-lo novamente depois de 1d6 turnos.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Irremovível (-1):</b> Enquanto o poder estiver ativo, o controlador ou fonte de origem (dispositivo) não pode se mover.</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Pessoal (-1):</b> O poder funciona apenas no próprio personagem.</span></li>
</ul>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Notas do Veterano:</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">1) Originalmente, as regras contidas neste artigo foram elaboradas visando à adaptação de <b><i>Overwatch</i></b> para Savage Worlds. Mas devido à própria natureza do sistema, o Veterano optou por reescrevê-las de uma forma mais genérica.</span></div>
<div style="text-align: justify;"><br><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">2) Possivelmente, alguns leitores mais “escola véia” (principalmente os vindos do GURPS) podem ter considerado alguns modificadores um tanto quanto familiares. Tal impressão não é equivocada, uma vez que o suplemento <b><i>GURPS Supers</i></b>, foi uma das fontes de pesquisa e referência utilizadas.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-51886582347849464622017-01-28T18:49:00.000-08:002017-02-18T13:56:05.087-08:00Evolution Pulse: Sci-fi (e Horror) Pós-apocalíptico em Fate<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Ano de 2917. É aqui onde tudo começa. Ou melhor... termina.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Um grupo de cientistas e exploradores descobriu uma base escondida na Antártica, construída por uma civilização de origem supostamente desconhecida. </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Após alguns meses de esforço conjunto de pesquisadores de todo o globo, um estranho artefato, de formato similar a uma pequena caixa negra de aproximadamente 20x20 cm, é encontrado.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Depois de várias experiências e baterias de testes, a caixa finalmente é aberta. E a partir desse evento, tudo fica bastante confuso, pois o caos impera.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Aparentemente, cada batimento cardíaco único, vindo de cada pessoa existente no mundo, alterava a nossa realidade. E toda vez que isso acontecia, uma espécie de matéria escura gerava um Hekath (céus, quem foi que “batizou” aquelas malditas coisas, afinal?!), uma criatura horrenda, digna de ser protagonista do pior dos pesadelos, e em constante mudança. E como se já não fossem um problema grande o bastante, os Hekaths se alimentavam da tal matéria escura para evoluir... e tornarem-se mais fortes e letais.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">O mundo como conhecíamos? Simplesmente deixou de existir 9 horas depois disso...”</i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">-- Fragmento de um Registro de Dados Pessoal de um LostH resgatado.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações, amigos e leitores do blog! Há quanto tempo! </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Espero que tenham aproveitado bastante as festividades de fim de ano, e (porque não) sentido falta das palavras deste RPGista que vos escreve. Aliás, não acreditaram mesmo que o mês de Janeiro passaria em branco (e com o blog “acumulando poeira”) sem nenhum artigo novo, não é mesmo? (<b><i>Nota
do Veterano:</i></b> por favor, não respondam! Permitam ao Veterano se iludir um pouco... mesmo que seja sendo “ludibriado” por um teste de Blefar...rs). </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Agora, depois de um breve momento de descontração, vamos ao que realmente importa. 2017 começou com a promessa de muitas novidades para os RPGistas brasileiros de
todos os gostos. E hoje, o Veterano dedicará algumas palavras sobre algo que irá interessar principalmente aos “desafiadores do destino” (<b><i>Nota do Veterano:</i></b> referências, Capitão... referências! rs).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Mas afinal, o que é Evolution Pulse? </b></span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4IaVxFTnRfCxuTcpf8IzTfRTu-Hf5dlbYa0DgrvJ5Yfp0R32vZGq0g6vQ7wlafMg_i8lKpxJR4fb3E6EYNBRyFtpf9wh2DCEykmT7H2Db6GwbnlMg5gix0rbBt3Dxv3nXaToK67DFsyI/s1600/Evolution+Pulse+Logo+%25232.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="133" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4IaVxFTnRfCxuTcpf8IzTfRTu-Hf5dlbYa0DgrvJ5Yfp0R32vZGq0g6vQ7wlafMg_i8lKpxJR4fb3E6EYNBRyFtpf9wh2DCEykmT7H2Db6GwbnlMg5gix0rbBt3Dxv3nXaToK67DFsyI/s200/Evolution+Pulse+Logo+%25232.jpg" width="200" /></a>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Evolution Pulse</i></b> é o primeiro e futuro lançamento da <b>Fabrica Editora</b>, que está iniciando suas atividades agora em 2017 (<b><i>Nota do Veterano:</i></b> e tem mais coisa boa a caminho, mas essa conversa fica para outra oportunidade...rs). Publicado originalmente em parceria pelas editoras italianas <b>Black Box Games</b> e <b>Dreamlord Press</b>, este é um cenário de ficção científica pós-apocalíptico (utilizando o sistema de regras do <b><i>Fate Básico</i></b> / <b><i>Fate Acelerado</i></b>), no qual a humanidade está tentando sobreviver as terríveis consequências da abertura de um misterioso artefato: a caixa negra.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Felizmente para humanidade (ou ao menos parte dela), três Inteligências Artificiais (<i>Nirvana</i>, <i>Eden</i> e <i>Olympus</i>) haviam sido construídas anteriormente ao evento, e estas foram capazes de construir três Zonas Seguras em tempo hábil o bastante para evitar a obliteração total. Enquanto isso, o mundo exterior (a “Zona Perdida”, como passou a ser chamada) é habitada pelos poucos sobreviventes, que passaram a ser conhecidos como <i>LostH</i>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Cada IA gerencia sua Zona Segura de uma forma diferente: </span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><i>Nirvana</i> criou cidades seguras para proteger os seres humanos, e clones (conhecidos como <i>Proxy</i>), geneticamente modificados para serem capazes de controlar seus próprios batimentos cardíacos para mudar a realidade à vontade. Estes clones se aventuram em missões em troca da promessa de uma nova vida dentro das cidades. Contudo, aqui reside um terrível e sombrio segredo: sempre que eles terminam suas missões, sua memória é limpa, reiniciando tudo outra vez, repetida e indefinidamente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><i>Eden</i> colocou os seres humanos em estado de sono criogênico (cada um em seu próprio “sonho paradisíaco”) e criou entidades a partir de suas mentes. Estas entidades (chamadas <i>Hyonos</i>) são encarnações de suas mais nobres virtudes, capazes de se conectar com as IA’s e ter acesso a variados tipos de armas e armaduras. </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Enquanto isso, <i>Olympus</i> escolheu uma solução mais prática e direta (para não dizer dolorosa): implantou nos sobreviventes os dispositivos tecnológicos mais avançados disponíveis, criando uma sociedade de homens-máquina (os <i>Hydrah</i>) capazes de se consertar e evoluir com materiais inorgânicos.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Entretanto, como a adaptabilidade é algo inerente do ser humano, alguns dos sobreviventes <i>LostH</i> foram parcialmente infectados pela matéria escura e sobreviveram ao processo, tornando-se indivíduos que passaram a ser categorizados pelas IA’s como <i>Obscura</i>. </span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfbyxWojmn3FTxk9t7NNx7S7MxTVH2n5fQ1AYOzv8o4fvvXqngH95ArjhePz438UTBIoS9SWlobf2A-eKGm7UykL9_QwH0DmrYLZHonEtzeVarZT7zv1WNC9Sl15YmiGhqaaVI3wIbkBA/s1600/Evolution+Pulse+Personagens+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="283" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgfbyxWojmn3FTxk9t7NNx7S7MxTVH2n5fQ1AYOzv8o4fvvXqngH95ArjhePz438UTBIoS9SWlobf2A-eKGm7UykL9_QwH0DmrYLZHonEtzeVarZT7zv1WNC9Sl15YmiGhqaaVI3wIbkBA/s640/Evolution+Pulse+Personagens+2.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Proxys</i>, <i>Hyonos</i>, <i>Hydrah</i>, <i>Obscura</i> e <i>LostH</i>: os últimos resquícios da humanidade <br />
(e em alguns casos, também a última linha de defesa) após a chegada dos Hekaths.</td></tr>
</tbody></table>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Neste cenário, os Personagens dos Jogadores encarnarão <i>Executores</i> (<i>Proxy</i>, <i>Hyonos</i> ou <i>Hydrah</i>) enviados pelas IA’s para encontrar e resgatar os últimos remanescentes do gene humano puro, enquanto lutam contra os Hekaths no decorrer do processo. (<b><i>Nota do Veterano:</i></b> atualmente é possível jogar também como um <i>LostH</i> ou um <i>Obscura</i>, mas para isso, faz-se necessário o suplemento <b><i>Dark Echoes</i></b> – <b><i>Echi Oscuri</i></b> no original italiano – no qual também foi adicionado um novo arquétipo).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>A Edição Brasileira</b></span></div>
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</div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhczxoYPs_utE2U710TXy7nbtn_UAnwYxK9THsBGGHLWWgRz0NAAUAAOYigMHHBtjOiVQK44pXoJXk9ZBZcN_IQXmSZjMeGo6xrB7-sWOMUXNha80aeYjqRtH-CRoNHyVhjt-RjTUTAhbc/s1600/Evolution+Pulse+-+Capa.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhczxoYPs_utE2U710TXy7nbtn_UAnwYxK9THsBGGHLWWgRz0NAAUAAOYigMHHBtjOiVQK44pXoJXk9ZBZcN_IQXmSZjMeGo6xrB7-sWOMUXNha80aeYjqRtH-CRoNHyVhjt-RjTUTAhbc/s320/Evolution+Pulse+-+Capa.jpg" width="226" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Capa da Edição Italiana <br />
(e da futura Edição Brasileira)</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">“<i>Gostei Veterano! Eu quero! Onde compro a edição brasileira?! Quero para ontem! Já estou jogando dinheiro na tela do monitor e não está acontecendo nada, caramba!!”</i> Certo, certo! Se acalme, meu caro e entusiasmado amigo leitor! rs</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A edição brasileira de <b><i>Evolution Pulse</i></b> (tanto digital quanto impressa) será lançada através de campanha de financiamento coletivo no Catarse, prevista para ter início ainda neste primeiro Trimestre de 2017. Então vale a pena acompanhar as novidades na <a href="https://www.facebook.com/fabricaeditora/?fref=ts" target="_blank">página da editora no Facebook</a> (<b><i>Nota
do Veterano:</i></b> e do Blog do <a href="https://www.facebook.com/rpgistaveterano/" target="_blank">RPGista Veterano</a> também, obviamente, rs).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A priori, o livro impresso será capa mole (<b><i>Nota do Veterano:</i></b> vai que o financiamento possui uma meta extra garantindo uma versão em capa dura... fica
aí a expectativa), em formato A5 e com cerca de 184 paginas em preto e branco, mantendo o padrão das mais de 70 ilustrações exclusivas e seguindo os mesmos moldes da versão original italiana. Nele você encontrará:</span></div>
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</div>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">4 Arquétipos personalizados, além de um arquétipo especial extra, todos trazendo temas poderosos em jogo;</span></li>
</ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Um detalhado sistema de abordagens, diversificado para cada arquétipo disponível;</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Uma lista completa de ações, orientada pela história e especificamente construídas para caracterizar cada arquétipo; </span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Regras e informações sobre os <i style="mso-bidi-font-style: normal;">Hekaths</i>, os temíveis inimigos que procuram devorar o mundo; </span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Regras para a manipulação da realidade e o <i>Pulso</i>, a energia que alimenta os <i>Hekaths</i>; </span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Todas as ferramentas necessárias para dar vida ao cenário, através de uma série de perguntas que lhe permitem criar seu próprio “apocalipse pessoal” à mercê da fúria dos <i>Hekaths</i>; </span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Histórias e contos para experimentar o sombrio mundo do cenário, a partir dos olhos de seus habitantes.</span></li>
</ul>
<div class="Default" style="text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Enfim, o Veterano dá as boas vindas a <b><i>Fabrica Editora</i></b> e torce com expectativa pelo sucesso do futuro lançamento. Afinal, apesar de estar longe de ser um grande conhecedor do sistema Fate (<b><i>Nota do Veterano:</i></b> o <b><i>Icons RPG</i></b> até que está tentando reverter isso, rs), o que leu até o momento sobre o <b><i>Evolution Pulse</i></b> já foi o suficiente para render algumas “ideias mirabolantes” para cogitar um eventual hack “rápido, divertido e furioso”, rs. </span></div>
RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-12963285810495090422016-12-07T09:51:00.001-08:002016-12-07T09:51:13.233-08:00Savage Worlds Overwatch - Personagens - Zarya<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens! </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaO5f5xR3l9LCZoAwTl5NH1Adn-ABzmT3ZDqgxwL2um6mAEaGjO7Yy4OZa8w4g_rji5yo5DgxX46Q_ZrWWu8geF2rfVe1l8r6nyEbo_OEATkHxvA3VPNeJQUTnX7uysr8QOHDGB8sfAk8/s1600/Zarya+Icon.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaO5f5xR3l9LCZoAwTl5NH1Adn-ABzmT3ZDqgxwL2um6mAEaGjO7Yy4OZa8w4g_rji5yo5DgxX46Q_ZrWWu8geF2rfVe1l8r6nyEbo_OEATkHxvA3VPNeJQUTnX7uysr8QOHDGB8sfAk8/s1600/Zarya+Icon.jpg" /></a></div>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E depois de um grande hiato, o Veterano (finalmente!) retoma com ânimo renovado (graças à “persuasão” de uma certa hacker conhecida apenas como Sombra...) a sua proposta de adaptação de <b><i>Overwatch</i></b> para Savage Worlds. Hoje apresentando a vocês, mais uma personagem do jogo: Zarya. Ela pode ser utilizada tanto como um personagem pelos jogadores quanto como uma PdM. Salvo quando for especificado o contrário, foram utilizadas as regras existentes na <b><i>Edição Brasileira / Revisada do Savage Worlds</i></b> e no <b><i>Compêndio de Superpoderes</i></b>.</span></div>
<a name='more'></a><br />
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Zarya</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Juntos nós somos fortes."</i><br>- Zarya</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-VfpVCnXer5UCyMmI9vBpmw-UENhyphenhyphenEhIOub2W9nu8T6exZHbZpBbs-zI0sOJ-FcnCUVbYSaUzbeHdCcCPQBHQiO7LLkbKpuoicWaZyau1o5cemD9Xpqsi082BlRcuaXEJCOJsr7ZLpP4/s1600/Zarya.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-VfpVCnXer5UCyMmI9vBpmw-UENhyphenhyphenEhIOub2W9nu8T6exZHbZpBbs-zI0sOJ-FcnCUVbYSaUzbeHdCcCPQBHQiO7LLkbKpuoicWaZyau1o5cemD9Xpqsi082BlRcuaXEJCOJsr7ZLpP4/s320/Zarya.jpg" width="306" /></a></div>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Codinome:</b> -</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Nome Verdadeiro:</b> Aleksandra Zaryanova</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Idade:</b> 28 anos</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ocupação:</b> Soldado</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Base de Operações:</b> Fronte de Krasnoyarsk, Rússia</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Afiliação:</b> Forças Defensivas Russas</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Histórico:</b> Aleksandra Zaryanova é uma das mulheres mais fortes do mundo, uma atleta aclamada que sacrificou o triunfo pessoal para proteger sua família, amigos e país em tempos de guerra.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Aleksandra nasceu em uma vila remota na Sibéria, que era uma das linhas de frente na <i>Crise Ômnica</i>, que começou por volta de trinta anos atrás. Apesar das forças russas terem derrotado os robôs e desligado seu <i>Omnium</i>, a região foi devastada pelo conflito. Aleksandra, que era apenas uma criança na época, foi cercada pela destruição pós-guerra, e com o passar dos anos, ela jurou que se tornaria forte para ajudar seu povo a se recuperar.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Focando em levantamento de peso e fisiculturismo, Aleksandra foi identificada pelo programa nacional de atletas como uma estrela em potencial. Ela treinou, extensivamente, subindo nos rankings enquanto representava seu país, com expectativas de quebrar antigos recordes nos campeonatos mundiais que viriam.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Entretanto, na véspera do torneio, um ataque veio do dormente <i>Omnium</i> siberiano e sua vila foi lançada na guerra mais uma vez. Aleksandra imediatamente se retirou da competição e correu para casa para se alistar as forças locais de defesa, sacrificando a vida de fama e fortuna que poderia ter tido. Tal decisão ganhou o respeito e reconhecimento dos meios de comunicação em todo o mundo, incluindo a revista russa <i>богатыри</i> (“heróis” em russo) <i>Magazine</i> e a rede de notícias <i>Atlas News</i>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Agora ela serve ao dever, sendo um símbolo para alguns e brava companheira de guerra para outros. Mas para Aleksandra, é uma chance de usar sua grande força para proteger aqueles que ama.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Rumores
e Boatos:</b></span></div>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Após uma recente violação de segurança, Zarya teria sido requisitada para uma missão confidencial pela própria Katya Volskaya, CEO das <i>Indústrias Volskaya</i> e uma das mulheres mais poderosas da Rússia; </span></li>
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<ul>
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O Canhão de Partículas utilizado por Zarya é na verdade, uma versão portátil experimental da tecnologia de defesa anti-<i>ômnica</i> das <i>Indústrias Volskaya</i>, visando à utilização por tropas regulares;</span></li>
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<ul>
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Apesar da informação divulgada oficialmente, o <i>Omnium</i> siberiano nunca foi realmente desativado pelas forças russas;</span></li>
</ul>
<ul>
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Recentemente, a CEO das <i>Indústrias Volskaya</i> foi alvo de uma tentativa de assassinato orquestrada por operativos do grupo terrorista <i>Talon</i>;</span></li>
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<ul>
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Com a ocorrência dos novos ataques originários do até então dormente <i>Omnium</i> siberiano, as <i>Indústrias Volskaya</i> passaram a receber pesados investimentos por parte do governo russo para o desenvolvimento de novas tecnologias de defesa anti-<i>ômnica</i>;</span></li>
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<ul>
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Após os novos ataques, as <i>Indústrias Volskaya</i> aceleraram seus cronogramas de desenvolvimento e produção de uma nova geração de mechas, os quais seriam testados em campo de batalha muito em breve;</span></li>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Alguns especialistas em tecnologia de outras nações tem levantado questionamentos preocupantes sobre o alto grau de semelhança entre as tecnologias de defesa anti-<i>ômnica</i> (com base nas poucas informações divulgadas pelas <i>Indústrias Volskaya</i> até então) com a tecnologia <i>ômnica</i> propriamente dita. Contudo, peculiarmente algum tempo depois, estes mesmos especialistas reviram suas opiniões, alegando tratar-se apenas de um “mal entendido”;</span></li>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Nos últimos meses, as <i>Forças Defensivas Russas</i> tem mobilizado um grande contingente militar e realizado exercícios táticos com uma maior frequência. Suspeita-se de que algo grande acontecerá em breve.</span></li>
</ul>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXtmnsr-O4ahyphenhyphenpkGAYula4w_4YIvAujSHKhVrC8792riuM6ryO_vPRnYHGfHFdw-ld5-FwaHPR_aOB16jR-2p0Sk1zX-MZiJyrRAVyFjdNiofFk7ZjaJ10EbCFrl3Ytw9oiQUQt_o50rU/s1600/Zarya+%2528Fanart%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="451" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhXtmnsr-O4ahyphenhyphenpkGAYula4w_4YIvAujSHKhVrC8792riuM6ryO_vPRnYHGfHFdw-ld5-FwaHPR_aOB16jR-2p0Sk1zX-MZiJyrRAVyFjdNiofFk7ZjaJ10EbCFrl3Ytw9oiQUQt_o50rU/s640/Zarya+%2528Fanart%2529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Zarya após receber um ataque mortal, absorvido pela Barreira de Partículas (Fanart de <a href="http://nesskain.deviantart.com/" target="_blank">Nesskain</a>)</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aparência: </b>Zarya é uma mulher alta e extremamente forte. Como uma ex-fisiculturista e atleta profissional focada em levantamento de peso, ela possui um corpo incrivelmente musculoso e definido. Mesmo quando em campo, não é incomum vê-la exibindo um enorme "512" tatuado em seu braço esquerdo (seu recorde de levantamento de peso, caso seja questionada quanto ao significado do número) ou se exercitando utilizando o gigantesco Canhão de Partículas como alteres.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Personalidade:</b>
Zarya é muito confiante e nunca duvida de sua força, muitas vezes se gabando de ser a mulher mais forte do mundo. Ela é bastante competitiva quando se tratando de força. Ela elogia o trabalho duro, bem como a perseverança e costuma fazer referências ao seu treinamento, enquanto no campo de batalha. Ela também parece gostar de fazer piadas sobre armas, assim como a Rússia. Contudo, Zarya parece possuir um ódio tendencioso contra <i>ômnicos</i>, assim como também demonstra seu desdém contra a política de <i>Numbani</i> de <i>ômnicos</i> e seres humanos vivendo juntos igualmente, dizendo: "Os seres humanos que vivem em <i>Numbani</i> são tolos para confiar nos <i>ômnicos</i>."</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b><i>Zarya</i></b></span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;"> (Carta Selvagem Heroico, 60 pontos de experiência)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Atributos:</b> Agilidade d6, Astúcia d6, Espírito d6, Força d10, Vigor d8.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Perícias:</b> Arremessar d6, Atirar d8, Atletismo d10, Conhecimento (Batalha) d4, Consertar d4, Dirigir d4, Intimidar d6, Lutar d6, Perceber d6, Persuadir d6, Provocar d6, Sobrevivência d6.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Carisma:</b> +0; <b>Movimentação:</b> 6; <b>Aparar:</b> 5; <b>Resistência:</b> 13(6)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Complicações:</b> Leal, Obrigação (<i>Forças Defensivas Russas</i>), Voto (Usar sua força para proteger o povo da Rússia).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Vantagens:</b> Antecedente Arcano (Superporderes), Comando, Mãos Firmes, Musculoso, Nervos de Aço, Obstinado, Reflexos de Combate.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Superpoderes:</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ataque de Longa Distância (9):</b> nível 3, Dano Ampliado (4d10), Arma Pesada, Dispositivo, Letal, Alcance Reduzido (6/12/24), Alternável (Ataque de Longa Distância nível 3 (4d6), Arma Pesada, Efeito em Área (MME), Letal, Alcance Reduzido (6/12/24)) [<i>Canhão de Partículas: O poderoso canhão de partículas de Zarya dispara um raio de energia destrutiva de curto alcance. Como alternativa, ele também pode liberar uma carga explosiva para acertar múltiplos inimigos</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Campo de Dano (9):</b> nível 3 (4d6), Arma Pesada, Modelo Médio (MME), Dispositivo, Letal, Contingente (Enredar ativo) [<i>Surto de Grávitons</i>].</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3djITViDUCD0Z3e3vCdE_bHrJ7dJB18lCJmZyxr2ongzaOh11DOgMUQ4knp3RXpEgPym5CAO2mBvS8so8pahikXM9NTvJtMT8ii4STo4Z0RgH9M_lWQxfrRohPRWEQNoShXVi2JurA8/s1600/Gnome+Stew+Logo.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEif3djITViDUCD0Z3e3vCdE_bHrJ7dJB18lCJmZyxr2ongzaOh11DOgMUQ4knp3RXpEgPym5CAO2mBvS8so8pahikXM9NTvJtMT8ii4STo4Z0RgH9M_lWQxfrRohPRWEQNoShXVi2JurA8/s200/Gnome+Stew+Logo.jpeg" width="200" /></a></div>
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: right;"><br><br>
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Err... não era
para esse jogo ser divertido TAMBÉM?!”</i><br> - Jogador Iniciante </span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações, prezados leitores!</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E o Veterano hoje traz para vocês, a tradução de mais um artigo do acervo do blog <b>Gnome Stew</b>, dessa vez abordando uma importante questão que, tanto os Narradores iniciantes quanto os veteranos costumam se esquecer às vezes. Boa leitura! </span></div>
<a name='more'></a><br>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Às vezes para Realizar um Jogo Divertido, Você Precisa Ignorar o Jogo</span></b></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 11.0pt;">Por <a href="http://www.gnomestew.com/author/pbenson" target="_blank"><i>PatrickBenson</i></a></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 11.0pt;">Tradução da postagem <b><a href="http://www.gnomestew.com/game-mastering/gming-advice/sometimes-to-run-a-fun-game-you-need-to-ignore-the-game/" target="_blank">Sometimes to Run a Fun Game You Need to Ignore the Game</a></b>, publicada em 07/01/2009 no blog <a href="http://www.gnomestew.com/" target="_blank"><b>Gnome Stew</b></a>.</span></div>
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<br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Quando eu joguei meu primeiro RPG de mesa, esta foi uma experiência que eu apreciei imediatamente. Eu e meus amigos mergulhamos em um mundo de imaginação que, ainda hoje, considero inebriante. Passamos o dia inteiro contando uma história coletiva de nossos personagens explorando uma masmorra, e embora o enredo fosse clichê se comparado com as sessões de RPG em que estou envolvido hoje, tal experiência foi muito mais satisfatória do que muitos jogos que tenho participado desde então com grupos mais experientes. Meus amigos e eu tivemos toda a emoção e entusiasmo da juventude para nosso novo hobby, e levei duas décadas para entender porque eu gosto tanto de RPGs.</span></div>
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<br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Infelizmente, eu passei cerca de dezenove desses vinte anos pensando que o que eu apreciava sobre os RPGs de mesa eram os jogos em si. Eu adoro ler um sistema de jogo bem feito, e posso facilmente gastar horas e mais horas determinando como as mecânicas essenciais de um conjunto de regras trabalham. Cenários e suplementos interessantes podem ser fascinantes para um jogador veterano quando bem feitos. No entanto, os jogos em si não são o foco deste hobby e nem devem ser.</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os jogos são o meio através do qual a comunidade de jogos interage. São uma espécie de canal que permite que cada um de nós se conecte a uma atividade social. Como diz o ditado, <i>"Todos os caminhos levam a Roma"</i>. Um RPG de mesa deve levar a um encontro de amigos apreciando a experiência de jogar juntos.</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O paradoxo é que, ocasionalmente, as regras do jogo são um obstáculo para a diversão do grupo, como quando um jogador interpreta soberbamente uma negociação e, em seguida, falha na rolagem de dados para uma verificação de perícia. Se o seu grupo quer ver a interpretação do jogador recompensada, então renuncie às regras e ignore a rolagem de dados completamente. Vá direto para a recompensa e passe para as partes do jogo onde as regras enfatizem a diversão.</span></div>
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<br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Como um Narrador, mantenha isso em mente em cada sessão que escolher narrar. Suas sessões serão mais agradáveis se sua prioridade for à diversão do grupo e não o jogo. Um sistema de jogo grandioso que ninguém gosta de jogar deve ser abandonado por um sistema de jogo “ruim” que o seu grupo passaria horas se satisfazendo. Há muitos grupos de jogo por aí que jogam sistemas mal projetados, ignoram regras que não gostam, e tem uma experiência maravilhosa porque eles jogam o estilo de jogo que melhor se adequa ao grupo. Este hobby é subjetivo, e nenhum livro de regras pode prepará-lo para isso.</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Você deve elaborar cada decisão de jogo perguntando-se <i>"O que seria melhor para este grupo?"</i> antes de perguntar <i>"O que as regras dizem?"</i>. Às vezes, você pode encontrar a resposta à primeira pergunta em <i>"Ignore o jogo. Atenda aos jogadores"</i>.</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 1; text-align: justify;"><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Essa é a minha opinião sobre o assunto. Qual é a sua? Deixe seus comentários para que outros possam ler e compartilhar suas próprias experiências comigo e com outros membros da comunidade. E não importa o que aconteça, não se esqueça que o Narrador é um jogador também! Divirta-se com ele!</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-18774352922573407022016-11-23T02:59:00.001-08:002017-04-27T06:54:08.894-07:00Guisado de Gnomo - Planejamento de Sessões: Três Princípios Fundamentais<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Eu verifico o <b>Gnome Stew</b> todos os dias.<br /> Eles sempre têm algo lá que é divertido, útil, ou ambos."</i><br />- Monte Cook, Designer de Jogos.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações, prezados leitores!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Hoje, o Veterano compartilha com vocês a tradução de mais um artigo do gigantesco acervo do blog <b>Gnome Stew</b>. Dessa vez, abordando alguns conselhos interessantes sobre planejamento de sessões, os quais podem facilmente ser de utilidade tanto para Narradores em início de carreira quanto os mais calejados. Boa leitura!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Planejamento de Sessões: Três Princípios Fundamentais</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Por <a href="http://www.gnomestew.com/author/teaman/" target="_blank"><i>JohnFredericks</i></a></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Tradução da postagem <b><a href="http://www.gnomestew.com/general/session-planning-three-foundational-principles/" target="_blank">Session Planning: Three Foundational Principles</a></b>, publicada em 04/11/2016 no blog <a href="http://www.gnomestew.com/" target="_blank"><b>Gnome Stew</b></a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">"<i>Gaste mais tempo em seu desenho.</i>" Este foi o melhor conselho absoluto que já obtive como artista. Sem um desenho sólido, não importa quão polida é sua técnica de pintura. O trabalho final ainda vai acabar parecendo "apagado".</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O planejamento de sessões é assim também. Se não se tem elementos fundamentais firmes, a sessão final pode acabar desordenada. Neste artigo, veremos três elementos fundamentais que podem ajudar a construir uma sessão memorável. Obviamente, isso não pretende ser um olhar exaustivo sobre o planejamento da sessão, apenas três coisas a serem consideradas.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Um Objetivo Claro</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">"<i>Porque ESTAMOS aqui?</i>" Essa pergunta de um dos meus jogadores ainda ecoa em minha mente. Para aquela sessão, eu não devo ter sido claro sobre seus objetivos, e a sessão sofreu por isso. Pense em qualquer outro jogo ou esporte: todos eles possuem objetivos claros. Se está fazendo um <i>touchdown</i> ou falindo seus amigos, você sabe o ponto desde o início. Você pode se divertir sem um objetivo claro? Certamente. Mas possuir um realmente ajuda no processo de planejamento.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O objetivo pode ser gerado pelo Narrador. Isso funciona bem para gêneros com uma hierarquia de tipo militar, como Star Trek ou Star Wars, por exemplo. Os personagens dos jogadores recebem suas ordens e começam a marchar.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">No entanto, tal dever nem sempre é do Narrador (<b><i>Nota do Veterano:</i></b> ou pelo menos não deveria...). Os objetivos também podem ser gerados pelos jogadores. Um jogador pode querer recuperar a espada de seu pai, outro vingar a morte dos pais, e outro ainda se tornar o melhor dançarino de discoteca na cidade de Nova York de 1977 (<b><i>Nota do Veterano:</i></b> Maishein?! Ok, ok... dependendo do que estiver sendo narrado, é até válido, rs). Pergunte aos seus jogadores ou olhe para seus históricos e habilidades. Além disso, você pode obter grandes objetivos apenas ouvindo-os cuidadosamente. Na última sessão, um dos jogadores perguntou se havia alguma maneira de disfarçar a torre mágica que os transporta de aventura em aventura (Circuito Camaleônico da Tardis, alguém?). Adivinhem em que o objetivo para a próxima sessão se transformou?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Um Tema</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Muitos de nós, hmm, jogadores e Narradores mais experientes, se lembram das masmorras da velha escola. Elas muitas vezes tomavam uma “abordagem pia de cozinha”[1]: carniçais em uma sala, gorilas na próxima, e um dragão no corredor (atrás de uma porta de casa comum). Certamente que você deve ter se divertido nestes jogos malucos. Entretanto, a partir de uma perspectiva de design, um tema torna a vida muito mais fácil, e pode criar um jogo muito mais memorável.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Por exemplo, suponha que seu tema seja eletricidade. Você pode projetar um ambiente que se pareça com a torre de Tesla em Wardenclyffe, perigos do tipo elétrico e robôs <i>steampunk</i> faiscantes. Com apenas um pouco de brainstorming, você terá encontros memoráveis e conectados. Todavia, não se sinta limitado pelo tema. Em nosso exemplo, nem tudo no local precisa operar com eletricidade. Você pode incluir alguns mortos-vivos ou guardas goblins se precisar deles. Um tema é pressuposto para lhe dar um ponto de partida, não amarrar suas mãos.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se você quiser uma aventura mais aleatória, esta pode ter um tema também. Talvez os personagens dos jogadores devam explorar um zoológico construído por um louco (ou um Narrador louco, rs). Talvez eles devessem recuperar algo de uma nave espacial acidentada que era uma espécie de arca cósmica, povoada por criaturas aleatórias. Você ainda está usando um tema sem ser constrangido.</span><br />
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<tr><td class="tr-caption" style="text-align: center;">Um pouco de planejamento pode ajudar a tornar suas sessões de jogo memoráveis.</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Encontros Variados</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">É muito fácil jogar um encontro de combate após o outro para os jogadores. Contudo, para a maioria de nós, incluir encontros variados é uma parte fundamental do nosso planejamento. É como um filme ou programa de TV: eles geralmente dividem a ação com algumas resoluções tranquilas de quebra-cabeças ou momentos de personagem. Este conselho já existe há bastante tempo, mas isso não o torna desatualizado. Desafios físicos, armadilhas, quebra-cabeças e encontros de interpretação são tão importantes quanto as grandes batalhas.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Aqui estão apenas alguns pensamentos sobre encontros variados. Primeiro, eles precisam ser capazes de ser resolvidos de várias maneiras. Como Narradores, temos muitas vezes uma solução específica em mente. Então os personagens dos jogadores tomam uma direção totalmente diferente, é claro. Não é possível planejar para cada contingência, mas não faz mal pensar em algumas opções. Suponha que você realmente quer que eles contratem um determinado guia para levá-los através de um planeta selva. As probabilidades são de que eles vão desconfiar completamente dele e ir em uma direção diferente. Eles podem se orientar na selva com alguns testes de habilidade? Existe algum guia alternativo disponível? Será que eles apenas tentariam se teleportar através da selva? Basta manter algumas destas em mente durante o planejamento e você não será surpreendido (<b><i>Nota do Veterano:</i></b> ao menos, não totalmente, rs) durante o jogo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Em segundo lugar, os encontros variados não precisam ser mortais, mas devem ter consequências. Se eles falharem nos testes de habilidade na selva, então eles podem ser rastreados através da mata. Ou eles podem escorregar e perder uma arma ou item importante. Nem toda situação precisa ser “Vencer contra a Morte”, mas manter um pouco de tensão realmente ajuda.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Terceiro, encontros de interpretação são o encontro variado mais importante. Sem eles, estamos apenas jogando um jogo de tabuleiro complicado. Mesmo se você está planejando um encontro de combate, anote pelo menos um ou dois nomes possíveis para seus oponentes. Considere o que eles poderiam dizer se capturados ou subornados. Quase todo encontro com um ser inteligente pode se transformar em uma situação de interpretação. Ter uma impressão de nomes apropriados para a ambientação salvou o meu jogo mais de uma vez. Apenas um pouco de trabalho pode colher grandes dividendos durante o jogo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Conclusões</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Nada diz que você tem que ter estes três pontos cravados antes de planejar. A maioria de nós provavelmente trabalha mais organicamente, anotando ideias, descartando algumas, etc... Contudo, se no final do planejamento, suas sessões têm um objetivo claro, um tema e encontros variados, você deve ter uma estrutura memorável para a sessão.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Que elementos fundamentais você acrescentaria a esta lista? Que pontos você poderia expandir ou rejeitar? Deixe-nos saber nos comentários (mas seja gentil, eu sou uma alma sensível).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</i></b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">1) Meio que se originária da expressão "tudo, menos a pia da cozinha" (“<i>everything but the kitchen sink</i>”), no contexto do artigo, significaria algo como uma solução abrangente, usando todos os diferentes tipos de opções ou recursos disponíveis para resolver um problema ou alcançar um objetivo. Claro que, se concentrar apenas no problema em particular, em vez de imaginar recursos extras, às vezes pode gerar melhores resultados.</span></div>
RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-85602436571829131172016-11-16T09:27:00.001-08:002017-04-27T06:54:32.796-07:00Material Selvagem - Regras Expandidas: Guardas Adormecidos <!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Dormindo em serviço? Tsc, tsc, tsc... mas que coisa mais feia! rs”</i><br>- Salteador, após render um vigia que DEVERIA estar de guarda.</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxsvEpBZK_PpXplNbxOKlmbuszzdFl4DDB5Yq1cV2-5RxzKR6dTubklHW8oCW2Qf3Fqt6gHuMo0LTjpshwoq28Joq-u5IaR1KdsgQi_AC7i_AOeWeXkFQ6fcEgFyr1cJx3xkq30N40bcY/s1600/SW+Fan+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="128" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxsvEpBZK_PpXplNbxOKlmbuszzdFl4DDB5Yq1cV2-5RxzKR6dTubklHW8oCW2Qf3Fqt6gHuMo0LTjpshwoq28Joq-u5IaR1KdsgQi_AC7i_AOeWeXkFQ6fcEgFyr1cJx3xkq30N40bcY/s200/SW+Fan+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações aventureiros
selvagens!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E eis que o Veterano retorna,
trazendo mais um artigo do blog <b>Savage Stuff</b>. Dessa vez, Richard Woolcock compartilha conosco algumas interessantes dicas sobre como lidar com aquela situação clássica em que os adversários dos jogadores (ou os próprios, porque não?) são pegos dormindo durante o turno de guarda. Boa leitura!</span></div>
<a name='more'></a>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Regras Expandidas: Guardas
Adormecidos</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; mso-bidi-font-size: 11.0pt;">Por Richard Woolcock</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Tradução da postagem <b><a href="http://savage-stuff.blogspot.com.br/2015/08/expanded-rule-sleeping-guards.html" target="_blank">Expanded Rule: Sleeping Guards</a></b> publicada em 05/08/2015 no blog <a href="http://savage-stuff.blogspot.com/" target="_blank"><b>Savage Stuff</b></a>.</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Não existem regras oficiais sobre como lidar com o sono e vigília [1], embora este seja um assunto que ocasionalmente aparece durante o jogo. O mais próximo que temos de uma decisão oficial é o poder Sono (<b><i>Nota do Veterano:</i></b> pág. 164 do livro <b><i>Savage Worlds - Edição Brasileira</i></b>; pág. 159 da Edição Revisada), que permite as vítimas adormecidas fazer uma rolagem de Perceber sem modificadores para acordar se ouvirem um "barulho alto". Clint também sugeriu que alguns Narradores podem optar por permitir que uma rolagem de Perceber com uma penalidade se o personagem furtivo não obtiver um aumento em sua rolagem de Furtividade. [2]</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Ao utilizar de Furtividade para se aproximar sorrateiramente de alguém, os inimigos são classificados como guardas ativos ou inativos. Uma falha na rolagem de Furtividade permite que um guarda inativo faça uma rolagem de Perceber sem modificadores, e se bem sucedida, ele se torna um guarda ativo para fins de rolagens futuras. Já os guardas ativos podem fazer rolagens resistidas de Perceber, a fim de localizar o personagem.</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Proponho, portanto, um terceiro estado: <b>Adormecido</b>.</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Quando se esgueirando de guardas adormecidos, uma falha na rolagem de Furtividade indica que você fez algum barulho, e eles podem fazer uma rolagem de Perceber com -2 (a penalidade por estar dormindo): com um sucesso, eles despertam e tornam-se guardas inativos (eles assumem que apenas acabaram de acordar naturalmente), enquanto que com um aumento, eles acordam e tornam-se guardas ativos (eles sabem que algum barulho os acordou e, portanto, estarão mais alertas).</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Ao tomar o Último Passo (<b><i>Nota do Veterano:</i></b> pág. 28 do livro <b><i>Savage Worlds - Edição Brasileira</i></b>; pág. 22 da Edição Revisada), se você não conseguir um aumento em sua rolagem de Furtividade, então um inimigo adormecido pode fazer uma rolagem resistida de Perceber com -2 (a penalidade por estar dormindo). É claro que mesmo que acordem, eles provavelmente estarão Prostrados e (a menos que possuam armas naturais) serão considerados Defendsores Desarmados, pelo menos até que tenham tido sua primeira ação. Dormir durante o serviço de guarda é uma má idéia!</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Observe que a penalidade por estar adormecido não deve ser aplicada na rolagem de Perceber para Noção do Perigo. Um personagem adormecido que utilize com êxito a Noção do Perigo desperta automaticamente e age como se estivesse acordado para começar.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZI1wt-qcyca1h-JKSVWJsUVqo1mILDZPj5WnLuuk5X-i42sRwWdDGVD6MTQ2v2uBH3rtxXYnRfIokpqG1iN1RJfjrRtKqDnnLNWCjn5vLYUaw3sEnk19BJMrRcqJpxMWeYzl3IhnnEXM/s1600/Smaug+%2528Fanart+by+Justin+Gerard%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="430" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZI1wt-qcyca1h-JKSVWJsUVqo1mILDZPj5WnLuuk5X-i42sRwWdDGVD6MTQ2v2uBH3rtxXYnRfIokpqG1iN1RJfjrRtKqDnnLNWCjn5vLYUaw3sEnk19BJMrRcqJpxMWeYzl3IhnnEXM/s640/Smaug+%2528Fanart+by+Justin+Gerard%2529.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Saquear um dragão adormecido...confesse, você (ou alguém do seu grupo) JÀ TENTOU fazer algo assim em sua mesa de jogo! <br> (E precisou lidar com as consequências disso depois, evidentemente! rs) - Arte de <a href="http://www.gallerygerard.com/the-art-of-justin-gerard" target="_blank"><b>Justin Gerard</b></a></td></tr>
</tbody></table>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Nova Complicação:</i></b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>SONO PROFUNDO (MENOR)</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Você possui um sono muito pesado, e é difícil de acordar. A penalidade que você sofre nas rolagens de Perceber enquanto adormecido é aumentada para -4, e você não pode fazer rolagens resistidas de Perceber contra o Último Passo. Um personagem com esta complicação nunca pode pegar Sono Leve.</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Nova Vantagem:</i></b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>SONO LEVE (ANTECEDENTE)</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Requisitos:</b> Novato, Perceber d6+</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Você dorme muito levemente, e está sempre alerta quando acorda. Você ignora a penalidade -2 nas rolagens de Perceber enquanto adormecido. Além disso, se alguém tentar se aproximar sorrateiramente enquanto você está dormindo e falhar em sua rolagem de Furtividade, um sucesso normal na sua rolagem de Perceber o faz acordar e se tornar um guarda ativo, enquanto que com um aumento você acorda em ação de Aguardar.</span></div>
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<br></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Quando alguém usa o Último Passo contra você, você pode sempre tentar uma rolagem resistida de Perceber, mesmo que ele tenha conseguido um aumento na rolagem de Furtividade. Se você ganhar o adversário, você acorda e o vê, enquanto que ganhando com um aumento significa que você também acorda em ação de Aguardar (e pode tentar interrompê-lo imediatamente, se quiser).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</i></b> Na postagem original, Richard fez referência a dois tópicos ([1] e [2]) existentes no fórum oficial da Pinnacle, os quais aparentemente, foram excluídos ou mudados de lugar. Caso o Veterano localize os tópicos, os respectivos links serão adicionados ao texto.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-69854113247246146252016-11-02T12:05:00.000-07:002017-04-27T06:54:54.456-07:00Guisado de Gnomo - Sessões Curtas: Como Lidar?<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Se você não está lendo o <b>Gnome Stew</b>, você está perdendo.”</i><br />- Wolfgang Baur, Designer de Jogos.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><br /></span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEyVVCfKdu6AnMEZjF27U2TVWU-tuWVpX7KITetznoGfz19UJZFq5iaXGLAlV-d522Mwu6Ir25wpI6in7Ulb1uERYmkWh90Q-W1XfPYvzV263E9rvaITUld72EqigMTXI89yG3JUnfu6E/s1600/Gnome+Stew+Logo.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEyVVCfKdu6AnMEZjF27U2TVWU-tuWVpX7KITetznoGfz19UJZFq5iaXGLAlV-d522Mwu6Ir25wpI6in7Ulb1uERYmkWh90Q-W1XfPYvzV263E9rvaITUld72EqigMTXI89yG3JUnfu6E/s200/Gnome+Stew+Logo.jpeg" width="200" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações, prezados leitores! Quanto tempo, não é mesmo?</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Embora tenha passado o último mês em “estado de estase”, o blog não encontrou o seu derradeiro fim (“<i>Hoje não</i>”, para citar Syrio Forel, rs). Muito pelo contrário. O Veterano tem dedicado sua atenção a alguns projetos “nos bastidores” (além do eterno embate diário com os desafios da vida real...), mas sempre buscando compartilhar um ou outro assunto interessante na <a href="https://www.facebook.com/rpgistaveterano/" target="_blank">fan page do blog</a>.</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Bom meus amigos, eis que hoje um destes projetos finalmente pode ser compartilhado com vocês.</span><br />
<a name='more'></a></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Há algum tempo, o Veterano vem conversando com John Arcadian, um dos autores e atual responsável pelo blog <b>Gnome Stew</b> (além de ser um camarada muito bacana).
Depois de acertar os devidos pormenores, o Veterano conseguiu a autorização para traduzir os artigos do gigantesco acervo do blog e compartilhá-los com vocês em bom português. :-D </span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><i>“Que beleza Veterano! Mas do que se trata esse tal de Gnome Stew, afinal?”</i>, devem estar pensando aqueles leitores mais incautos. Pois muito bem. Para aqueles que ainda não conheciam, o <b>Gnome Stew</b> é um blog multi-autor sobre jogos de mesa, escrito por uma equipe de jogadores e narradores veteranos. Iniciado em 2008, hoje ele é um blog de jogos amplamente lido e com vários <a href="http://www.gnomestew.com/about/#awards" target="_blank">prêmios</a> (entre estes, o Ouro como Melhor Website no ENnie deste ano) e perto de 3.000 artigos, dedicados a auxiliar os jogadores a se divertirem mais em suas próprias mesas de jogo.</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Dito isso e sem mais delongas, segue abaixo o primeiro de muitos (assim espera o Veterano!) artigos vindouros, tratando de um assunto que possivelmente já é
algo bastante recorrente em muitas mesas: sessões curtas.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Sessões Curtas: Como Lidar</b></span>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Por <a href="http://www.gnomestew.com/author/waltscie/" target="_blank"><i>Walt Ciechanowski</i></a></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 11.0pt;">Tradução da postagem <a href="http://www.gnomestew.com/game-mastering/gming-advice/short-sessions/" target="_blank"><b>Short Sessions: How to Cope</b></a>, publicada em 12/05/2008 no blog <a href="http://www.gnomestew.com/" target="_blank"><b>Gnome Stew</b></a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Como um jogador na casa dos trinta, meus grupos tendem a ser compostos de pessoas com carreiras e famílias. Como tal, não temos muito tempo para jogar. Em alguns casos, temos sorte de reservar três horas por semana (ou a cada duas semanas) para isso. E, como aqueles de vocês que têm narrado por qualquer período de tempo significativo sabem, reservar três horas não é igual a três horas de jogo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Sessões curtas podem ser uma bênção e uma maldição para Narradores. É uma bênção no sentido de que há menos o que se preparar. É muito mais fácil preparar duas horas de material do que seis horas. Dependendo do sistema, um único combate ou negociação intensa poderia consumir a maior parte desse tempo.</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Por outro lado, a uma sessão curta também pode ser uma maldição. Um mistério investigativo pode levar várias sessões para se resolver, durante as quais os jogadores esquecem informações chave de sessões anteriores. A subtrama de um único personagem do jogador pode marginalizar toda a sessão. Finalmente, uma trama sinuosa pode levar à apatia e fadiga de aventura, o que poderia causar problemas de assiduidade.</span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpUaTkw-8oBv8tJ55K97uqo3ZwHKrNW_t-_TLwWxL8HiK8dKdhaYSeRRJwZC7daRlLRUQs5PYi03pdaq0E_byZLb-XWnPvz1EgJlwx7FnOdWUSvPIN07j4XsJqkfJn0CXNSIbRvUccwE/s1600/Grupo+de+RPG+UnEpic.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="391" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMpUaTkw-8oBv8tJ55K97uqo3ZwHKrNW_t-_TLwWxL8HiK8dKdhaYSeRRJwZC7daRlLRUQs5PYi03pdaq0E_byZLb-XWnPvz1EgJlwx7FnOdWUSvPIN07j4XsJqkfJn0CXNSIbRvUccwE/s640/Grupo+de+RPG+UnEpic.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Recorrer a sessões de jogo curtas pode ser uma opção para aqueles grupos que não dispõem de muito tempo para jogar.[1]</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Aqui estão algumas coisas que eu aprendi narrando sessões de curta duração:</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Defina um Objetivo de Sessão.</b> Cada sessão deve fazer com que os jogadores sintam que realizaram (ou que tiveram a possibilidade de realizar) algo. Muitas vezes, você pode descobrir isso com antecedência. Por exemplo, os personagens dos jogadores estão investigando uma quadrilha criminosa que tem expandido suas operações em uma nova área da cidade. Seu primeiro objetivo de sessão pode ser fazer com que eles descubram por que estão expandindo as operações (uma nova e mais cruel gangue está forçando-os para fora de seu antigo território), enfrentando o líder da gangue.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Mantenha a Trama em Movimento.</b> Isto vai de mãos dadas com a definição do objetivo da sessão. Não deixe que os jogadores andem em círculos por muito tempo. Se eles precisam de uma pista, forneça uma. Se eles precisam de orientação, ajude-os. Se eles estão muito fora do rumo, traga-os de volta. Enquanto pistas falsas podem ser divertidas (<b><i>Nota do Veterano:</i></b> às vezes...), um engano estendido poderia tomar toda a sessão (e mais algumas) e retardar desnecessariamente a aventura, atrasando-a. Pior ainda, você poderá encontrar alguns jogadores exaustos cochilando.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Recapitule no Início.</b> Se você esta narrando sessões curtas, provavelmente é porque você e seus colegas não possuem muito tempo livre. Se você quer manter as coisas em movimento, faça uma rápida recapitulação no início de cada sessão. Isso vai refrescar a memória dos jogadores e corrigir qualquer informação lembrada incorretamente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Reduza as Subtramas.</b> A maioria das campanhas tem subtramas. Um super-herói pode estar tentando manter sua identidade secreta de sua namorada. Um contrabandista pode ter que evitar caçadores de recompensa em cada espaçoporto. Dois personagens jogadores podem começar um romance. Em alguns casos, os jogadores podem realmente desfrutar das subtramas mais do que da aventura atual (isso é comum em campanhas de super-heróis, onde os desafios e atribulações de manter uma identidade secreta podem ser muito mais divertidos do que espancando o vilão da semana). Subtramas, no entanto, possuem uma tendência para varrer a trama principal para o lado e, em alguns casos, deixar alguns jogadores passando toda a sessão assistindo outro se divertir. Enquanto as subtramas não devem ser desencorajadas, você deve limitar o tempo gasto com elas, especialmente se não acrescentam nada à aventura principal.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Mantenha as Investigações Simples.</b> Se você estiver narrando uma aventura de investigação, não a sobrecarregue com pistas falsas, becos sem saída, e trilhas de pistas. Comece fácil; você sempre pode adicionar mais camadas, uma vez que seus jogadores estejam mais confortáveis. Na maioria dos casos, um modelo de três atos é suficiente. Os personagens dos jogadores recolhem pistas no Ato I; isso os leva a um confronto e mais pistas no Ato II; o que leva a um confronto final no Ato III.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Use um Conjunto de Regras Confortável.</b> Quanto mais confortável o seu grupo for com as regras, menos tempo é gasto vasculhando livros de regras durante a sessão. Além disso, escolha um sistema que possa resolver os conflitos (especialmente combate - <b><i>D&D</i></b> 3.5, eu estou olhando para você!) de forma relativamente rápida. Certa vez, narrei uma campanha de <b><i>7th Sea</i></b> onde os jogadores resistiram ativamente a ter que lutar, porque sabiam que isso tomaria toda a sessão.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Mantenha Regras Importantes à Mão.</b> Sempre tenha as regras mais importantes preparadas. Escudos do Narrador são ótimos para isso, mas uma folha de consulta ou duas pode ser tão eficaz quanto. Se um personagem do jogador possui habilidades especiais, dê-lhe uma folha com essas habilidades especificadas.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Essas são algumas das minhas orientações. E vocês? Como narram uma sessão curta eficaz?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Notas do Veterano:</i></b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">1) A imagem utilizada neste artigo pertence ao jogo independente <i><b>UnEpic</b></i> (o qual, o Veterano confessa que até então desconhecia), sobre o qual maiores detalhes podem ser obtidos na <a href="http://store.steampowered.com/app/233980/" target="_blank">Loja da Steam</a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">2) E uma recompensa extra de 100 pontos de experiência (virtuais, como de costume...rs) para quem se lembrou de que Phil Vecchione, autor do livro <a href="http://www.pensamentocoletivo.com.br/loja/r-p-g/despreparado-nunca/" target="_blank"><b><i>Despreparado? Nunca!</i></b></a> (publicado no Brasil pela editora <b>Pensamento Coletivo</b>) também escreve para o <b>Gnome Stew</b> (e disponha pelo “momento jabá”, Filipe Cunha! Depois acertamos essa conta ai, rs).</span></div>
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RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-54333582597248089562016-09-27T06:50:00.000-07:002017-04-27T06:55:16.427-07:00Material Selvagem - Jovens Selvagens: Crianças e Adolescentes em Savage Worlds<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Meu plano
maquiavélico teria dado certo, se não fosse por esses garotos enxeridos!”</i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">- Vilão (Genérico), esbravejando depois de ser preso pelas autoridades locais.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações leitores selvagens!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvehSjnw_ZuaY-0Uky5Y1M9-amR8sq_CIO0vnaCsJ4mlEIiU-H1zHKTNjnhht13vqWPdPsYxsbO69d5Ba_UPHryOO59qD_BhEzH4aXczjHILOYJu_8MMREwd-0jsHrlfC1YbqEkz0C18g/s1600/SW+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvehSjnw_ZuaY-0Uky5Y1M9-amR8sq_CIO0vnaCsJ4mlEIiU-H1zHKTNjnhht13vqWPdPsYxsbO69d5Ba_UPHryOO59qD_BhEzH4aXczjHILOYJu_8MMREwd-0jsHrlfC1YbqEkz0C18g/s200/SW+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Eis um fato praticamente incontestável: quando bem elaborados, crianças e adolescentes rendem excelentes personagens, sejam estes secundários ou protagonistas da história, independentemente do tipo de mídia em questão (literatura, filmes, quadrinhos...). De<i> Caverna do Dragão</i> a <i>Harry Potter</i>, dos <i>Goonies</i> a <i>Stranger Things</i>... exemplos bem sucedidos que comprovem essa constatação é o que não faltam espalhados por ai. Basta um pouco de pesquisa sobre o assunto.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">"Mas e no nosso bom e velho RPG? Como é que a coisa realmente funciona Veterano?” Possivelmente alguns podem estar se perguntando nesse exato momento.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Capa do Little Fears: Nightmare Edition</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Atualmente em alguns sistemas (como <b><i>Guerra dos Tronos RPG</i></b> ou <b><i>Crônicas RPG</i></b>, por exemplo), a possibilidade de se utilizar personagens bem mais jovens é algo razoavelmente bem amparado pelas regras; em outros, como o <b><i>Little
Fears</i></b> (ainda inédito em português), este é o principal foco do jogo. E, como evidentemente não poderiam faltar, sempre tem aquelas tradicionais adaptações ou regras da casa que buscam adequar os sistemas às situações que, a
princípio, não estavam em seu devido lugar na “prancheta de planejamento” dos designers de jogos.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Vejamos o <b><i>Savage
Worlds</i></b>, por exemplo. Embora o sistema já possua uma mecânica capaz de lidar com tal situação na forma de uma complicação (Jovem), ela acaba sendo um pouco limitada, uma vez que lida somente crianças entre 8-12 anos. A proposta a
seguir seria uma sugestão de modificação na mecânica existente, visando abranger também adolescentes.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>JOVEM (MENOR OU MAIOR) </b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Às vezes, crianças e adolescentes são forçados a partirem em aventuras perigosas devido a circunstâncias infelizes. Pense cuidadosamente antes de escolher essa Complicação, pois seu personagem poderá começar com uma desvantagem significativa. </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Heróis adolescentes costumam ter entre 14-17 anos de idade (em termos de anos humanos – para raças com diferentes paradigmas de envelhecimento, os devidos ajustes se farão necessários). Eles têm apenas quatro pontos para ajustar os seus atributos e 12 pontos de perícia. Esta é considerada uma Complicação Menor.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Já as crianças geralmente têm entre 8-12 anos de idade (novamente, em anos humanos). Elas possuem apenas três pontos para ajustar os seus atributos e 10 pontos de perícia (aliás, caso o Narrador considere necessário, ele pode impor algumas restrições aos tipos de conhecimentos que os jovens heróis possuem acesso, de modo semelhante à regra de ambientação de Especialização de Perícias descrita no livro de regras). Além disso, dependendo do período ou da ambientação, elas também podem ter dificuldades para encontrar armaduras, roupas ou equipamentos adequados ao seu tamanho. Em compensação, jovens como estes parecem ser favorecidos pela sorte. Eles sacam um Bene adicional no início de cada sessão
de jogo, em adição a quaisquer Benes adicionais ganhos de coisas como as Vantagens Sorte e Sorte Grande. Ser uma criança é considerado uma Complicação Maior.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se o personagem viver tempo o suficiente para atingir a maturidade, a Complicação não precisa ser paga, porque o preço já foi pago pela Complicação por ter começado em desvantagem. Entretanto, no caso das crianças, elas param de receber o Bene adicional ao completar 18 anos de idade (ou a idade da maioridade no cenário em particular).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Mas afinal, porque jogar com personagens desse tipo?</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Ciedm8zfEA-X8b-qkRuTAOyVFZ6UxMIh-WNbVfoL2MdZDgV24iwRRINVSbTJLE6-U7Gt3D1TuR19HsxEET1mR6BTmQ5COdAFrnfF5MnRbVlS-z3hAhywO-Y2RQ9aCmdnzH8AY8d2DDo/s1600/Caverna+do+Drag%25C3%25A3o.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9Ciedm8zfEA-X8b-qkRuTAOyVFZ6UxMIh-WNbVfoL2MdZDgV24iwRRINVSbTJLE6-U7Gt3D1TuR19HsxEET1mR6BTmQ5COdAFrnfF5MnRbVlS-z3hAhywO-Y2RQ9aCmdnzH8AY8d2DDo/s320/Caverna+do+Drag%25C3%25A3o.jpg" width="226" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Caverna do Dragão: um exemplo <br>clássico de 33 anos atrás...</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Bom, existem basicamente duas razões para isso. A primeira e mais óbvia, é estar narrando para jogadores mais jovens ou crianças, e essa poderia ser uma das formas mais tranquilas de apresentá-los ao mundo do RPG (claro que toda regra tem sua exceção, e isso vai depender ou variar bastante de um grupo de jogo para outro).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Já em outra situação, seriam os jogadores (ou parte deles) desejando realmente interpretar personagens mais jovens, o que pode proporcionar possibilidades e experiências bastante amplas. Em casos assim, o Narrador poderia lidar com um grupo misto (ao melhor estilo de <i>Guerra dos Tronos</i>) ou preparando todo o jogo já dividido em arcos distintos, iniciando com todos os jogadores como crianças (como um prólogo, talvez) e, em algum tempo e aventuras depois, avançando a passagem do tempo, permitindo aos jogadores encarnar as versões adultas destes mesmos personagens (ou lhes dando a possibilidade de criar
novos, caso tenham se cansado dos antigos).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se ponderarmos um pouco a respeito, o início do filme <i>Hansel & Gretel</i>, em que os pequenos irmãos passam pela experiência de lidar com uma bruxa (e que no futuro os moldaria em caçadores profissionais), ou os episódios de <i>Supernatural</i> em que somos apresentados a “flashbacks” dos jovens irmãos Winchester lidando com eventos sinistros, seriam bons exemplos de referência.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Entretanto, não custa nada citar um trecho (muito pertinente por sinal) de um <a href="http://jamboeditora.com.br/4305/caverna-saber-04-personagens-criancas/" target="_blank">artigo</a> escrito pelo <b><i>Guilherme Svaldi</i></b> e publicado site da <b>Jambô Editora</b>:</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“(...) Mestrar para personagens crianças exige cuidado em relação a certos temas, especialmente violência e sexo. Algumas pessoas podem não se sentir confortáveis em colocar crianças, mesmo que fictícias, em contato com isso. Se esse for o caso, simplesmente não use esses temas em sua aventura. É possível fazer cenas de ação sem violência: basta usar perseguições, perigos ambientais, armadilhas ou até mesmo combates mais “ingênuos”, nos quais os heróis e vilões são nocauteados em vez de mortos, por exemplo. É claro, na vida real, a (triste) verdade é que crianças são tão
suscetíveis a problemas adultos quanto os próprios adultos. Se o seu grupo for maduro, fique à vontade para colocar personagens jovens em situações pesadas. Exemplos existem: no filme O Profissional, a personagem Mathilda (primeiro papel de Natalie Portman no cinema, diga-se de passagem) é uma menina de 12 anos que fuma, bebe e mata pessoas (embora parte disso só apareça na versão do diretor). Não muito diferente da Hit-Girl de Kick-Ass. E As Crônicas de Gelo e Fogo não hesitam em colocar suas personagens crianças em situações difíceis.”</i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Aliás, além do citado acima, fica como sugestão de leitura complementar este outro <a href="http://rolandodados.com.br/para-o-mestre-criancas-na-aventura/" target="_blank">artigo</a>, escrito pela <b><i>“tia” Rose</i></b> para o site <b>Rolando Dados</b>.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">...e Stranger Things: o "clássico da vez" envolvendo crianças e adolescentes.</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">E agora finalizando, eis algumas idéias (deveras clássicas e genéricas... ou não) para tramas envolvendo crianças e adolescentes:</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Brinquedo Fantástico:</b> um grupo de jovens termina sendo enviado para um mundo fantástico depois de entrarem em um brinquedo de parque de diversões (ok, ok... para não dizerem que a referência é 100% “escola veia” e descaradamente clichê... que tal um trem
fantasma com passagem – Só de ida? Talvez... quem irá saber, afinal? [sorriso maquiavélico] – para a Terra das Brumas...) e agora eles precisam se virar para encontrar uma forma de voltar para casa;</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Projeto Confidencial e Ultra Secreto:</b> os jovens fazem parte de um programa de treinamento secreto ou experimental, guardado as sete chaves por alguma agência governamental ou instituição privada, visando lidar com alguma ameaça em potencial de grande escala (Espionagem? Supers? Sci-fi com robôs gigantes? Insira seu tema favorito aqui e vá trabalhá-lo, rs);</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Férias Inesquecíveis:</b> as crianças estão curtindo o período de férias (numa praia, por exemplo) e algum fenômeno estranho (como um súbito vagalhão) os transporta para outro local completamente diferente (quem sabe na cidade perdida de Atlantis, ou na Ilha
Tortuga infestada de piratas... porque não?);</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aperte os cintos... os adultos sumiram!:</b> o dia começa normalmente... até que os jovens se dão conta de que todos os adultos que conhecem, simplesmente desapareceram da noite para do dia! Para onde foi todo mundo afinal? E o mais importante: o que
vai acontecer com eles a seguir?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Calma aí, é só um jogo!:</b> os jovens resolvem experimentar um jogo (de tabuleiro, eletrônico, realidade virtual... você escolhe!) até que começam a descobrir que algo não se encaixa... e coisas estranhas começam a acontecer. E agora, o que fazer?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</i></b> Alguns leitores podem ter estranhado o fato de que, apesar do artigo estar marcado como “Material Selvagem”, ele não é uma tradução (como de costume) dos artigos do Richard Woolcock, mas sim material autoral. É que o Veterano considerou mais prático manter todos os artigos sobre o sistema que se refiram a material mais “genérico” em uma mesma coluna (além de continuar fazendo uso de um nome que ficou bem legal, rs).</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-12645223949485994992016-09-18T07:19:00.001-07:002016-09-18T07:19:19.183-07:00“Level Up!” Um Ano de Existência!<!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt; mso-bidi-font-size: 12.0pt;"><i>"Mas
já? Como o tempo passa depressa quando estamos nos divertindo!"</i></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt; mso-bidi-font-size: 12.0pt;">- RPGista Veterano</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações amigos leitores!</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuAf-VVJF1ygVlEZJsxwueUjjMW0sOq1xWTa2wA4a19PTRpTZmPXVkDmaEFHq8cAaY6TaUV_QjeNJ-uT7CpQ0g8ahRYviMhmfCtObCNQwcwkPuTxNw7mFPAVGtyneR_RSgcqXKu-r5kFQ/s1600/Lvl+Up+%25281+ano%2529.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="273" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuAf-VVJF1ygVlEZJsxwueUjjMW0sOq1xWTa2wA4a19PTRpTZmPXVkDmaEFHq8cAaY6TaUV_QjeNJ-uT7CpQ0g8ahRYviMhmfCtObCNQwcwkPuTxNw7mFPAVGtyneR_RSgcqXKu-r5kFQ/s320/Lvl+Up+%25281+ano%2529.jpg" width="320" /></a></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Quando comecei a trabalhar na ideia de escrever o blog, confesso que o fiz sem maiores pretensões (nenhuma, na verdade), apenas por diversão. E agora, vejam vocês, mesmo com os inúmeros momentos de "trancos e barrancos" (cortesia da vida real), completamos hoje um ano de existência na blogosfera (hmm... será que esse termo AINDA é utilizado? rs)! </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Assim, gostaria de agradecer a todos os leitores (e aos 3d6 RPGistas que enviam sugestões e/ou "cobranças" esporádicas, rs) que pacientemente tem nos acompanhado durante essa jornada virtual. E que o blog possa ter utilidade a todos os Jogadores e Narradores (sejam Novatos ou Veteranos) que ainda juntar-se-ão a nós no decorrer do caminho vindouro. </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Obrigado.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>RPGista Veterano</i></b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E agora, se me permitem, com licença, pois há muito trabalho pendente a ser feito - e um belo montante de Pontos de Experiência acumulados para distribuir! rs</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-81916329513162209252016-09-16T17:38:00.001-07:002016-10-23T11:27:12.380-07:00A Sombra do Lorde Demoníaco se Aproxima!<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>"Diversos eventos anômalos vem
assolando estas terras recentemente. Plantações inteiras se perdendo antes do período da colheita. Gado adoecendo e morrendo repentinamente. Os animais têm fugido dos territórios de caça conhecidos e relatos sobre o avistamento de criaturas sinistras, antes restritas aos recantos mais sombrios dos ermos, ou apenas a velhas lendas, vem tornando-se cada vez mais frequentes próximos das regiões povoadas.</i></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br /></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>E agora, como se tudo isso já não
fosse o bastante, dizem os rumores que um secto dedicado a um poder deveras sinistro e sortuno tem angariado seguidores para suas fileiras dentro do reino...</i></span></div>
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<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>Seriam estes sinais concretos de
alguma velha profecia? A Sombra do Lorde Demoníaco estaria mesmo cada vez mais próxima? Se tal coisa for verdade, rogo aos deuses – se é que algum deles ainda dá ouvidos as nossas preces – para que tenham piedade de nossas almas..." </i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">- Último registro no diário de Gusthav Baersic, o “Sábio Louco” <br /> (encontrado próximo a um cadáver putrefato em uma velha cabana há muito abandonada)</span><br />
<a name='more'></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações meus amigos!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Eis que ontem, dia <b>15/09/2016</b>, para aplacar a ansiedade (ou seria mesmo insanidade? rs) dos RPGistas brazucas, a editora <a href="http://www.pensamentocoletivo.com.br/" target="_blank"><b style="mso-bidi-font-weight: normal;">Pensamento Coletivo</b></a> finalmente deu início a campanha de financiamento coletivo da edição brasileira do livro <b><i>Shadow of
the Demon Lord</i></b> através do <a href="https://www.catarse.me/pt/demonlord?ref=rpgvet" target="_blank">Catarse</a>.</span><br>
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<tr><td class="tr-caption" style="text-align: center;">Um grupo de heróis disposto a enfrentar o mal de frente (ou tombar tentando... o que é o bem mais provável de acontecer!)</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Escrito por Robert J. Schwalb, um dos grandes e respeitados nomes da indústria do RPG atualmente – ele já trabalhou em inúmeros títulos nas maiores empresas do ramo,
como <b>Wizards of the Coast</b>, <b>Green Ronin</b> e <b>Fantasy Flight Games</b>, por exemplo, e foi o designer de jogos como <b><i>Warhammer Fantasy RPG</i></b>, <b><i>A Guerra dos Tronos RPG</i></b> (publicado no Brasil pela <b>Jambô Editora</b>) e,
nada menos que a 5.ª Edição de <b><i>Dungeons & Dragons</i></b>, antes de fundar sua própria editora –, <b><i>Shadow of
the Demon Lord</i></b> (ou <b><i>SotDL</i></b>, como também é conhecido lá fora) é o resultado de uma bem sucedida campanha de financiamento coletivo no <a href="https://www.kickstarter.com/projects/432417423/shadow-of-the-demon-lord" target="_blank">Kickstarter</a> realizada em 2015, na qual foram arrecadados US$. 140.122,00 (a meta na época para publicação era de US$. 30.000,00).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>O Fim é Apenas o Começo…</b></span></div>
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<span lang="PT" style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Shadow of the Demon Lord</i></b> é um jogo de RPG de fantasia sombria — um gênero que mescla elementos de horror em um mundo de fantasia. Nele, você encarnará personagens que lutam para sobreviver em uma terra que está rumando para o esquecimento, infestada por demônios, hordas de mortos-vivos, magia estranha e cultistas desequilibrados... tudo isso nas ruínas do último grande império da humanidade.</span></div>
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<span lang="PT" style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O livro é ambientado naqueles que podem ser considerados os últimos e derradeiros dias de um mundo de fantasia, este imerso no caos e na insanidade criados pelo fim dos tempos, com reinos inteiros tomados por rebanhos uivantes de seres bestiais, espíritos deformados libertos do Submundo, e horrores inomináveis despertados pela chegada iminente de um mal ainda maior...</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Qual a causa de tudo isso? O Lorde Demoníaco, é claro! Este ser de poder incomensurável e maldade absoluta é o verdadeiro responsável pelas catástrofes que vem assolando o mundo. Cada novo terror liberto reflete sua chegada, o toque de sua sombra, e sua fome insaciável não só pelo mundo, mas como por tudo que existe. Embora próximo, o Lorde Demoníaco permanece fora do cosmo, chacoalhando as grades de sua prisão, conforme tenta fugir do Vácuo para trazer sua destruição ao mundo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Sobre o Livro e o seu Sistema de Regras</b></span></div>
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<tr><td class="tr-caption" style="text-align: center;">Shadow of the Demon Lord: Edição Americana</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Shadow of the Demon Lord</i></b> é um RPG completo em um único livro (cuja edição brasileira terá formato A4, capa dura, aproximadamente 272 páginas em papel couchê e impressão colorida), trazendo todas as informações necessárias para a criação de personagens, formar grupos em busca de
aventuras e contar histórias memoráveis com seu grupo de jogo. Da mesma maneira, ele fornecerá aos Mestres de Jogo todas as ferramentas que eles venham a precisar para criar suas aventuras, um bestiário contendo mais de 100 criaturas vis, uma
região detalhada do mundo de campanha e um extenso repertório de dicas para ajudar a gerenciar o seu jogo.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O sistema de regras busca ser de fácil aprendizado, ágil e requerer pouca preparação para jogar, garantindo assim que tanto novatos quanto veteranos possam se divertir
na mesma mesa contando histórias interessantes e excitantes. Ele se utiliza de um sistema único para a resolução de qualquer tarefa, seja esta atravessar a garganta de um demônio com sua espada, chutar uma porta para fugir do mesmo demônio, ou até para fugir do vômito ácido que ele cospe.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Seus personagens se desenvolverão junto com a história. Cada vez que seu grupo completa uma aventura, o nível geral do grupo aumenta. E cada aumento traz algo
interessante para o seu personagem. Você pode aprender magias novas, truques com uma arma, ou algo que lhe ajude a sobreviver. Todos os benefícios adquiridos vêm dos caminhos que o seu personagem segue. Sua primeira aventura irá lhe ajudar a escolher <span style="mso-spacerun: yes;"> </span>qual o primeiro caminho que ele irá trilhar (se você gastar muito tempo lutando, ele pode vir a tornar-se um guerreiro, ou, se você utilizar uma magia de um tomo feito com pele humana e arame-farpado, poderá se tornar um feiticeiro, por exemplo). Em níveis mais altos, você escolherá caminhos adicionais que poderão melhorar suas
escolhas prévias ou levar seu personagem em direções totalmente novas. Você pode escolher o caminho que quiser, para que jogue com o personagem que você realmente queira jogar.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">O mal assume muitas formas... mas às vezes, algumas são mais dificeis de se enfrentar do que parecem.</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Com uma campanha durando em torno de 11 sessões, você conseguirá jogar várias campanhas ao longo de um ano, o que dará aos jogadores a chance de contar mais histórias, criar mais personagens e experienciar mais do que o jogo tem a oferecer. Um personagem leva aproximadamente cinco minutos para ser feito, e para isto, você faz uma escolha, anota algumas informações na sua ficha e está pronto para jogar. E para o Mestre de Jogo, você consegue preparar uma sessão no tempo que leva para ler algumas páginas de texto.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Sobre o Financiamento Coletivo</span></b></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Em relação à campanha de financiamento em si, existem alguns pontos que são válidos serem observados. Um deles é o valor de frete para envio do livro não estar
acrescido às recompensas, o qual será acertado à parte, quando os livros começarem a ser disponibilizados aos apoiadores (se você participou de algum financiamento coletivo organizado recentemente pela editora <b>Retropunk Publicações</b>, certamente estará familiarizado com tal método).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Outro ponto (o qual talvez não agrade muito aos potenciais apoiadores) é o fato de existirem poucas opções de recompensas: basicamente, apenas o livro básico
impresso juntamente com sua versão digital (há uma opção com valor diferenciado para aqueles que participaram do financiamento do livro <b><i>Interface Zero</i></b>, outro título da editora), uma edição de luxo do livro, acrescida de dados personalizados,
bloco de fichas, e diversos suplementos impressos e suas respectivas versões digitais (os quais estão incluídos na lista de metas extras, mas que neste caso, estarão garantidos independentemente das mesmas serem alcançadas ou não) e pacotes de dados personalizados que podem ser adquiridos como adicionais. Nesse caso em particular, o Veterano sentiu falta principalmente de uma opção de recompensa contendo apenas a versão digital do livro, para aqueles jogadores mais “multimídia” (e/ou com
pouco espaço disponível em suas estantes, rs) interessados apenas em conhecer o jogo de uma forma mais descompromissada.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Em contrapartida, o que aparentemente falta em termos de opções para as recompensas, há em abundância nas metas estendidas: uma “singela” lista com <b>38 potenciais
extras digitais</b>, indo de suplementos a aventuras prontas (alguns com valores bem mais acessíveis, quando comparados aos seus equivalentes no financiamento da edição americana), os quais poderão ser desbloqueados no decorrer da campanha <b>até o seu encerramento no dia 14/11/2016</b> (a campanha durará por 60 dias), sendo que TODOS que apoiarem com um valor de R$. 110,00 ou mais irão recebê-las gratuitamente. A princípio, exceto pela recompensa da edição de luxo, não há (ao menos ainda) nenhuma
confirmação da possibilidade da versão impressa destes serem disponibilizados como adicionais.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">O mal... O MAL! Ele está vindo!!! Será você capaz de enfrentá-lo (ou morrer tentando)?</td></tr>
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<span lang="PT" style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A proposta de <b><i>Shadow of the Demon Lord</i></b> é sem dúvidas, bastante tentadora, especialmente para aqueles jogadores que estão um pouco cansados (ou desgastados) de ambientações de fantasia mais tradicionais e que desejam variar um pouco tal temática. O Veterano há muito tempo já faz parte das fileiras que torcem com expectativa para que a vinda da edição brasileira seja um sucesso e certamente garantirá o seu exemplar deste tomo vil (preferencialmente com inúmeras metas extras adicionais já desbloqueadas), assim que for possível. </span></div>
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que queira lutar contra a escuridão que está por vir), você irá lutar contra os demônios ou irá queimar tudo e dançar sobre as cinzas? Quem você se tornará, quando o mundo morrer?</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF2vA_b2JrsDBOr6j_CIJnJU9O3oeP9KeboaXkNlCxuDwtUwW_A3GIzSH4GBdb9lCkdKLdKq3pMLUxlmE1Auc1AJpAlwgHquuGzA04Cur8sNJAWFW_okmeudYqJ1b8tvhyphenhyphenS4-mfV0jU_g/s1600/SotDL+Logo2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="176" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjF2vA_b2JrsDBOr6j_CIJnJU9O3oeP9KeboaXkNlCxuDwtUwW_A3GIzSH4GBdb9lCkdKLdKq3pMLUxlmE1Auc1AJpAlwgHquuGzA04Cur8sNJAWFW_okmeudYqJ1b8tvhyphenhyphenS4-mfV0jU_g/s640/SotDL+Logo2.jpg" width="640" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Notas do Veterano:</i></b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">1) Caso possuam interesse em obter maiores informações a respeito do livro, o <b><i>Luciano Paulo Giehl</i></b> (sim, “o cara do <b>Mundo Tentacular</b>!” rs), publicou uma análise bem detalhada (dividida em duas partes) com suas impressões sobre a edição americana – as quais podem ser lidas <a href="http://mundotentacular.blogspot.com.br/2016/03/shadow-of-demon-lord-resenha-de-um-rpg.html" target="_blank">aqui</a> e <a href="http://mundotentacular.blogspot.com.br/2016/03/shadow-of-demon-lord-conclusao-da.html" target="_blank">aqui</a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">2) E se por alguma razão a resenha acima não for suficiente para saciar a curiosidade sobre o sistema (principalmente no que diz respeito à construção de
personagens), o <b><i>Vitor Tonini</i></b> publicou em seu site pessoal um <a href="http://www.vitortonini.com/2016/03/15/fazendo-ficha-shadows-of-the-demon-lord/" target="_blank">texto</a> contendo suas impressões sobre o jogo, assim como um ‘passo-a-passo’ da criação de um personagem.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">3) E se tudo o mais falhar e a curiosidade ainda persistir... bem, vocês podem participar da <a href="https://www.facebook.com/groups/sotdl/" target="_blank">Comunidade Brasileira Oficial</a> do jogo no Facebook!</span></div></div>
RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-83125254223969712772016-08-21T18:20:00.000-07:002017-04-27T06:55:41.130-07:00Material Selvagem - Planejamento da Visão Geral para uma Campanha de Pontos Chave<!--[if !mso]>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Hmm... como será que posso estruturar minha próxima campanha?” <br></i>- Narrador, divagando durante um momento de brainstorm.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações aventureiros selvagens!</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeCWW5BB4347ZuiGG3u6Qu-IjECxWnWutb32gtg67J-_1WVDsJPrAkeNH3CvjkucwmpBxkzdbIk4BMPhwhpX03g69sButk4g-KNsJNzYuA40OxzsJs3CZkDN42I72EobeYmceMExWTGQA/s1600/SW+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeCWW5BB4347ZuiGG3u6Qu-IjECxWnWutb32gtg67J-_1WVDsJPrAkeNH3CvjkucwmpBxkzdbIk4BMPhwhpX03g69sButk4g-KNsJNzYuA40OxzsJs3CZkDN42I72EobeYmceMExWTGQA/s200/SW+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">E depois de outro grande (e deveras inconveniente) hiato, o Veterano resolveu transformar sua resignação por não poder ir ao <a href="http://www.diversaooffline.com.br/" target="_blank"><b><span style="mso-bidi-font-style: normal;">Diversão Offline</span></b></a> (bem... quem sabe no próximo ano?) em algo mais produtivo, trazendo mais um artigo do blog <b>Savage Stuff</b> com algumas dicas sobre como escrever aventuras para Savage Worlds. Dessa vez, Richard Woolcock compartilha conosco algumas dicas sobre como elaborar um planejamento geral de uma Campanha de Pontos Chave, assim como um belo exemplo prático. Boa leitura!</span></div>
<a name='more'></a>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-outline-level: 3; text-align: justify;">
<b><span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;">Planejamento da Visão Geral para
uma Campanha de Pontos Chave</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Por Richard Woolcock</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Tradução da postagem <b><a href="http://savage-stuff.blogspot.com.br/2016/04/design-overview-for-plot-point-campaign.html" target="_blank">Design Overview for a Plot Point Campaign</a></b> do blog <a href="http://savage-stuff.blogspot.com/" target="_blank"><b>Savage Stuff</b></a>.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Em minha postagem anterior no blog, eu considerei sobre <a href="http://rpgistaveterano.blogspot.com.br/2016/07/episodios-de-pontos-chave-historias-selvagens-e-aventuras-rapidas.html" target="_blank"><b><i>Episódios dePontos Chave Vs. Histórias Selvagens Vs. Aventuras Rápidas</i></b></a>, o qual expandiu uma postagem anterior sobre o uso de <a href="http://rpgistaveterano.blogspot.com.br/2016/06/series-como-campanhas-de-pontos-chave.html" target="_blank"><b><i>Séries de TVcomo Campanhas de Pontos Chave</i></b></a>. Se você leu essas postagens, deve possuir uma boa ideia de sobre como criar uma Campanha de Pontos Chave através da engenharia reversa de uma série de TV, transformando cada episódio em um Episódio de Pontos Chave ou uma História Selvagem, dependendo de sua importância para a trama central.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Mas o que, em termos de criação de uma Campanha de Pontos Chave baseada em um cenário de RPG, que já não está dividido em episódios convenientes? Muitas ambientações de
Savage Worlds já incluem suas próprias Campanhas de Pontos Chave, mas talvez você esteja utilizando um que não - ou talvez você tenha concebido o seu próprio cenário, e agora deseja adicionar uma Campanha de Pontos Chave. Por onde começar?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Retratação:</b> Como é evidente, tudo isso é minha opinião. Não existe um "único caminho verdadeiro" para escrever uma Campanha de Pontos Chave, mas esta abordagem funciona para mim, então talvez outros possam achar que é de interesse também.</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Identifique a Trama Central</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">É óbvio que é necessário definir a trama central da campanha antes de escrever os Episódios de Pontos Chave, então vamos cobrir isso em primeiro lugar.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">A maioria das Campanhas de Pontos Chave oficiais são muito épicas em seu escopo, muitas vezes chegando ao ponto de serem bastante destrutivas para o cenário (<b><i>Nota
do Veterano:</i></b> é, fui obrigado a me lembrar de <b><i>Dark Sun</i></b> depois dessa...). Considere <b><i>Mal Necessário</i></b> ou <b><i>50 Fathoms</i></b>, por exemplo – toda a campanha gira em torno de uma ameaça para o mundo, e uma vez que os heróis a derrotam, muito do cenário torna-se “obsoleto”. Você pode continuar narrando a campanha após os jogadores derrotarem o vilão principal da história, mas o cenário irá evoluir para algo completamente diferente.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">É claro que você não precisa levar as coisas tão longe, mas a campanha deveria abranger pelo menos um grande evento, caso contrário, ela não vai ser muito
cinematográfica. Se você está criando uma Campanha de Pontos Chave para <b><i>Eberron</i></b>, por exemplo, então ela pode ser definida durante a Última Guerra, ou poderia envolver um evento de abalar o mundo instigado pelo Senhor das Lâminas, ou uma
segunda incursão planar de Xoriat, etc. – algo de grande importância para o cenário (<b><i>Nota do Veterano:</i></b> aposto que os leitores familiarizados com esta ambientação ficaram no mínimo instigados com as referências... pelo menos, eu fiquei, rs).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Além da trama principal, eu também gostaria de tecer um par de subtramas, para ajudar a dar profundidade à história. Estas subtramas deveriam dar suporte à trama
principal sem sobrecarregá-la.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Resuma os Episódios</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Uma vez que você definiu a trama central, é hora de quebrar a sua história em uma série de Episódios de Pontos Chave. <b><i>Mal Necessário</i></b> fornece um resumo de Pontos Chave com cerca de 50 palavras por episódio, e eu acho isso uma excelente maneira de desenhar o contorno para a campanha, dando um breve resumo de cada episódio.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Acredito que 10 Episódios de Pontos Chave é um bom número para visar, embora qualquer intervalo entre 8-12 também seja bom para a maioria das campanhas.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Exemplo: Drakonheim: Cidade dos Ossos</b></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0WRiP4V28rN99CWws5sebOgE8gGbKO41VrlRvFAOP0B9_US0vFL9epdf1cUy30prRXKT_eLQhnLOQBrMyy2czpJvkkRJaaGfabvAQAxZtm67I61j58biC3A-mue-VwQf8ER1K2gzoe9k/s1600/Drakonheim+-+Capa.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0WRiP4V28rN99CWws5sebOgE8gGbKO41VrlRvFAOP0B9_US0vFL9epdf1cUy30prRXKT_eLQhnLOQBrMyy2czpJvkkRJaaGfabvAQAxZtm67I61j58biC3A-mue-VwQf8ER1K2gzoe9k/s320/Drakonheim+-+Capa.jpg" width="223" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: "Arial","sans-serif";">Drakonheim: City of Bones</span></td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Um dos meus projetos recentes envolveu escrever um <a href="http://savage-stuff.blogspot.com.br/2016/03/savage-worlds-drakonheim-companion.html" target="_blank">Compêndio de Savage Worlds para o cenário de <b><i>Drakonheim</i></b></a>. Embora ele não inclua uma Campanha de Pontos Chave, o meu trabalho me exigiu tornar-se muito familiarizado com a ambientação, tornando-o um candidato fácil de usar como exemplo.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O cenário de Drakonheim contém uma grande quantidade de conteúdo para uma campanha, mas alguns elementos em particular gritam “épicos” para mim. Estes são os três
tópicos que eu provavelmente escolheria para tecer juntos na trama central.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Trama Central: O Grande Dragão</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O recém-desperto dragão Kolrax começou a usar sua poderosa magia para vincular secretamente seres inferiores à sua causa, exigindo obediência de um clã hobgoblin, bem como uma organização clandestina dentro de Drakonheim. Mas como é que uma criatura tão orgulhosa e arrogante vê uma cidade que foi construída com os ossos de sua própria mãe, e como ele vai utilizar sua influência em expansão?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Subtrama #1: O Bando dos Quatro</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O Bando dos Quatro eram famosos heróis da Era de Ouro de Drakonheim, que foram mortos em um contragolpe de energia necromântica após destruírem o Rei Lich Ezarion.
Um vidente profetizou que eles retornariam novamente na hora de maior necessidade de Drakonheim, mas essas profecias, muitas vezes possuem uma reviravolta inesperada.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Subtrama #2: Conhecimento
Ancestral</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">A Sociedade Cinzenta é uma antiga ordem de necromantes, que agora perambulam abertamente pelas ruas de Drakonheim, depois de salvarem a cidade de uma invasão hobgoblin.
Recentemente, alguns de seus pesquisadores têm redescoberto uma técnica há muito perdida para a criação de mortos-vivos inteligentes, mas onde eles descobriram este ritual obscuro? Desde os tempos de Ezarion que nenhum mago mortal foi capaz de alcançar tal feito.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Resumo de Pontos Chave</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Aqui está o meu Resumo de Pontos Chave para uma Campanha de Pontos Chave fictícia de Drakonhein, dividida em 10 episódios. Obviamente, este resumo inclui uma série
de referências a informações encontradas no livro do cenário, então tenho muito receio do que pode parecer obscuro, se você não estiver familiarizado com Drakonhein – mas o princípio fundamental ainda deve ser bastante autoexplicativo, podendo ser aplicado a qualquer cenário.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #1: Coisa Cinzenta</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Uma criatura ameaçadora surgiu a partir dos esgotos, e caça pelas ruas de Drakonheim. É uma experiência que escapou da Sociedade Cinzenta? Um guardião antigo perturbado por escavadores goblins? Ou um elaborado plano, arquitetado para virar a população contra os necromantes? Este episódio piloto introduz os heróis ao cenário, e a acirrada política das grandes facções de Drakonheim.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #2: Coroa Quebrada</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os heróis são contratados para investigar as origens do Homem Cinza, e descobrir seus segredos, mas eles logo se veem apanhados numa corrida mortal contra outras organizações. Quem são esses misteriosos rivais, e podem os heróis vencê-los para conseguir o prêmio?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #3: Gosto do Poder</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Uma onda de crimes atingiu recentemente uma série de negócios chave em Drakonheim, e a única coisa que os conecta é um elixir viciante que possui um estranho efeito
sobre aqueles que o bebem. Mas o que é a fonte dessas poções, e quem está vendendo-os para o submundo do crime?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #4: Agente Adormecido</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Coisas estranhas estão em andamento em Drakonheim, e alguém poderoso vem tentando usar os heróis como peões em um jogo mortal. Mas quem está puxando as cordas, e qual seria seu verdadeiro objetivo? Poderão os heróis descobrir a identidade desta figura misteriosa antes que seja tarde demais?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #5: Olhos do Inimigo</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O exército hobgoblin se espalhou quando Hazdrol foi morto, mas um novo chefe guerreiro tem se destacado rapidamente, reunindo os clãs para sua causa. No entanto, há algo perturbadoramente familiar sobre sua aparência – podem os heróis ligar os pontos e descobrir a verdade?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #6: Legado de Ezarion</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os pedaços de um antigo mistério começam a se encaixar, assim como os heróis descobrem um segredo muito obscuro. Mas mesmo uma espada amaldiçoada possui dois gumes, e Drakonheim precisará de todas as vantagens que puder obter se a ameaça iminente provar-se real.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #7: Tambores da Guerra</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Drakonheim enfrenta a guerra novamente, e os riscos são ainda maiores do que da última vez. Os heróis devem recorrer a todos os seus aliados, antigos e novos, se a
cidade quiser ter qualquer esperança de sobrevivência.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #8: Retorno dos Quatro</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Como Drakonheim está à beira da guerra, uma grande profecia é finalmente cumprida, mas ela vem com um preço que ninguém havia previsto e que poucos estão dispostos a pagar.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #9: Legião Óssea</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Organizações secretas finalmente mostram suas mãos, revelando seus segredos como os exércitos que se chocam, e Drakonheim se encontra no meio de uma guerra em todas as frentes. O destino da cidade está na balança, e o futuro parece sombrio.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Episódio #10: Explosão do Passado</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Com os exércitos presos em uma terrível batalha, o verdadeiro inimigo finalmente se revela, e somente os heróis possuem os meios para impedi-lo. Mas quão longe eles estão dispostos a ir, e quanto eles estão dispostos a sacrificar, para salvar o povo de Drakonheim?</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Escrevendo as Aventuras</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Como mencionei em meu <a href="http://rpgistaveterano.blogspot.com.br/2016/07/episodios-de-pontos-chave-historias-selvagens-e-aventuras-rapidas.html" target="_blank">artigo anterior</a>, um típico Episódio de Pontos Chave deveria provavelmente ser em torno de 1200 palavras, enquanto que uma História Selvagem típica seria normalmente em média, cerca de 1000 palavras, e estes seriam estruturados de forma semelhante a uma Aventura Rápida. Espero que você já tenha escrito algumas Aventuras Rápidas antes de tentar enfrentar uma
Campanha de Pontos Chaves – então, agora você só tem que aplicar a mesma abordagem a cada um dos Episódios de Pontos Chave e Aventuras Selvagens.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Histórias Selvagens</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O cenário de Drakonheim contém oito esboços de aventuras que são cada uma cerca do tamanho de uma História Selvagem, e estruturada de uma forma muito semelhante,
e essas aventuras apresentam aos jogadores vários locais e pessoas importantes, por isso, nós já temos um ponto de partida. No entanto, eu provavelmente gostaria de acrescentar pelo menos mais uma dúzia de Histórias Selvagens, talvez até duas vezes maiores que se eu quisesse algo comparável em tamanho com outras Campanhas de Pontos Chave.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Gerador de Aventuras</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">A maioria das Campanhas de Pontos Chave também incluem um gerador de aventuras aleatórias, pois esta é uma ótima maneira de adicionar aventuras extras rapidamente. O Compêndio de Drakonheim já inclui um gerador de aventuras, mas se você está pensando em criar o seu próprio, eu recomendo dar uma olhada em outros livros de ambientação, assim como geradores de aventuras online – você não precisa de nada complexo, apenas um esqueleto de uma história para o Mestre construir em cima.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-37879684229844413092016-07-05T16:04:00.000-07:002017-04-27T06:56:23.152-07:00Material Selvagem - Episódios de Pontos Chave Vs. Histórias Selvagens Vs. Aventuras Rápidas<!--[if !mso]>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Hmm... qual será o melhor tipo de aventura para jogar com a galera no fim de semana?” <br></i>- Narrador (indeciso), refletindo sobre sua próxima sessão de jogo.</span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEz9hr-WSsW-2T_1aundOeU76UkP1PQW8GdDGH5qxg53FVz3HtmO0G4Lu0hAx_vMf1jDo4vzZpafOYkzSQ1Y8rQASmOBgxfjUwchML7UU3nSh6lAnBCb4JxvkkSZXP-wLsd78ItGs7SNY/s1600/SW+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEz9hr-WSsW-2T_1aundOeU76UkP1PQW8GdDGH5qxg53FVz3HtmO0G4Lu0hAx_vMf1jDo4vzZpafOYkzSQ1Y8rQASmOBgxfjUwchML7UU3nSh6lAnBCb4JxvkkSZXP-wLsd78ItGs7SNY/s200/SW+Logo.jpg" width="200" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações aventureiros selvagens!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Hoje o Veterano traz mais um artigo do blog <b>Savage Stuff</b> com algumas dicas sobre como escrever aventuras para Savage Worlds. Dessa vez, Richard Woolcock faz um breve comparativo sobre os tipos de aventuras existentes no sistema. Boa leitura!</span></div>
<a name='more'></a>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Episódios de Pontos Chave Vs. Histórias Selvagens Vs. Aventuras Rápidas</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; mso-bidi-font-size: 12.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;">Por Richard Woolcock</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Tradução da postagem <a href="http://savage-stuff.blogspot.com.br/2016/04/plot-point-episodes-vs-savage-tales-vs.html" target="_blank"><b>Plot Point Episodes vs Savage Tales vs One Sheets</b></a> do blog <a href="http://savage-stuff.blogspot.com/" target="_blank"><b>Savage Stuff</b></a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Em minha postagem no blog sobre “<a href="http://rpgistaveterano.blogspot.com.br/2016/06/series-como-campanhas-de-pontos-chave.html" target="_blank"><b>Séries de TV como Campanhas de Pontos Chave</b></a>”, eu falei sobre os dois tipos de aventuras mais comumente utilizadas em Campanhas de Pontos Chave: os Episódios de Pontos Chave, que cobrem o enredo central da trama, e têm de ser jogados em uma ordem específica, e as Histórias Selvagens, as quais podem ser inseridas na campanha quando e onde o Mestre achar mais conveniente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Mas muitas ambientações também gostam de oferecer um terceiro tipo de aventura: Aventuras Rápidas. Estas aventuras independentes geralmente possuem cerca de 1000-1200
palavras, e cobrem ambos os lados de uma única folha de papel. Muito parecidas com os Episódios de Pontos Chave e as Histórias Selvagens, as Aventuras Rápidas fornecem uma visão geral da aventura, juntamente com as estatísticas de PdMs necessários, mas evitando prender-se com muitos detalhes. Estruturalmente, elas são muito semelhantes, mas como é que os três tipos de aventuras se comparam em tamanho?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Comparação de Tamanho</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Corri alguns números muito brutos
sobre <b><i>Mal Necessário</i></b>, e descobri que seus Episódios de Pontos Chave tendem a uma média em torno de 1200 palavras, enquanto que as Histórias Selvagens em torno de 1000 palavras. Esse é o mesmo tipo de intervalo (1000-1200 palavras) da maioria das Aventuras Rápidas. Há um pouco de variação (com algumas aventuras estando abaixo de 600 palavras, e outras alcançando 1500
palavras), e a aventura de partida é mais parecida com um episódio piloto de longa-metragem com mais de 2200 palavras, mas uma meta de 1200/1000 palavras parece ser uma boa regra geral para Episódios de Pontos Chave e Histórias Selvagens, respectivamente.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">No entanto, isso parece sugerir que uma Campanha de Pontos Chave é muito parecida com uma coleção de Aventuras Rápidas. De fato, há até mesmo uma Aventura Rápida
no final do <b><i>Savage Worlds Deluxe</i></b> chamada “<i>As Chamas de Ascalon</i>” que se descreve como uma “História Selvagem”! (<b><i>Nota do Veterano:</i></b> antes que algum curioso queira fazer o “tira-teima”... tal referência não consta na edição brasileira, rs.)</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWSyuNqN5ae09xNbp0_nT5UWHqTTOsKv93imxno7_c56mdu7_1RnuuW8Pg7-EMkopiXxv8gObMPMgWqBdELWO5r6U4jhvUsNgIXKbOMWEe0jep4ywSCvw2VTB3V0vWDSgY4Xd40Kv3AQQ/s1600/Writing.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="243" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWSyuNqN5ae09xNbp0_nT5UWHqTTOsKv93imxno7_c56mdu7_1RnuuW8Pg7-EMkopiXxv8gObMPMgWqBdELWO5r6U4jhvUsNgIXKbOMWEe0jep4ywSCvw2VTB3V0vWDSgY4Xd40Kv3AQQ/s640/Writing.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">E então, já escolheu que tipo de aventura escrever? rs</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Chegando ao Ponto</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Porque esta informação é interessante? Porque ela quebra uma tarefa intimidante enorme (escrever toda uma Campanha de Pontos Chave) em uma série de tarefas menores e
muito mais gerenciáveis (escrever várias Aventuras Rápidas).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se você está preparando uma nova campanha, então provavelmente irá querer escrever algumas Aventuras Rápidas <i>de qualquer modo</i>, para despertar interesse e apoio – e uma vez que tenha algumas delas sob seu cinto, você terá uma ideia muito melhor do que é necessário para uma
Campanha de Pontos Chave completa.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Isso também lhe dará uma boa ideia de como você pode dividir o esforço, assim como poder delegar facilmente Histórias Selvagens para outros escritores, enquanto foca-se na trama central – os Episódios de Pontos Chave. E porque você já escreveu algumas Aventuras Rápidas, você deve ter uma boa ideia de quanto tempo levará para escrever uma Campanha de Pontos Chave.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se você pode escrever uma Aventura Rápida, então pode escrever uma Campanha de Pontos Chave. É apenas uma questão de escala. </span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-5565771018152605252016-06-23T16:59:00.000-07:002017-04-27T06:56:51.632-07:00Material Selvagem - Séries de TV como Campanhas de Pontos Chave<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Anteriormente em [<b>inclua aqui o nome de sua série favorita</b>]...”</i><br>- Narrador (Genérico)</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh333-I6FRxM4Fqwa-0yO6jqBywMEL9mmxVH8M3qKLoriKMgZj1HEJx_l4RuXafzYt3_Mvb9sQm-z2yUO6QnalbQMVlB3t1DKKx9RabWJjTl3Fqrn5gLeqq383I7oMcG_ZE8FAcD-QXpAQ/s1600/SW+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh333-I6FRxM4Fqwa-0yO6jqBywMEL9mmxVH8M3qKLoriKMgZj1HEJx_l4RuXafzYt3_Mvb9sQm-z2yUO6QnalbQMVlB3t1DKKx9RabWJjTl3Fqrn5gLeqq383I7oMcG_ZE8FAcD-QXpAQ/s200/SW+Logo.jpg" width="200" /></a><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações aventureiros selvagens!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Recentemente, o Marcelo Paschoalin (sim, o autor do <b><i>Atisi RPG</i></b>, cuja campanha de <a href="https://www.catarse.me/pt/atisi" target="_blank">Financiamento Coletivo</a> – com a meta já batida! OH YEAH!!! – encontra-se na reta final. Maishein? Ainda não garantiu o seu? Então corre!) compartilhou na <a href="https://www.facebook.com/groups/1666902710261581/" target="_blank">comunidade oficial de Savage Worlds</a> no Facebook, um artigo (em inglês) do blog <b>Savage Stuff</b> com algumas dicas bem interessantes sobre como escrever aventuras para o sistema. Depois de bater um papo com Richard Woolcock, o mantenedor do blog, o Veterano obteve sinal verde para traduzir seus artigos e compartilhá-los em bom português, dos quais vocês podem apreciar a leitura de um deles logo a seguir.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Séries de TV como Campanhas de
Pontos Chave</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; mso-bidi-font-size: 12.0pt; mso-bidi-font-weight: bold; mso-fareast-font-family: "Times New Roman"; mso-fareast-language: PT-BR;">Por Richard Woolcock</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">Tradução da
postagem <b><a href="http://savage-stuff.blogspot.com/2016/03/tv-shows-as-plot-point-campaigns.html" target="_blank">TV Shows as Plot Point Campaigns</a> </b>do blog <a href="http://savage-stuff.blogspot.com/" target="_blank"><b>Savage Stuff</b></a>.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Matthew Cutter recentemente escreveu <a href="https://www.peginc.com/plot-points/" target="_blank">um artigo excelente sobre Campanhas de Pontos Chave</a>, usando <b><i>50 Fathoms</i></b> [1] como um exemplo de como fazê-lo direito. No entanto, enquanto 50 Fathoms é certamente uma Campanha de Pontos Chave excepcional, é também bastante incomum de uma perspectiva geográfica – o mundo consiste de uma série de pequenas ilhas, e a maioria das viagens é entre seus portos. Isto significa que há um número relativamente pequeno de “pontos de interesse” através dos quais os jogadores serão direcionados, permitindo que a campanha, ao detalhá-los todos ao mesmo tempo, suporte uma exploração de estilo “sandbox”.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Esta é uma grande solução para uma Campanha de Pontos Chave, mas ela não funciona para todo cenário, pois depende de um tipo especifico de mundo. Um bom contraponto
seria <b><i>Mal Necessário</i></b> [1]: a história foca-se nos anti-vilões e em sua luta contra invasores alienígenas, então você provavelmente não irá querer lidar com uma exploração de estilo “sandbox” – e mesmo que queira, os jogadores possuem muitos possíveis meios de viagem (carros, helicópteros, submarinos, naves espaciais e até mesmo teletransporte), então você não pode direcioná-los tão facilmente através de pontos de interesse específicos (como os portos em 50 Fathoms).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Então, ao invés de amarrar as aventuras a locais, Mal Necessário foca-se principalmente sobre a história e os personagens – os seus “pontos de interesse” tornam-se eventos e pessoas, ao invés de locais específicos (com algumas exceções). Esta é uma abordagem muito viável, e também espelha o estilo utilizado por muitas séries de TV populares.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Engenharia Reversa de uma Série de TV</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A maioria das Campanhas de Pontos Chave que eu olhei possui dois tipos de aventuras. Há geralmente em torno de 10-12 Episódios de Pontos Chave que cobrem o enredo
central, e estes precisam ser jogados em uma ordem específica. Depois, há normalmente uma dúzia de Histórias Selvagens, aventuras opcionais que podem ser inseridas na campanha quando e onde o Mestre preferir.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Se você pensar nisso em termos de uma série de TV, os Episódios de Pontos Chave são como o enredo global para a temporada, e as Histórias Selvagens são como o “monstro
da semana”, episódios que ajudam a desenvolver os personagens e o cenário, mas que não são essenciais para a trama principal. Portanto, o truque é identificar a trama central, e então determinar quais episódios são fundamentais para que a trama, e quais são principalmente de enchimento.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Também é importante lembrar que Histórias Selvagens são geralmente muito breves, e é suposto que o Mestre as desenvolverá e adequará à situação. Um episódio de TV que faça referência à trama central seria comparável a uma História Selvagem em que o Mestre faça referência à trama principal. Somente episódios que realmente impulsionem a trama central – que são a chave para o enredo geral – devem ser transformados em Episódios de Pontos Chave.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A engenharia reversa ao enredo de uma série de TV é, obviamente, uma técnica útil para quem pretende narrar uma campanha de Savage Worlds baseada em uma série, mas eu acho que é também uma interessante experiência de pensamento em geral, especialmente para quem está planejando sua própria Campanha de Pontos Chave.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Supernatural como uma Campanha de Pontos Chave</span></b></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Como exemplo, aqui está como eu poderia definir a <a href="https://pt.wikipedia.org/wiki/Supernatural_(primeira_temporada)" target="_blank">1.ª Temporada de Supernatural</a> em termos de uma Campanha de Pontos Chave:</span></div>
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<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #1: </b>Apresentação dos heróis e do cenário.</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #2:</b> Primeiro encontro dos heróis com um demônio.</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #3:</b> Apresentação dos pais dos heróis.</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #4:</b> Apresentação do “Grande Vilão Mal” da campanha.</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #5:</b> Batalha com o “Grande Vilão Mal” da campanha.</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Episódio de Ponto Chave #6:</b> Os heróis obtém o MacGuffin [2].</span></li>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI3ITlh2nxv3_WoSOkFOlxbk7yHh3uBSDxKc95yCvLi4hM7ypv-KK_yf7iBVW5aoGFdP1f_hjnd4tGpwH01qUBMC2ejbQ5bq_JtGbcyCrYJneANawmuwAmRV38kKIP9qAtlrxmT6cJYfQ/s1600/Supernatura+Logo.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiI3ITlh2nxv3_WoSOkFOlxbk7yHh3uBSDxKc95yCvLi4hM7ypv-KK_yf7iBVW5aoGFdP1f_hjnd4tGpwH01qUBMC2ejbQ5bq_JtGbcyCrYJneANawmuwAmRV38kKIP9qAtlrxmT6cJYfQ/s1600/Supernatura+Logo.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Savage Worlds + Supernatural... <br> porque não? (<i>"Cadê o meu Compêndio<br> de Horror numa hora dessas..."</i>)</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A trama principal é sobre heróis tentando encontrar seu pai enquanto caçam o demônio que matou sua mãe, e ela será dividida em oito Episódios de Pontos Chave.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Em teoria, você poderia simplesmente narrá-la através desses oito Episódios de Pontos Chave e ignorar todo o resto, mas a campanha pareceria apressada – não haveria
tempo suficiente para desenvolver realmente os personagens ou explorar devidamente o cenário. Portanto, quebramos a história principal de nossa Campanha de Pontos Chave de Supernatural, inserindo Histórias Selvagens conforme a seguir:</span></div>
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<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #1: </b>Piloto (Episódio de Ponto Chave #1).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #2: </b>Wendigo (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #3: </b>A Morte na Água (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #4: </b>Viajante Fantasma (Episódio de Ponto Chave #2).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #5: </b>Bloody Mary (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #6: </b>Pele (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #7: </b>Homem-Gancho (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #8: </b>Insetos (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #9: </b>Volta ao Lar (Episódio de Ponto Chave #3).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #10: </b>Asilo (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #11: </b>Espantalho (Episódio de Ponto Chave #4).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #12: </b>Fé (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #13: </b>Rota 666 (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #14: </b>Pesadelo (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #15: </b>A Família Bender (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #16: </b>Sombra (Episódio de Ponto Chave #5).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #17: </b>Casa do Inferno (História Selvagem).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #18: </b>Alguma Coisa Maligna (História Selvagem)</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #19: </b>Procedência (História Selvagem)</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #20: </b>O Sangue do Morto (Episódio de Ponto Chave #6).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #21: </b>Salvação (Episódio de Ponto Chave #7).</span></li>
<li class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; mso-list: l2 level1 lfo2; tab-stops: list 36.0pt; text-align: justify;"><span style="color: red; font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aventura #22: </b>Armadilha do Diabo (Episódio de Ponto Chave #8).</span></li>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><br>O Mestre pode ignorar algumas dessas Histórias Selvagens, ou adicionar algumas novas, ou inseri-las em uma ordem diferente, mas a trama global ainda seria a
mesma.</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XaTumZmV3RMFfyx8xGVXwub-0CmxPlVIE4pjExhQjfAJhEewlJad_FJIWjhHxBIx-55my7x8Z2fJ9rITBUh1SoaX67oR_TcvjFuv25t5eCMp34SZhntzw0yMVQ3XVS_ployJewlaZQ8/s1600/Supernatural.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="361" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj5XaTumZmV3RMFfyx8xGVXwub-0CmxPlVIE4pjExhQjfAJhEewlJad_FJIWjhHxBIx-55my7x8Z2fJ9rITBUh1SoaX67oR_TcvjFuv25t5eCMp34SZhntzw0yMVQ3XVS_ployJewlaZQ8/s640/Supernatural.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>"E então Sammy, partiu caçar demômios de modo rápido, furioso e divertido?"</i></td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Resumo</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Nem <i>todas</i> as séries de TV podem ser divididas dessa maneira, mas muitas podem, particularmente o tipo que as pessoas gostariam de transformar em aventuras de Savage Worlds!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Então, da próxima vez que você estiver assistindo sua série favorita, pergunte a si mesmo mais tarde: aquele era um Episódio de Ponto Chave ou uma História Selvagem?</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Notas do Veterano:</i></b></span></div>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">1) Tanto <b><i>50 Fathoms</i></b> quanto <b><i>Necessary Evil</i></b> são cenários ainda inéditos em português, sem qualquer previsão (oficialmente falando) de publicação por alguma editora no Brasil;</span><br><br>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">2) Pedro Borges, o autor do <b><i>Crônicas RPG</i></b>, escreveu um artigo abordando brevemente sobre o conceito do MacGuffin, o qual pode ser acessado <a href="http://cronicasrpg.com.br/?p=1996" target="_blank">aqui</a>. </span>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-26668081262071337452016-06-19T15:01:00.001-07:002016-06-19T19:56:41.030-07:00Terra Devastada: o Retorno do Apocalipse Zumbi Nacional!<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Quando não houver mais espaço no inferno, os mortos caminharão sobre a terra.”</i><br>- Despertar dos Mortos, George A. Romero</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Salve caros sobreviventes!</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Depois de um árduo esforço, algumas privações e muitos sacrifícios, o Veterano conseguiu encontrar uma bateria funcional com carga suficiente para colocar um
notebook surrado para trabalhar e escrever este breve relato sobre a nova cara (mas ainda muito “feia”, diga-se de passagem, rs) do apocalipse zumbi nacional.</span></div>
<a name='more'></a>
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<tr><td class="tr-caption" style="text-align: center;">Terra Devastada 1.ª Edição</td></tr>
</tbody></table>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b><i>Terra Devastada</i></b>, o jogo narrativo distópico escrito por John Bogéa (também conhecido por outros trabalhos como <i><b>Abismo Infinito</b></i>, <i><b>A Trama</b></i>, <i><b>Mundo Perfeito</b></i>, etc.), Fabrício Caxias e diversos outros colaboradores, é um dos pioneiros do gênero apocalipse zumbi no Brasil, que agora, cinco anos depois da primeira publicação através da <b>Retropunk Publicações</b>, irá ganhar uma segunda edição – mais robusta e canônica, cuja proposta é apresentar dezenas de novos elementos de trama, conspiração e sobrevivência, tornando a experiência imaginativa única – através de uma campanha de Pré-venda / Financiamento Coletivo, que se iniciará na próxima segunda feira, dia <b>20 de Junho</b>, através do <a href="https://www.catarse.me/terra_devastada" target="_blank">Catarse</a>.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Para aqueles que ainda desconhecem o jogo (ou o conhecem somente de nome), eis um breve resumo e uma apresentação em vídeo (para intensificar ainda mais a imersão no clima do cenário) sobre a ambientação:</span>
<blockquote class="tr_bq">
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“O mundo sucumbiu a uma pandemia apocalíptica que converteu massivamente os seres vivos em monstros antropofágicos, débeis e violentos. Um vírus criado em laboratório – um tipo de arma biológica sem fins esclarecidos – se espalhou de forma desastrosa, dando início a um processo de contágio vertiginoso, colocando a raça humana em extinção. Os poucos sobreviventes se arriscam cruzando cidades infectadas e terrenos desolados em busca de um lugar seguro para viver. Uma jornada perigosa que desafia os conceitos de esperança, convicção e humanidade.”</i></span>
</blockquote>
</div>
<div style="margin-bottom: .0001pt; margin: 0cm;">
<center>
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/idBeY9ydH-o" width="560"></iframe>
</center><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Sobre a Edição Apocalipse</b></span>
</div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxbKieWivD3J8bc_5SFO-j8GJVLL4PCe0Y6JsjH_DZFOyqjPiCuzwN1vHvxQ1_ljmWjFNjKI7-__epDIHzP6MG5bPXi0Vh1_TCx6yJVDxTa9ZU66WQMH9HxBmIxILsWpS_MxzkJRG_Bqg/s1600/TD2E-+Capa.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxbKieWivD3J8bc_5SFO-j8GJVLL4PCe0Y6JsjH_DZFOyqjPiCuzwN1vHvxQ1_ljmWjFNjKI7-__epDIHzP6MG5bPXi0Vh1_TCx6yJVDxTa9ZU66WQMH9HxBmIxILsWpS_MxzkJRG_Bqg/s320/TD2E-+Capa.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Terra Devastada: Edição Apocalipse<br>(versão prévia da capa, antes da versão final do título)</td></tr>
</tbody></table>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Esta nova edição de <b><i>Terra Devastada</i></b> será impressa em um formato diferenciado (21x21cm, semelhante ao utilizado em <b><i>Abismo Infinito</i></b>), com aproximadamente 150 páginas, Capa Dura colorida, miolo preto e branco (com possibilidade de doutone vermelho, caso seja
alcançada a respectiva meta extra) em papel couche fosco 90g.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O cenário nos é apresentado em forma
de documentário, com depoimentos de vários sobreviventes da pandemia viral. Há uma série de denúncias e declarações que apontam a Cerberus Lab – uma multinacional farmacêutica – de produzir armas biológicas em convênio velado com as Forças Armadas norte americanas (<b><i>Nota do Veterano: </i></b>referências... referências!! rs). Além de artigos da Hazma – uma rede global de jornalismo independente – sobre as atividades da corporação em diversos países subdesenvolvidos, envolvendo experimentos ilegais em cobaias humanas.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Com relação ao sistema de regras, a
proposta é de que o mesmo seja ainda mais simples e intuitivo que o da edição anterior, arquitetado para tornar a narrativa fluída, livre e imaginativa. Sem obstáculos criativos, burocracias, estereótipos ou metodismos desnecessários. E cujas decisões dentro do jogo sejam tensas, arriscadas e podendo transformar completamente a vida de um personagem de uma cena para outra.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMmJlZ9KoyIf-g-XBWU-62T2VqeWyK2RqJsSI_q1ijUR0yO71edFEcLQlUpDnHDIF54KNMqgad-QR4yKMyF1BYRLDdXXqkpkO5plRAOdD3QgNtY-Q-B9VF56VJrlk6Ovu6pJodehigyx0/s1600/TD2E+-+Pr%25C3%25A9via.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMmJlZ9KoyIf-g-XBWU-62T2VqeWyK2RqJsSI_q1ijUR0yO71edFEcLQlUpDnHDIF54KNMqgad-QR4yKMyF1BYRLDdXXqkpkO5plRAOdD3QgNtY-Q-B9VF56VJrlk6Ovu6pJodehigyx0/s640/TD2E+-+Pr%25C3%25A9via.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Uma amostra de como será a nova edição do Terra Devastada.</td></tr>
</tbody></table>
</div>
<div style="margin-bottom: .0001pt; margin: 0cm;">
<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Sobre a Pré-venda
/ Financiamento Coletivo</b></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Como de costume, a Retropunk pretende
disponibilizar aos potenciais participantes desta campanha diversos níveis de recompensas (alguns com quantidade limitada, portando vale a pena estar preparado!), indo desde a aquisição de somente versão digital do livro, à possibilidade de participar de uma mesa oficial exclusiva de <b><i>Terra Devastada</i></b> narrada pelo próprio John Bogéa no próximo <b>World RPG Fest</b>, previsto para acontecer em Curitiba nos dias 17 e 18 de Setembro.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL9WGJQOJ7JRU_FmRKm5Z2CLtzkTJjvflFpN0Km76wjOK7xoxJEF-k18QAXHa1KNz6i_eXjkz3u4s78wcCfnUA3-Yu6kQpg_wcVWEXMr_IIpzp-9ZrTSPnAaJM52Rq2dfjVLiBIDKiP0g/s1600/TD2E+Orbitu%25C3%25A1rio.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL9WGJQOJ7JRU_FmRKm5Z2CLtzkTJjvflFpN0Km76wjOK7xoxJEF-k18QAXHa1KNz6i_eXjkz3u4s78wcCfnUA3-Yu6kQpg_wcVWEXMr_IIpzp-9ZrTSPnAaJM52Rq2dfjVLiBIDKiP0g/s320/TD2E+Orbitu%25C3%25A1rio.jpg" width="254" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="font-family: "arial","sans-serif";"><i>Orbituário</i>: Cenário de Campanha <br />disponível como uma das metas extras.</span></td></tr>
</tbody></table>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Entre as possíveis metas extras, está incluída a opção de upgrade da qualidade do livro (citada anteriormente), um cenário de campanha oficial (tanto em versão digital quanto impressa), a adaptação do cenário para as regras do sistema de Savage Worlds (tanto em versão digital quanto impressa), escudo do narrador, dados personalizados, entre outras possibilidades.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Para os RPGistas fãs da temática apocalipse zumbi de modo geral, <b><i>Terra Devastada: Edição Apocalipse</i></b> pode vir a ser uma bela opção de aquisição para suas estantes (ou computadores, caso o novo formato do livro não seja de seu gosto). Pelas prévias que foram disponibilizadas no <a href="https://www.facebook.com/TerraDevastada/" target="_blank">Facebook</a> (uma das quais puderam contemplar neste artigo), o nível de qualidade do novo projeto gráfico está muito superior em relação à edição anterior.</span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;"><br></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O Veterano certamente tentará obter um exemplar desse guia de sobrevivência... mas no momento, sua preocupação e prioridade são cair fora desse refúgio temporário,
pois escutou uma série de grunhidos não muito longe daqui!! </span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-55056373625899935432016-05-21T20:09:00.000-07:002016-05-21T20:09:42.108-07:00Savage Worlds Overwatch - Personagens - Hanzo<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYqkXhwT_tyteJTwzBBhoiy-3jV9Z9kp4SVmt0qKEzzSa120SYcW0mStQx556HamTSzCOA6nZfRY35fhqXXXsWExNmTc2XcRTN8rtoL0GCDF8E7n4aFp-3j2_gKbC3T_GDcawccg9PveA/s1600/Hanzo+Icon+2.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYqkXhwT_tyteJTwzBBhoiy-3jV9Z9kp4SVmt0qKEzzSa120SYcW0mStQx556HamTSzCOA6nZfRY35fhqXXXsWExNmTc2XcRTN8rtoL0GCDF8E7n4aFp-3j2_gKbC3T_GDcawccg9PveA/s1600/Hanzo+Icon+2.jpg" /></a></div>
<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Prosseguindo com a adaptação de <b><i>Overwatch</i></b> para Savage Worlds, apresento mais um dos personagens do jogo: Hanzo. Ele pode ser utilizado tanto como um personagem pelos jogadores quanto como um PdM. Salvo quando for especificado o contrário, foram utilizadas as regras existentes na <b><i>Edição Brasileira do Savage Worlds</i></b> e no <b><i>Compêndio de Superpoderes </i></b>(lembrando que a versão impressa do mesmo encontra-se em campanha de Financiamento Coletivo no <a href="https://www.catarse.me/Compendios-SavageWorlds" target="_blank">Catarse</a> até o dia <b>07/06/2016</b>).</span></div>
<a name='more'></a>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Hanzo</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Com cada morte, vem honra. Com
honra, redenção.”</i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">- Hanzo</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Nome Verdadeiro:</b> Hanzo Shimada</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Idade:</b> 38 anos</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ocupação:</b> Mercenário, Assassino</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Base de Operações:</b> Hanamura, Japão (anteriormente)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Afiliação:</b> Clã Shimada (anteriormente)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Histórico:</b> Aperfeiçoando suas habilidades como arqueiro e assassino, Hanzo Shimada almeja mostrar-se digno como guerreiro sem par.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A família Shimada foi estabelecida séculos atrás, um clã de assassinos cujo poder cresceu através dos anos, permitindo que construíssem um vasto império criminal que lucrava de vantajosas negociações de armas e substâncias ilegais. Como filho mais velho do chefe da família, Hanzo tinha o dever de suceder seu pai e governar o império Shimada. Desde jovem, ele foi treinado para essa responsabilidade, demonstrando aptidão natural para a liderança e possuindo um entendimento inato de estratégias e táticas. Ele também se sobressaia em áreas práticas: era um prodígio em artes marciais, esgrima e no arco e flecha.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Com a morte de seu pai, os anciões do clã deram instruções para que Hanzo endireitasse seu rebelde irmão mais novo, para que ele também pudesse ajudar a governar o império Shimada. Quando seu irmão se recusou, Hanzo foi forçado a matá-lo. Tal ato partiu o coração de Hanzo, levando-o a rejeitar o legado de seu pai, fazendo com que ele abandonasse o clã e tudo pelo que trabalhara tanto para atingir.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Agora, Hanzo viaja o mundo, aperfeiçoando suas habilidades como guerreiro, tentando restaurar sua honra e dar descanso aos fantasmas de seu passado.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Rumores e Boatos:</b></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRDj1RX-KYyQ4aaRGnUXshMwgxt-thFsiUzCBYchWltssG12xPMX3ysg3b2EVbEj-7kfm4Z07iD9SJV4Uc8ylJ3Jmd3GqfER05n19S5Wv47PiExS5ebL-zakAPV4Q7bRgjrDJ9i7OLAk/s1600/Hanzo+%2528Fanart+by+Quirkilicious%2529.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtRDj1RX-KYyQ4aaRGnUXshMwgxt-thFsiUzCBYchWltssG12xPMX3ysg3b2EVbEj-7kfm4Z07iD9SJV4Uc8ylJ3Jmd3GqfER05n19S5Wv47PiExS5ebL-zakAPV4Q7bRgjrDJ9i7OLAk/s640/Hanzo+%2528Fanart+by+Quirkilicious%2529.jpg" width="427" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Ryuu ga waga teki wo kurau!</i> (Fanart de <a href="http://quirkilicious.deviantart.com/gallery/" target="_blank">Quirkilicious</a>)</td></tr>
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<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A morte de Genji não foi a verdadeiro razão para que Hanzo abandonasse o <i>clã Shimada</i>, mas sim, uma pista sobre quem seria o responsável pela morte de seu pai e líder do clã;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Hanzo já sabe quem ordenou e quem executou a morte de seu pai. Ele agora estaria à caça dos mesmos para obter vingança; </span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Com o abandono de Hanzo, a liderança do <i>clã Shimada</i> (assim como a gestão de suas atividades ilícitas) vem sendo exercida provisoriamente por um conselho composto pelos anciões do clã;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Vários assassinos do <i>clã Shimada</i> teriam sido enviados no encalço de Hanzo, pois para haver uma nova nomeação de líder do clã, seria necessária a confirmação oficial da morte do anterior;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O <i>clã Shimada</i> tem mantido um contato relativamente constante com representantes do grupo terrorista <i>Garra</i>. Há suspeitas de que uma tênue aliança (e parceria de negócios) estaria sendo firmada entre as duas organizações;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Assim como a Lâmina do Dragão, há uma lenda no <i>clã Shimada</i> de que, dentro do Arco das Tempestades, também residiria o espírito de um poderoso Dragão, e que aqueles que conseguem entrar em comunhão com o mesmo, são capazes de usufruir de parte de seu imenso poder. Hanzo teria descoberto como realizar tal feito;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">O "Poder dos Dragões", o qual Hanzo consegue canalizar através do Arco das Tempestades, na verdade se originaria do próprio descendente da família Shimada, e não de sua arma como muitos acreditam;</span></li></ul>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Existiria dentro do <i>clã Shimada</i>, uma técnica secular que permitiria o controle supremo do chi, concentrando e canalizando tal energia para realizar feitos impressionantes, assim como devastadores. Apenas alguns pouquíssimos membros do clã conheceriam tal
técnica... e menos ainda possuiriam habilidade suficiente para executá-la com maestria.</span></li></ul>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aparência:</b> Hanzo Shimada é um homem de semblante austero e feições duras, estas endurecidas tanto por seu treinamento, quanto pelos fantasmas de seu passado
que ainda o assombram. Ainda que tenha abandonado o seu clã, ele não renegou por completo o legado e as tradições de sua família Shimada, fato que fica evidente ao se observar suas vestes (seu antigo traje de assassino, semelhante aos utilizados por ninjas em tempos de outrora) e pela imensa tatuagem de dragão que ocupa toda a extensão de seu braço direito e parte do seu peito, a
qual exibe com orgulho (ainda que tal ato para muitos seja considerado insensato, uma vez que o deixa visivelmente exposto a ataques).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt; line-height: 115%;"><b><i>Hanzo</i></b> </span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;">(Carta Selvagem Heroico, 60 pontos de experiência)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Atributos:</b> Agilidade d8, Astúcia d8, Espírito d6, Força d6, Vigor d6.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Perícias:</b> Arremessar d6, Atirar d8, Conhecimento (Batalha) d4, Conhecimento (Clã Shimada) d6, Escalar d6, Furtividade d8, Lutar d8, Manha d6, Perceber d8, Persuadir d6.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Carisma:</b> +0; <b>Movimentação:</b> 8; <b>Aparar:</b> 7; <b>Resistência:</b> 7 (2)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Complicações:</b> Código de Honra, Inimigo (Clã Shimada), Voto (Restaurar sua honra como guerreiro).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Vantagens:</b> Antecedente Arcano (Superporderes), Acrobata, Artista Marcial, Assassino, Atirador, Esquiva, Esquiva Aprimorada, Ligeiro, Prontidão.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Superpoderes:</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Reflexos
Aprimorados (10):</b> Nível 2, Reflexos Ofuscantes [<i>Treinamento Ninja Especial</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Noção do Perigo (2):</b> [<i>Treinamento Ninja Especial</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Percepção (3):</b> [<i>Treinamento Ninja Especial</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ataque de Longa Distância (15):</b> nível 2 (3d6), Foco, Alcance Extra (24/48/96), Perfurante de Armadura (PA 4), Dispositivo, Alternável x3 (Ataque de Longa Distância nível 1 (2d6), Alcance Extra (24/48/96), Perfurante de Armadura (PA 4), Efeito em Área (Explosão Grande), Letal; Sentidos Ampliados (Percepção), Sentido Espacial, Projétil, Efeito em Área (Explosão Grande), Limitação (precisa disparar uma flecha); Ataque de Longa Distância nível 4, Dano Ampliado (5d10), Cone, Arma Pesada, Letal, Lento, Necessita Recarregar
(1d6 minutos), Limitação (precisa disparar uma flecha)) [<i>Arco das Tempestades: Hanzo é o detentor de um arco especial que está na família Shimada há gerações. Resultado da combinação de tecnologia com os conhecimentos dos armeiros do clã, ele é
capaz de disparar flechas a grandes distâncias e com um grande poder de penetração, além de poder fazer uso de flechas especiais com efeitos distintos, tais como flechas dispersoras (que ao atingirem um alvo, fragmentam-se e ricocheteiam nas paredes e objetos podendo acertar múltiplos alvos de uma só vez), flechas sônicas (que contém um rastreador sonar, o qual torna qualquer inimigo no raio de detecção do dispositivo visível para Hanzo por um breve intervalo de tempo) ou canalizar uma grande e destrutiva concentração de energia (cuja forma lembra dragões orientais) que percorre o ar, atravessando quaisquer obstáculos em seu caminho e obliterando quaisquer inimigos que encontrar no trajeto</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Equipamento:</b> Armadura Corporal Leve (+2 de Armadura, nega até 4 pontos de PA de ataques balísticos – mas não de energia ou corporal).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b><i>Nota do Veterano:</i></b> para aqueles que ficaram curiosos ou imaginando como poderia ser um embate entre Hanzo e seu irmão <a href="http://rpgistaveterano.blogspot.com.br/2016/05/savage-worlds-overwatch-genji.html" target="_blank">Genji</a>, a Blizzard nos contemplou com um excelente curta animado abordando a questão: <i>Dragons</i>.</span></div>
<br />
<center><iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/cBkoJcWHw6w" width="560"></iframe></center>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-77679506800890571962016-05-15T12:30:00.000-07:002016-05-21T19:10:16.468-07:00Savage Worlds Overwatch - Personagens - Genji<!--[if gte mso 9]><xml>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ-ndHvDs6u44IVW5KVcaG7PYYi9iOm8A0IdxFbPfHx-kL4te7rEhLHCxLReT28Pkloob-LbQgAmrjWJqL6h6W1B__UX-CKppKqQajMmWvqq_lNOVzaxcNt8sdA9JeoUSAJLoWqEOG_IQ/s1600/Genji+Icon.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ-ndHvDs6u44IVW5KVcaG7PYYi9iOm8A0IdxFbPfHx-kL4te7rEhLHCxLReT28Pkloob-LbQgAmrjWJqL6h6W1B__UX-CKppKqQajMmWvqq_lNOVzaxcNt8sdA9JeoUSAJLoWqEOG_IQ/s1600/Genji+Icon.jpg" style="cursor: move;" /></a><span style="font-family: "arial" , "sans-serif"; mso-bidi-font-size: 11.0pt; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin;"> </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Depois de um (outro) longo hiato, o Veterano finalmente consegue retornar a ativa! E prosseguindo com a adaptação de <b><i>Overwatch</i></b> para Savage Worlds, apresento mais um dos personagens do jogo: Genji. Ele pode ser utilizado tanto como um personagem pelos jogadores quanto como um PdM. Salvo quando for especificado o contrário, foram utilizadas as regras existentes na <b><i>Edição Brasileira do Savage Worlds</i></b> e no <b><i>Compêndio de Superpoderes</i></b> (o qual, não custa lembrar, a versão impressa encontra-se em campanha de Financiamento Coletivo no <a href="https://www.catarse.me/Compendios-SavageWorlds" target="_blank">Catarse</a> até o dia <b>07/06/201<span style="font-family: "arial" , "sans-serif";">6</span></b>. Já garantiu o seu?).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt;"><b>Genji</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;"><i>“Mesmo que eu sacrifique meu corpo, nunca sacrificarei minha honra.”</i></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt;">- Genji</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Nome verdadeiro:</b> Genji Shimada </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Idade:</b> 35 anos</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ocupação:</b> Aventureiro</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Base de operações:</b> Monastério de Shambali, Nepal</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Afiliação:</b> Clã Shimada (anteriormente), Overwatch (anteriormente)</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaYLm69QrHs4lhhyGS2-0yHZGFJZncq4iYD81qX_7ZQ63GlqRc3OeHbkrVLCawPHKghxL41yVBCnGwbU5rcjteqnvuD4bzOMBgFonPo3x731QVFNwhPrhYYhlqIQlXevIUg44NGaxQviI/s1600/Genji.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaYLm69QrHs4lhhyGS2-0yHZGFJZncq4iYD81qX_7ZQ63GlqRc3OeHbkrVLCawPHKghxL41yVBCnGwbU5rcjteqnvuD4bzOMBgFonPo3x731QVFNwhPrhYYhlqIQlXevIUg44NGaxQviI/s320/Genji.jpg" width="266" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Histórico:</b> Como filho mais novo do mestre do clã ninja dos Shimada, Genji sempre viveu uma vida de luxo e privilégio. Ele tinha pouco interesse nos negócios ilegais de sua família, e apesar de gostar e ser excelente em seu treinamento ninja, ele passou a maior parte de seu tempo desfrutando de uma vida de playboy. Muitos no clã consideravam o estilo de vida do Genji um perigo para o clã e tinham ressentimentos contra seu pai por protegê-lo. Com a morte do líder do clã, seu irmão mais velho, Hanzo, exigiu que Genji tivesse um papel mais ativo no império de seu pai falecido. Genji se recusou, o que enfureceu Hanzo. A tensão entre os irmãos terminou em um violento confronto que deixou Genji a beira da morte.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Hanzo acreditou que havia matado seu irmão, mas Genji foi resgatado pela <i>Overwatch</i> e a intervenção da Dra. Angela Ziegler. A força de segurança global via Genji como um possível recurso em suas operações para deter o <i>clã Shimada</i>. Como os ferimentos de Genji o deixaram a beira da morte, a <i>Overwatch</i> se ofereceu para reconstruir seu corpo em troca de sua ajuda. Ele passou por um longo processo de cibernetização, o que aumentou sua velocidade e agilidade naturais e potencializou suas habilidades ninja. Transformado em uma arma viva, Genji tomou como seu dever desmantelar o império criminoso de sua família. </span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Mas à medida que o tempo passou, Genji se sentiu cada vez mais em conflito consigo mesmo. Ele tinha repulsa das partes mecânicas de seu corpo e não aceitava o que
tinha se tornado. Quando sua missão foi completada, ele abandonou a Overwatch e vagou o mundo em busca de sentido. Ele vagou por muitos anos antes de encontrar o monge ômnico, Zenyatta. Apesar de Genji inicialmente ter rejeitado a sabedoria de Zenyatta, o benevolente ômnico jamais desistiu. Com o tempo, Zenyatta se tornou seu mentor, e com a tutela do monge, Genji se reconciliou com sua existência dupla tanto como homem quanto máquina. Ele aprendeu a aceitar que, apesar de ter um corpo de ciborgue, sua alma humana estava intacta e passou a ver sua nova forma como um presente e uma força única.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Agora, depois de finalmente fazer as pazes com seu corpo aprimorado (que antes rejeitava) e descobrir uma humanidade maior, pela primeira vez em sua vida, o ciborgue Genji Shimada sente-se livre. E nem mesmo ele pode dizer para onde seu caminho eventualmente o levará.</span></div>
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<br />
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Genji Shimada está realmente morto. Devido aos graves ferimentos, ele não resistiu ao processo de cibernetização, mas sua consciência e lembranças foram transferidas para um protótipo ômnico, através de um procedimento médico experimental;</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Apesar dos ensinamentos de Zenyatta e de ser um ciborgue, Genji vem sentindo-se cada vez mais máquina do que humano. Isto o tem atraído cada vez mais para o lado da causa dos ômnicos;</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A Lâmina do Dragão, a arma empunhada por Genji, teria sido criada a partir dos fragmentos de uma katana milenar de um ancestral do <i>clã Shimada</i>, cujo espírito agora repousaria na espada;</span></li>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Há uma lenda dentro do <i>clã Shimada</i> de que dentro da Lâmina do Dragão, reside o espírito de um poderoso Dragão, e que aqueles que conseguem entrar em comunhão com o mesmo, conseguem usufruir de parte de seu imenso poder;</span></li>
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<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">A Lâmina do Dragão, assim como o Arco das Tempestades, são símbolos de poder dentro do <i>clã Shimada</i>, os quais o mesmo não estaria poupando esforços para recuperar;</span></li>
</ul>
<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Os irmãos Shimada na verdade são a reencarnação de dois dos mais poderosos ancestrais (e rivais) do clã, os quais possuem uma
pintura representativa no interior de um templo em Hanamura, no Japão;</span></li>
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<ul style="text-align: justify;">
<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Apesar de ter encontrado sua paz interior, Genji não se esqueceu do passado, e estaria à procura de Hanzo para um derradeiro acerto de contas;</span></li>
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<li><span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;">Tanto o <i>clã Shimada</i> quanto o grupo terrorista <i>Garra</i> estariam tentando capturar Genji, com a intenção de descobrir o segredo do processo de cibernetização e assim criar um exército de super assassinos sob seu comando.</span></li>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaEmmcGdRXmQLq9UPfcQPnc9PX2XMyARhUPmPh9sozezx6xwjH0ez9zSt36V__AmPWwUVdrTvWuM4i6muDQ_6b3HroIu8R7ElrIijd9m3bZ8ox3Td9R0ZgA05q685hj0QyBMdGY7zOewc/s1600/Genji+em+A%25C3%25A7%25C3%25A3o.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="290" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaEmmcGdRXmQLq9UPfcQPnc9PX2XMyARhUPmPh9sozezx6xwjH0ez9zSt36V__AmPWwUVdrTvWuM4i6muDQ_6b3HroIu8R7ElrIijd9m3bZ8ox3Td9R0ZgA05q685hj0QyBMdGY7zOewc/s640/Genji+em+A%25C3%25A7%25C3%25A3o.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">O ciborgue Genji em ação.</td></tr>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Aparência:</b> Após o procedimento de cibernetização, pouquíssimas pessoas conhecem a atual e verdadeira aparência de Genji Shimada (o mais provável é que apenas a Dra. Angela Ziegler e a equipe que participou do processo, cujas identidades são mantidas no mais absoluto sigilo). Quando visto em público, ele remete a silhueta de uma versão cibernética do ninja das antigas histórias, mas seu traje de combate, elaborado para integrar perfeitamente com seu corpo ciborgue, o faz ter um visual tão distinto que o impossibilita de se passar por um ômnico convencional, se assim o desejasse.</span></div>
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<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2n45kFacy_wkfHem1wNiuIExsjHZjvLbGmM8eS7ZkeO3FOiRkjJ9I0zrEyN6FInxvhYQaqwTJqn2UsnKtec3MrMNuILC40V6q5tENBxLIZALfOmkUUvKh2YxYH15kYWuQRRRfxTmDavo/s1600/Overwatch+Symbol.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2n45kFacy_wkfHem1wNiuIExsjHZjvLbGmM8eS7ZkeO3FOiRkjJ9I0zrEyN6FInxvhYQaqwTJqn2UsnKtec3MrMNuILC40V6q5tENBxLIZALfOmkUUvKh2YxYH15kYWuQRRRfxTmDavo/s1600/Overwatch+Symbol.jpg" /></a></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 14.0pt; line-height: 115%;"><b><i>Genji</i></b> </span><span style="font-family: "arial" , "sans-serif"; font-size: 10.0pt; line-height: 115%;">(Carta Selvagem Heroico, 60 pontos de experiência)</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Atributos:</b> Agilidade d10, Astúcia d6, Espírito d6, Força d6, Vigor d6.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Perícias:</b> Arremessar d8, Atirar d6, Consertar d4, Escalar d6, Furtividade d8, Lutar d10, Perceber d8.</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Carisma:</b> +0; <b>Movimentação:</b> 8; <b>Aparar:</b> 9; <b>Resistência:</b> 9 (4)</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Complicações:</b> Aparência Chamativa, Código de Honra, Inimigo (<i>Clã Shimada</i>).</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Vantagens:</b> Antecedente Arcano (Superporderes), Artista Marcial, Bloquear, Bloquear Aprimorado, Contra-Ataque, Esquiva, Esquiva Aprimorada,
Frenesi, Frenesi Aprimorado, Ligeiro, Percepção de Combate.</span></div>
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<br /></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Superpoderes:</b></span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Construto
(8):</b> [<i>Corpo Ciborgue</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Reflexos
Aprimorados (6):</b> Nível 1, Reflexos Ofuscantes [<i>Corpo Ciborgue</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt;"><b>Ataque de Longa Distância (8):</b> nível 1 (2d6), Tiro Rápido x2 (CdT 3), Letal, Dispositivo, Alternável (Ataque de Longa Distância nível 1 (2d6), Perfurante de Armadura (PA 4), Alcance Extra (24/48/96)) [<i>Lançador de Shurikens: Genji possui instalado em um de seus braços, um lançador que o permite lançar até três estrelas ninjas mortais em sucessão rápida, ou alternativamente, dispará-los com um maior alcance e poder de penetração em blindagens</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Ataque
Corpo a Corpo (8):</b> nível 1 (+1d6 de dano), Arma Pesada, Foco, Ataques Múltiplos, Acumulável, Um Braço Só, Letal, Dispositivo, Alternável (Aparar nível 2, Defletir) [<i>Lâmina do Dragão: Esta katana, fruto da união do melhor que a tecnologia e os conhecimentos ancestrais guardados pelos armeiros do Clã Shimada poderia oferecer, é capaz de desferir golpes devastadores contra alvos com as blindagens mais elevadas. E agora, graças ao intenso treinamento aliado ao processo de cibernetização, os reflexos de Genji também o tornam capaz de refletir projéteis iminentes e até mesmo lançá-los de volta em um oponente com ataques velozes de espada</i>].</span></div>
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<span style="font-family: "arial" , "sans-serif"; font-size: 12.0pt; line-height: 115%;"><b>Equipamento:</b> Armadura Corporal (+4 de Armadura, nega até 4 pontos de PA de ataques balísticos – mas não de energia ou corporal).</span></div>
RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-16691424546514463902016-04-08T18:47:00.000-07:002016-04-08T18:47:26.279-07:00Novos “Livros Selvagens” à Caminho da sua Estante? Talvez...<!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Alerta de Financiamento Coletivo! Alerta de Financiamento Coletivo!”</span></i></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">- Alarmobô, emprestado (e reconfigurado)
do jogo Hearthstone.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações leitores selvagens!</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6Lyz7j1ske75ZDgq02XkWv8pJFZhBOJ3Q21_SSxClTu4PL098wKoVsbr05NxL0NRJz_YSz2vCcOPpGnMUfdey3YjwIquFqISHVqbS3AycaY_CnUoyInRzhyphenhyphen3hychc8pyt4SxP1Eby98/s1600/SW+Logo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="107" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiY6Lyz7j1ske75ZDgq02XkWv8pJFZhBOJ3Q21_SSxClTu4PL098wKoVsbr05NxL0NRJz_YSz2vCcOPpGnMUfdey3YjwIquFqISHVqbS3AycaY_CnUoyInRzhyphenhyphen3hychc8pyt4SxP1Eby98/s200/SW+Logo.jpg" width="200" /></a><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"> </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Bom, se vocês acompanharam as postagens da fanpage da editora <a href="https://www.facebook.com/RetroPunkGD/" target="_blank"><b>Retropunk Publicações</b></a> ou da comunidade <a href="https://www.facebook.com/groups/1666902710261581/" target="_blank"><b>Savage Worlds Brasil</b></a> no Facebook nas últimas semanas, muitas das informações aqui contidas parecerão “notícia velha”. Contudo, se não for esse o seu caso, as informações do Veterano podem lhe interessar.</span></div>
<a name='more'></a>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Em 2012, os RPGistas brasileiros tiveram a oportunidade de conhecer o sistema genérico <b>Savage Worlds</b> em bom português, graças a uma bem sucedida campanha de financiamento coletivo, a qual rendeu como um “bônus” no decorrer do processo as traduções dos três compêndios de regras
disponíveis na época (Fantasia, Horror e Superpoderes) e do cenário <b><i>Deadlands: Oeste Estranho</i></b>.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Faz algum tempo que a <b><i>Edição Brasileira do Savage Worlds</i></b> impressa encontra-se esgotada, apesar da crescente demanda criada pelos novos jogadores. Felizmente para estes, tal quadro está para mudar.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Hoje (dia 08/04), a Retropunk iniciou uma nova campanha de financiamento coletivo através do <a href="https://www.catarse.me/Compendios-SavageWorlds" target="_blank">Catarse</a>, dessa vez visando à versão impressa do <b><i>Compêndio de Horror</i></b> e do <b><i>Compêndio
de Superpoderes</i></b>, ambos com capa dura e miolo P&B (seguindo o mesmo padrão do <b><i>Compêndio de Fantasia</i></b>, publicado anteriormente através de pré-venda). E, em meio a todo o processo, disponibilizar também uma reimpressão / edição revisada (fato que, diga-se de passagem, está muito bem esclarecido na própria página do financiamento) do livro básico de regras, a princípio em “versão econômica”, ou seja, capa brochura e miolo P&B.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">(<b><i>Nota do Veterano:</i></b> se você, estimado leitor, teve um “eventual princípio de fúria nérdica” devido a essa última informação, o Veterano recomenda enfaticamente que, levante-se um pouco, vá esticar as pernas e esfriar a cabeça antes de continuar a leitura; caso contrário, pode prosseguir tranquilamente).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Apesar de o foco do financiamento coletivo ser os compêndios acima citados, foram incluídas metas extras visando à melhoria da qualidade das publicações,
inclusive com opções de capa dura e miolo colorido para o livro básico de regras. Se você acompanhou ou participou do financiamento coletivo do cenário <b><i>Accursed</i></b> (também publicado pela Retropunk), sim, é a mesma estratégia “pé no chão” sendo reutilizada.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Além das metas de melhoria, há também a possibilidade de serem liberadas diversas aventuras (em PDF) escritas por autores nacionais, o <b><i>Compêndio de Ficção Científica</i></b> (tanto em PDF quanto impresso) e o cenário <b><i>Weird Wars: Segunda Guerra Estranha</i></b> (também
tanto em PDF quanto impresso - saiba um pouco mais sobre ele <a href="http://rpgistaveterano.blogspot.com.br/2016/01/preparem-se-para-as-guerras-estranhas.html" target="_blank">aqui</a>). Embora a editora já possua planos para publicar estes títulos, caso suas respectivas metas sejam atingidas, isso poderá acelerar consideravelmente a chegada dos mesmos ao mercado nacional (e o mais interessante para quem participar do financiamento: gratuitamente, para aqueles que escolherem determinadas recompensas).</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Compêndio de Sci-fi (Ed.Americana)</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Há opções de recompensas e adicionais (add-ons) para todos os gostos (seja você um “novato” que conheceu Savage Worlds no evento da semana passada, ou um “veterano
selvagem” que participou do financiamento original), indo desde itens exclusivos de outros financiamentos e brindes de eventos passados (que até então, seriam quase impossíveis de se adquirir) a edições de luxo (com capa de couro) limitadas dos cenários já publicados. E agora com o Catarse aceitando parcelar os valores dos apoios (em ate 4x), cogitar a aquisição de alguma
recompensa fica ainda mais interessante (até para negociar aquela tradicional “vaquinha” com seu grupo regular de jogo).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O financiamento coletivo dos Compêndios de Horror e de Superpoderes irá durar por 60 dias, <b>encerrando-se no dia 07/06/2016</b>.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Nota do Veterano:</b></i> e, se por qualquer razão que seja (exceto a de “controle financeiro no vermelho”, a única talvez realmente justificável... rs), acreditar que é melhor “esperar” para ver ou deixar para adquirir os livros em loja após o término da campanha, reveja tal conceito. O financiamento coletivo do <b><i>Accursed</b></i> também começou com uma versão inicial mais “econômica” e não só acabou com capa dura e miolo colorido, como também liberou diversas metas extras interessantes. E se logo no primeiro dia já foram alcançados quase 20% do total da meta inicial enquanto este artigo é escrito, quem sabe o que não vem por ai no decorrer dos próximos 60 dias?</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-87680322499212058782016-03-26T17:09:00.000-07:002016-03-26T17:09:49.125-07:00Savage Worlds Starcraft - Terranos - Demolidores<!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiDHdW8GDn2D_J6-2YpnKzoMijlYd1KMHY5TyLGdYolpv0n-Z9wFJUZz9ADYT_MYYTBTLoznsRgquZIQOptVbLmbc_ZdhM2PDMdIPI8Aghj436-1hNKm0RSYIzvexa3ttomWPVwqGEc5g/s1600/Starcraft+-+SimboloTerrano.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiDHdW8GDn2D_J6-2YpnKzoMijlYd1KMHY5TyLGdYolpv0n-Z9wFJUZz9ADYT_MYYTBTLoznsRgquZIQOptVbLmbc_ZdhM2PDMdIPI8Aghj436-1hNKm0RSYIzvexa3ttomWPVwqGEc5g/s1600/Starcraft+-+SimboloTerrano.jpg" /></a></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Após um longo hiato (ah, os “encontros aleatórios” da vida real... ¬¬), eis que o Veterano retorna finalmente à ativa. Dando continuidade à adaptação de <b><i>Starcraft</i></b> para Savage Worlds, hoje conheceremos um pouco mais sobre os combatentes “arrasa quarteirão” das forças terranas: os demolidores. Salvo quando for especificado o contrário, foram utilizadas como base as regras existentes na <b><i>Edição Brasileira do Savage Worlds</i></b> e no <b><i>Science Fiction Companion</i></b>.</span></div>
<a name='more'></a>
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<b style="mso-bidi-font-weight: normal;"><span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;">Unidades Terranas - Demolidores</span></b></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Vamos ter uma explosão!”</i><br>
- Demolidor (querendo “mostrar serviço”)</span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCVnZp628OJa8nFFpAjyfDLZQlXm_0H3VGjSDrst1fJ_fpB4CSMp1EowFZ20iY4KMwyust7lpTIbAxFaaG5bRWmZabr1KoaDFeJmAsx4SKQqh67tzt9X98wcH-lmO60gqqDoRaXybhHms/s1600/Demolidor+%2528Fanart%2529.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCVnZp628OJa8nFFpAjyfDLZQlXm_0H3VGjSDrst1fJ_fpB4CSMp1EowFZ20iY4KMwyust7lpTIbAxFaaG5bRWmZabr1KoaDFeJmAsx4SKQqh67tzt9X98wcH-lmO60gqqDoRaXybhHms/s320/Demolidor+%2528Fanart%2529.jpg" width="268" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Um Demolidor orgulhoso de uma missão bem feita!<br />(Fanart by <a href="http://yoon-ki.blogspot.com/" target="_blank">Tazzi</a>)</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os demolidores surgiram depois dos eventos da <b><i>Guerra das Castas</i></b>. Após reavaliar seus sistemas a partir de vários estudos, as forças armadas da Supremacia constataram a necessidade de aumentar o número de unidades de combate com capacidade efetiva de penetrar os escudos Protoss e carapaças Zerg. Para atender tal requisito, os demolidores foram uma das potenciais soluções encontradas.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Enquanto que os morcegos de fogo são
soldados de assalto blindados, demolidores são praticamente tanques ambulantes. Protegidos por uma robusta armadura de novoaço, eles geralmente são utilizados como apoio aos soldados contra estruturas ou alvos terrestres com maior blindagem – uma ótima adição (e relativamente fácil de produzir, no que diz respeito à manufatura dos trajes) e apoio de peso à infantaria da Supremacia nas frentes de batalha.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Embora o traje dos demolidores seja
uma variação do traje CMC-660 utilizado pelos morcegos de fogo, o soldado dentro dele é bem diferente: segundo estudos realizados em 2504, 47% dos demolidores nunca foram presos e somente 23% foram acusados de assassinato.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Demolidor Terrano</b></span> <span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">(Novato)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Atributos:</b> Agilidade d6, Astúcia d6, Espírito d6, Força d6/d8*, Vigor d6.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Perícias:</b> Atirar d6, Atletismo d6, Conhecimento (Demolição) d6, Furtividade d4, Intimidar d6, Lutar d6, Perceber d6, Provocar d6.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Carisma:</b> +0; <b>Movimentação:</b>
6; <b>Aparar:</b> 5; <b>Resistência:</b> 5/17 (12)*</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Vantagens:</b> Uma qualquer (preferencialmente, relacionada a combate).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Equipamento:</b> Traje de Infantaria Blindado 5-4 (+12), Lança Granadas Quad K12 x2 (Alcance: 24/48/69, Dano 3d6, CdT 1, AP, MPE, PA 5).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Observação:</b> As estatísticas marcadas com * se aplicam somente quando estiver utilizando o traje de combate.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt; mso-bidi-font-size: 12.0pt;"><b>Outras
Informações e Dados Técnicos</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Traje de Infantaria Blindado 5-4</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Demolidores utilizam uma versão modificada do Traje de Combate Pesado CMC-660 usados pelos Morcegos de Fogo - o mesmo peso e chassi, mas com algumas diferenças chave. Em cada braço, ao invés de potentes Lança Chamas da Perdição, foram instalados Lançadores de Granadas Quad K12, os quais são capazes de arrasar estruturas e veículos terrestres inimigos à distância. Os tanques de plasma nas costas foram substituídos por um gerador auxiliar para a planta do recarregador K12, e parte da insolação contra fogo foi removida em favor de uma blindagem com mais novoaço. O "Traje 5-4" como é carinhosamente conhecido pelas tropas, está mais para um tanque bípede do que
para um traje de combate.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Traje de Infantaria Blindado 5-4</i></b> (Demolidores)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Chassi:</b> Médio; <b>Peso:</b> 130 Kg; <b>Armadura:</b> +12; <b>Custo:</b> $ 1.130k / Militar; <b>Espaço para Modificações:</b> 8</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Mods.:</b> <i>Auto Selagem</i> (o usuário da armadura não sofre efeitos de despressurização súbita); <i>Aprimoramento de Força</i> x1 (aumentam a Força do usuário em um tipo de dado); <i>Travas Magnéticas</i> (o traje é equipado com poderosos ímãs, permitindo ao usuário subir em superfícies metálicas); <i>Mira Computadorizada</i> (ignora até -2 nas rolagens de Atirar); <i>Montagem de Arma</i> x2 (Lançador de Granadas Quad K12); <i>Armadura Extra</i> (+2 de Armadura); 1 espaço livre para customização.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Opções de Customização:</b> <i>Sistema Anti-trauma</i> (faz um teste de Curar (d8) toda vez que o usuário estiver ferido; +2 para se recuperar-se da condição Abalado); <i>Armadura Extra</i> (+2 de Armadura); <i>Sensores Avançados</i> (+2 nas rolagens de Perceber); <i>Aprimoramento de Força </i>(aumentam a Força do usuário em um tipo de dado extra para cada implementação); <i>Unidade de Alimentação </i>(a armadura pode operar por até 72 horas adicionais para cada bateria extra antes de recarregar); <i>Unidade de Comunicação Avançada</i> (aumenta o alcance das unidades de comunicação para 800 km); <i>Injetor de Esteroides</i> (aplica uma dose de injeção de esteroides no usuário do traje como uma ação livre; comporta até dez doses), <i>Espuma Cinética</i>* (permite absorver quantidades massivas de dano), <i>Sistema de Capsulas de Distorção</i>* (gera uma distorção gravitacional ao redor do alvo, tornando-o mais lento).</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6MrsliHa27x-JJrTtppw5KIxRFNoKk10pZ-Rz5GBBJX1Jyq1SEkLmQefWESwMHD9NlhPsYgX2sJtBG8xeUlJE4Er4Ap7xc2_rlm26lpsj7y7lfIihIaHeu0kVsw72cUlZrURSCOKf64k/s1600/Demolidor+%2528by+Sanwise%2529.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="440" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6MrsliHa27x-JJrTtppw5KIxRFNoKk10pZ-Rz5GBBJX1Jyq1SEkLmQefWESwMHD9NlhPsYgX2sJtBG8xeUlJE4Er4Ap7xc2_rlm26lpsj7y7lfIihIaHeu0kVsw72cUlZrURSCOKf64k/s640/Demolidor+%2528by+Sanwise%2529.jpg" width="640" /></a></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><i>"KABOOOOOM, docura!"</i></td></tr>
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</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Lançador de Granadas Quad K12</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Este sistema de armas automatizado pode arrasar alvos terrestres pequenos e grandes com granadas de "Punição" que, apesar de originalmente concebidas para romper as carapaças dos zergs, foi efetivamente comprovado o seu poder de fogo contra os mais variados tipos de blindagens. O autocarregador do K12 também possui uma mini planta que fabrica e repõe a reserva de munições do traje em batalha, permitindo ao demolidor lutar por um longo período de tempo sem precisar reabastecer (hipoteticamente, ele é equipado com componentes que
possibilitam a rápida fabricação e carregamento de centenas de granadas de punição). Apesar de não serem tão potentes quanto à artilharia de um tanque de cerco, as granadas de punição podem rapidamente reduzir um veículo blindado a uma pilha de sucata fumegante.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Tipo</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Alcance</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Dano</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>CDT</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Custo</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Força Mín.</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Obs.:</span></b></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Lançador de Granadas Quad K12</span></div></td>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">24/48/96</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">3d6</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">1</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">30</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Militar</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">15 Kg</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">D6</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Arma Pesada, MPE, PA 5</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Novas Modificações:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Espuma Cinética</b></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFgtsvexJF92cIXTZWFbfxNx_kCke7PLeHGUyK8IheJn7XCQVFBpBYDAkAn1yMhO_L8xooF_KCd98-BVjtoHv35MA3YnQJGmfk3vteurT5lsDUmuY9rKL9DFYvbCSQCZOg37_vhv0PtBw/s1600/Marauder+%2528Fanart%2529.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFgtsvexJF92cIXTZWFbfxNx_kCke7PLeHGUyK8IheJn7XCQVFBpBYDAkAn1yMhO_L8xooF_KCd98-BVjtoHv35MA3YnQJGmfk3vteurT5lsDUmuY9rKL9DFYvbCSQCZOg37_vhv0PtBw/s320/Marauder+%2528Fanart%2529.jpg" width="252" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Traje de Infantaria Blindado 5-4<br />(Fanart by Víctor Manuel Leza Moreno)</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O “Traje 5-4” é muito resistente a danos. Mas baixas entre os soldados ainda eram bastante comuns devido a impactos particularmente perigosos, mesmo que o traje
não fosse gravemente comprometido. Para prevenir isto, as <i>Indústrias Wolfe</i> desenvolveram uma malha de dispersão de energia (conhecida como espuma cinética) de última tecnologia que abriga um núcleo de gel flexível. </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Quando o traje é atingido, a malha se contrai e expande, redirecionando a força do impacto para longe do operador. O aumento da sobrevivência dos soldados garantiu a
vitória em múltiplos embates no setor Koprulu, justificando facilmente os gastos adicionais com essa tecnologia (em termos de jogo, esta modificação concede +2 de resistência ao usuário do traje e, uma vez por sessão de jogo, o permite absorver uma quantidade de danos potencialmente letal, exatamente como se tivesse utilizado um Bene). (Requer 1 espaço de modificação. Custo: $50K)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Sistema de Cápsulas de Distorção</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Ao detonar, estas granadas de “Punição” modificadas geram uma distorção gravitacional temporária, a qual altera o campo gravitacional ao redor de um alvo, ou em certos modelos, um grupo de alvos. Essa munição não só causa danos ao alvo primário, como também reduz sua velocidade de deslocamento e de todos próximos a ele por um breve período de tempo (todos os afetados por esse efeito tem seu deslocamento reduzido à metade por 1d4 rodadas). </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Cápsulas de Distorção são uma bela adição tática para qualquer arsenal, uma vez que tornam os Demolidores ótimas unidades de suporte contra unidades corpo-a-corpo,
ainda mantendo sua função tradicional de destruir alvos blindados. (Requer 1 espaço de modificação. Custo: $25K)</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-79541217974914092542016-02-27T19:44:00.000-08:002016-02-27T19:44:46.412-08:00Savage Worlds Starcraft - Terranos - Morcegos de Fogo<!--[if gte mso 9]><xml>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Continuando com a adaptação de <b><i>Starcraft</i></b> para Savage Worlds, conheceremos hoje um pouco mais sobre os combatentes terranos que só querem ver as coisas pegando fogo (literalmente!): os morcegos de fogo. Salvo quando for especificado o contrário, foram utilizadas como base as regras existentes na <b><i>Edição Brasileira do Savage Worlds</i></b> e no <b><i>Science Fiction Companion</i></b>.</span></div>
<a name='more'></a>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Unidades Terranas - Morcegos de Fogo</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>“Está tentando ser convidado para o meu próximo churrasco?”</i><br> - Primeiro Sargendo Gui Montag, Morcego de Fogo</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Blhfwjd_-P5kKwns-pwXd0YGaoGuYLVkbSFl31gMJs16erm62fwleml7aRdLHpts7SwwzScNCjplbf9j1CYgBrPSYtmDFJNjkMEH_SD5fFSyXJVotFy0kcSi2HG5sk1zIMQAjtJK9Gk/s1600/Firebat+%2528Fanart%2529.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1Blhfwjd_-P5kKwns-pwXd0YGaoGuYLVkbSFl31gMJs16erm62fwleml7aRdLHpts7SwwzScNCjplbf9j1CYgBrPSYtmDFJNjkMEH_SD5fFSyXJVotFy0kcSi2HG5sk1zIMQAjtJK9Gk/s320/Firebat+%2528Fanart%2529.jpg" width="292" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Morcego de Fogo durante a Guerra das Guildas</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os morcegos de fogo são soldados de assalto blindados. Frequentemente, eles são designados para fornecer suporte aos esquadrões e são particularmente devastadores em combate de curta distância, desencadeando correntes gêmeas de plasma flamejante superaquecido dos lança chamas duplo montados nos braços de seus trajes de combate, os quais, sob vários aspectos, são muito semelhantes aos utilizados pelos demais soldados terranos, embora estes sejam mais pesados, resistentes a elevadas temperaturas e praticamente à prova de fogo.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Durante a <b><i>Guerra das Guildas</i></b>, alguns morcegos de fogo usaram o traje experimental CMC-230 XE, o qual era equipado com mochilas a jato. No entanto, ainda durante sua fase de testes, a armadura apresentou sérios problemas de confiabilidade, e por isso, seu desenvolvimento foi rapidamente descontinuado.</span></div>
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<tr><td class="tr-caption" style="text-align: center;">Traje de Combate Pesado CMC-660<br />(Fanart by <i>Víctor Manuel Leza Moreno</i>)</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Durante a <b><i>Grande Guerra</i></b> e a <b><i>Guerra das Castas</i></b>, os morcegos de fogo da <i>Confederação Terrana</i> passaram a ser equipados com Trajes de Combate CMC-660, os quais vinham com Lança Chamas da Perdição montados nos braços e cujos vulneráveis tanques de plasma eram protegidos por campos de contenção. Os morcegos de fogo da <i>CTU</i> eram armados com Canhões Incineradores de Plasma C-140 "Epyon" (cujo desempenho em combate se equivalia). Mas uma coisa era certa: sempre que os gritos das ondas de zergnídeos ecoava no campo de batalha, os soldados queriam contar com morcegos de fogo junto às linhas de frente.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Tal como ocorre com os soldados, muitos morcegos de fogo são pessoas recrutadas voluntariamente ou indivíduos instáveis “reaproveitados” e “compulsoriamente alistados”. Nesse caso, tais indivíduos costumam ser submetidos à ressocialização neural, assim como recebem implantes inibidores de agressão
como parte de seu “treinamento de formação”. </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O contingente de morcegos de fogo é quase que exclusivamente composto por criminosos ressocializados ou piromaníacos psicóticos (antigamente, sob a alegação desta função ser considerada de alto risco). Ainda assim, voluntários estáveis e confiáveis não são desconhecidos: no <i>Corpo de Fuzileiros da Confederação</i> por exemplo, um indivíduo precisava ter um EBP (Experiência Básica Preferencial) de, no mínimo, três meses de experiência de combate para se tornar um morcego de fogo.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt; mso-bidi-font-size: 12.0pt;"><b>Morcego
de Fogo Terrano </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt; mso-bidi-font-size: 11.0pt;">(Novato)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Atributos:</b> Agilidade d6, Astúcia d4, Espírito d6, Força d6/d8*, Vigor d8.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Perícias:</b> Atirar d6, Atletismo d6, Arremessar d6, Furtividade d4, Intimidar d6, Lutar d6, Perceber d6, Provocar d6.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Carisma:</b> +0; <b>Movimentação:</b>
6; <b>Aparar:</b> 5; <b>Resistência:</b> 6/16 (10)*</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Vantagens:</b> Uma qualquer (preferencialmente, relacionada a combate).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Equipamento:</b> Traje de Combate Pesado CMC-660 (+10), Lança Chamas da Perdição x2 (Alcance: Cone, Dano 2d12, CdT 1, AP).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Observação:</b> As estatísticas
marcadas com * se aplicam somente quando estiver utilizando o traje de combate.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Outras Informações e Dados Técnicos</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Traje de Combate Pesado CMC Série 660</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os trajes de combate pesado CMC-660 são especialmente adaptados para um “serviço quente”: eles são mais pesados, duráveis e resistentes ao calor e fogo do que os demais modelos de trajes CMC.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Foi constatado que, com o passar do tempo, o sistema de contenção dos tanques de plasma acaba emitindo uma mistura volátil de gases que penetra no compartimento
do usuário da armadura. Contudo, muito pouco foi feito a respeito para remediar tal problema (o que explicaria porque os morcegos de fogo são quase sempre ex-criminosos ressocializados ou piromaníacos psicóticos...).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Traje de Combate Pesado CMC-660</i></b> (Morcegos de Fogo)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Chassi:</b> Médio; <b>Peso:</b> 130 Kg; <b>Armadura:</b> +10; <b>Custo:</b> $ 1.060k / Militar; <b>Espaço para Modificações:</b> 8</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Mods.:</b> <i>Auto Selagem</i> (o usuário da armadura não sofre efeitos de despressurização súbita); <i>Aprimoramento de Força</i> x1 (aumentam a Força do usuário em um tipo de dado); <i>Travas Magnéticas</i> (o traje é equipado com poderosos ímãs, permitindo ao usuário subir em superfícies metálicas); <i>Mira Computadorizada</i> (ignora até -2 nas rolagens de Atirar); <i>Montagem de Arma</i> x2 (Lança Chamas da Perdição); 2 espaços livres para customização.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Opções de Customização:</b> <i>Sistema Anti-trauma</i> (faz um teste de Curar (d8) toda vez que o usuário estiver ferido; +2 para se recuperar-se da condição Abalado); <i>Armadura Extra</i> (+2 de Armadura); <i>Sensores Avançados</i> (+2 nas rolagens de Perceber); <i>Aprimoramento de Força </i>(aumentam a Força do usuário em um tipo de dado extra para cada implementação); <i>Unidade de Alimentação </i>(a armadura pode operar por até 72 horas adicionais para cada bateria extra antes de recarregar); <i>Unidade de Comunicação Avançada</i> (aumenta o alcance das unidades de comunicação para 800 km); <i>Injetor de Esteroides</i> (aplica uma dose de injeção de esteroides no usuário do traje como uma ação livre; comporta até dez doses), <i>Manoplas Incineradoras</i> (aumentam a potência dos Lança Chamas da Perdição), <i>Revestimento Juggernaut</i> (adiciona blindagem pesada ao traje de combate).</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Lança Chamas da Perdição</b></span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Estes potentes lança chamas jorram plasma de combustão superaquecido nos alvos inimigos, o qual pode penetrar facilmente nas brechas de armaduras, sejam estas
de origem biológica (como as carapaças dos zergs) ou tecnológica (como as blindagens terranas ou escudos de força protoss), que não tenham sido elaboradas para conter danos severos de armamentos pesados, podendo fazer com que seus alvos sejam literalmente cozidos vivos dentro da própria pele.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Tipo</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Alcance</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Dano</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Tiros</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Custo</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Peso</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Força Mín.</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><b>Obs.:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Lança Chamas </span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">da Perdição</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Cone</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">2d12</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">1</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">30</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Militar</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">15 Kg</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">D6</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">Arma Pesada, Incendeia alvos</span></div>
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<br /></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiACgkXO5v2780pqF1zOJCuWmFcSXBXUtTy5dKZZmFrc2MARnfpODERI9Ny_VgJf-TZU84jByM0WOHILCq43nW1rgdemo7SfBSfhfPX5cK3N7BaClWEhwefnxvhZzLXVZfwyBN3P_uJJY/s1600/Morcego+de+Fogo.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="427" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiACgkXO5v2780pqF1zOJCuWmFcSXBXUtTy5dKZZmFrc2MARnfpODERI9Ny_VgJf-TZU84jByM0WOHILCq43nW1rgdemo7SfBSfhfPX5cK3N7BaClWEhwefnxvhZzLXVZfwyBN3P_uJJY/s640/Morcego+de+Fogo.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>"Como você prefere seu zerg, ao ponto ou bem passado?"</i></td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Novas Modificações:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Manoplas Incineradoras</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Estas manoplas aprimoradas canalizam o combustível das chamas por múltiplos bocais, em vez do bocal único da geração passada. Isso causa uma chama muito mais larga, sem perda de intensidade, permitindo que os morcegos de fogo segurem seus inimigos com uma verdadeira parede de fogo. Além de aumentar o poder de fogo dos Lança Chamas da Perdição (cujo dano aumenta para 3d12), a largura da área de efeito dos mesmos recebe um incremento de +50%. Contudo, este novo design pode dificultar um pouco a execução de atividades manuais que requeiram maior precisão (o usuário do traje sofre -1 nas rolagens de Agilidade e Perícias que envolvam destreza manual) (Requer 1 espaço de modificação. Custo: $10K)</span></div>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Revestimento Juggernaut</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">O <i>Revestimento Juggernaut</i> melhora a proteção de pontos fracos naturais do morcego de fogo e engrossa o capacete e as peças do peito. Esse aprimoramento possibilita que os morcegos de fogo ignorem os ataques de outras unidades de infantaria e absorvam quantidades incríveis de danos de pequenas armas de fogo. Esta modificação funciona como a <i>Armadura Extra</i>, exceto pelo fato de que a blindagem passa a ser considerada como Armadura Pesada. Contudo, toda essa blindagem extra compromete um pouco a mobilidade do traje de combate (sua Movimentação é decrescida em 1 e o usuário rola apenas um d4 para correr). (Requer 1 espaço de modificação. Custo: Dobre os valores de <i style="mso-bidi-font-style: normal;">Armadura Extra</i>, mas adicione +1 de armadura, ao invés de +2)</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0tag:blogger.com,1999:blog-3538345712786359144.post-70326970173813138212016-02-14T18:07:00.001-08:002016-02-14T18:07:04.830-08:00Savage Worlds Starcraft - Terranos - Médicos de Combate – Parte 2/2<!--[if gte mso 9]><xml>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvC2fV4Ny_2n0olYVW9J_jMhRlfClrOzqs7kp-ei1EI_pMb7lhkiR7oiaNoExX6GdvrxUY_AI_wrRtGgwVaEYBCLT3PcEXVWggYF72t0-kWJBvDPi8B2D2ktp90khpftShqR7rhZJi7-Y/s1600/Starcraft+-+SimboloTerrano.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvC2fV4Ny_2n0olYVW9J_jMhRlfClrOzqs7kp-ei1EI_pMb7lhkiR7oiaNoExX6GdvrxUY_AI_wrRtGgwVaEYBCLT3PcEXVWggYF72t0-kWJBvDPi8B2D2ktp90khpftShqR7rhZJi7-Y/s1600/Starcraft+-+SimboloTerrano.jpg" /></a>
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Saudações heróis selvagens!</span></div>
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<div style="margin-bottom: .0001pt; margin: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Conforme prometido, segue a parte final do artigo sobre os médicos de combate de <b><i>Starcraft</i></b> para Savage Worlds. Salvo quando for especificado o contrário, foram utilizadas como base as regras existentes na <b><i>Edição Brasileira do Savage Worlds</i></b> e no <b><i>Science Fiction
Companion</i></b>.</span></div>
<a name='more'></a><br>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Unidades Terranas - Médico de Combate</b></span></div>
<div style="margin-bottom: .0001pt; margin: 0cm; text-align: right;">
<span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><i>"Méediiico!"</i><br>- Soldado Terrano (ferido)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt; mso-bidi-font-size: 12.0pt;"><b>Outras
Informações e Dados Técnicos </span> <span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">(Continuação)</b></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuo2NPYaGfkH2csA6e2pWRlloL2REcLzMhyKd3Ng_iRFfw8cQ_lliDHHFpJS5SOVZ2gkpwdOY_D-QOZGLqNmhvHIUdnylp89Qiw4r3NPJukiflGuUZPX_ni0nI5CibwInNe_pjbIn986A/s1600/M%25C3%25A9dica+Terrana.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiuo2NPYaGfkH2csA6e2pWRlloL2REcLzMhyKd3Ng_iRFfw8cQ_lliDHHFpJS5SOVZ2gkpwdOY_D-QOZGLqNmhvHIUdnylp89Qiw4r3NPJukiflGuUZPX_ni0nI5CibwInNe_pjbIn986A/s320/M%25C3%25A9dica+Terrana.jpg" width="268" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Médica Terrana equipada com o traje CMC-405</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Traje de Combate CMC Série 405</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Os trajes da série CMC-405 são uma versão atualizada do <a href="http://rpgistaveterano.blogspot.com.br/2016/01/savage-starcraft-terranos-armadura-cmc.html">CMC-300</a>, devidamente adaptados para lidar com quase todas as possíveis situações que um médico de combate enfrentará em campo. Dentre as principais mudanças em relação à série anterior, destacam-se a integração do <a href="http://rpgistaveterano.blogspot.com.br/2016/02/savage-starcraft-terranos-medicos-parte-1.html">escudo de combate M115</a> ao traje, assim como a inclusão de diversas opções de suporte médico.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Traje de Combate CMC-405</i></b> (Médicos de Combate)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Chassi:</b> Leve; <b>Peso:</b> 50 Kg; <b>Armadura:</b> +8; <b>Movimentação:</b> 8; <b>Custo:</b> $ 525k / Militar; <b>Modificações:</b> 5</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Mods.:</b> <i>Auto Selagem</i> (o usuário da armadura não sofre efeitos de despressurização súbita); <i>Travas Magnéticas</i> (o traje é equipado com poderosos ímãs, permitindo ao usuário subir em superfícies metálicas); <i>Sistema de Monitoramento Médico </i>(+2 nas rolagens de Curar); <i>Montagem de Arma </i>(Escudo de Combate M115), 1 espaço livre para customização.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Opções de Customização:</b> <i>Sistema Anti-trauma</i> (faz um teste de Curar (d8) toda vez que o usuário estiver ferido; +2 para se recuperar-se da condição Abalado); <i>Armadura Extra</i> x1 (+2 de Armadura); <i>Sensores Avançados</i> (+2 nas rolagens de Perceber); <i>Aprimoramento de Força </i>(aumentam a Força do usuário em um tipo de dado extra para cada implementação); <i>Unidade de Alimentação </i>(a armadura pode operar por até 72 horas adicionais para cada bateria extra antes de recarregar); <i>Unidade de Comunicação Avançada</i> (aumenta o alcance das unidades de comunicação para 800 km), <i>Nano Estabilizadores Médicos</i> (permite cuidar de feridos a uma distância de até 6 metros); <i>Reator Caduceu*</i> (triplica a efetividade dos nano estabilizadores médicos), <i>Drone Médico*</i> (um auxiliar médico autômato), <i>Sistema de Salvaguarda*</i> (gera um campo de força temporário).</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Novas Modificações:</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Sistema de Monitoramento Médico</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Desenvolvido pela <i>Remedius Sistemas Médicos</i>, este sistema de monitoramento funciona de modo similar a um scanner médico portátil, exceto pelo fato de que o médico de combate pode monitorar as informações de múltiplos indivíduos em tempo real (sejam estes previamente registrados no
sistema, ou incluídos na hora por meio de uma injeção de nano sondas médicas), através do display do capacete de seu próprio traje. Este diagnóstico prévio, concede ao médico +2 nas rolagens de Curar. (Requer 1 espaço de modificação. Custo: $5K)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Nano Estabilizadores Médicos</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Desenvolvida pela <i>Remedius Sistemas Médicos</i>, a tecnologia dos <i>Nano Estabilizadores Médicos</i> consiste em uma nova geração de nanorobôs médicos programados para hiper-reparação celular, os quais curam de forma mais eficiente e podem ser injetados mais rapidamente. Estudos de campo indicam que o uso dessa nova tecnologia pode curar as tropas até 25% mais rápido - uma diferença que pode virar o jogo em um embate feroz.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Graças a um sistema de disparadores, os nanorobôs também podem ser “irradiados” em um feixe na direção de alguém ferido a uma distância de até 6 metros do médico de
combate, podendo isso ser feito de modo automático (nesse caso, a programação do sistema realiza um teste de Curar (d8) em alguém ferido dentro do alcance aleatoriamente, como uma ação livre) ou manualmente pelo médico, que poderá escolher em quem direcionar o feixe, assim como a programação dos nanorobôs, que também podem acionar outros compostos químicos (como uma injeção de esteroides, por exemplo).</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRsTmkHSG5D69j7R2XvZGuEwCX518m2BHXyCbVOKj1E0WZG0iE5OVDsco7bXA5PXVlXC0-jofIcjmL36-hf2FhQ8zjnGLkU6nMMtiscwV4DmKnbqs9ZNh76g5ewFlE2mm69RfyUtWRtYA/s1600/Nano+Estabilizadores.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="312" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiRsTmkHSG5D69j7R2XvZGuEwCX518m2BHXyCbVOKj1E0WZG0iE5OVDsco7bXA5PXVlXC0-jofIcjmL36-hf2FhQ8zjnGLkU6nMMtiscwV4DmKnbqs9ZNh76g5ewFlE2mm69RfyUtWRtYA/s640/Nano+Estabilizadores.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Conceito inicial do sistema de de Nano Estabilizadores Médicos</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Infelizmente, foi constatado que irradiar estes feixes consume muita energia do traje de combate (embora um <i>Reator Caduceu</i> possa remediar o problema temporariamente). O máximo recomendado sem comprometer os demais sistemas da armadura é de 20 utilizações sem recarregá-la. (Requer 1 espaço de modificação. Custo: $35K)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Reator Caduceu</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Após a constatação do consumo de energia excessivo dos nano estabilizadores médicos, uma solução (ainda que paliativa) foi encontrada em outra parceria da <i>LarsCorp Tecnologias</i> com a <i>Remedius Sistemas Médicos</i>: o <i>Reator Caduceu</i> da estação médica das <b>Ambunaves</b>, o qual, resumidamente, realimenta todos os sistemas médicos da nave. A partir dele, foi desenvolvida uma versão miniaturizada do sistema compatível com os trajes CMC-405.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Este pequeno reator, que é instalado dentro do escudo M115, não só produz energia suficiente para os nano estabilizadores serem utilizados (sem comprometer o traje de combate), como também triplica sua capacidade de uso antes de precisar ser recarregado (procedimento este que, o próprio sistema do reator faz automaticamente em um intervalo de até 2d6 horas, ao custo de uma quantidade ínfima de energia das células de alimentação do traje). (Requer 2 espaços de modificação*. Custo: $50K)</span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0c-AK_TkY7iF5oC4_8QXv91Hh4YQMCI-S3UWt9A5YYtRxceSaCUs433rRUsClJpkvUesVxZtYTcKG1KSGmLlUvNIUu_88juyK51DA1Q6AgazaaI9FFRzvMoQMN573WlK2lJnVH4kEq5Q/s1600/Medic+Concept+%25233.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0c-AK_TkY7iF5oC4_8QXv91Hh4YQMCI-S3UWt9A5YYtRxceSaCUs433rRUsClJpkvUesVxZtYTcKG1KSGmLlUvNIUu_88juyK51DA1Q6AgazaaI9FFRzvMoQMN573WlK2lJnVH4kEq5Q/s640/Medic+Concept+%25233.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Conceito inicial do compartimento blindado do Escudo de Combate M115</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Sistema de Salvaguarda</b></span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Partindo de um princípio semelhante ao utilizado na <i>Matriz de Defesa</i> dos <b>Cruzadores de Batalha</b>, a <i>LarsCorp Tecnologias</i> desenvolveu um sistema defensivo pessoal que foi batizado como <i>Sistema de Salvaguarda</i>. Um gerador portátil, instalado dentro do escudo M115, cria um campo de força temporário sobre o usuário do traje de combate (ou pode ser projetado em um alvo específico se ele assim preferir) aumentando sua resistência contra quase todos os tipos de ataques físicos e energéticos (todavia, o mesmo tem se provado inútil contra ataques mentais de origem psiônica). O gerador consegue projetar até 10 cargas de campo de força antes de necessitar recarregar por 1d6 horas e cada utilização concede +4 de Armadura e persiste por até 3 rodadas. (Requer 2 espaços de modificação*. Custo: $15K)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Drone Médico</b></span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLvYS90vJQKd0xdb5eAlYTmm1BVYnPAey1JoRO-1MwU6uuVx1v-TOEHDQM4DgkSU38bXdZb1l57nuVtcmW3ldumrpYLWUCVGPANcr5O_IbdNnUVww0gPRC_mixyIlAefQ4pkyzh7ASc-Y/s1600/Drones+Medicos.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="170" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLvYS90vJQKd0xdb5eAlYTmm1BVYnPAey1JoRO-1MwU6uuVx1v-TOEHDQM4DgkSU38bXdZb1l57nuVtcmW3ldumrpYLWUCVGPANcr5O_IbdNnUVww0gPRC_mixyIlAefQ4pkyzh7ASc-Y/s200/Drones+Medicos.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Drones Médicos</td></tr>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">Utilizando como base um drone de observação, esta tecnologia criada pela <i>Remedius Sistemas Médicos</i> é considerada o mais avançado recurso médico disponível até o momento. Munido de instrumentações médicas variadas, este pequeno drone pode ser acoplado e protegido dentro do escudo M115 e levado aos campos de batalha, podendo ser controlado remotamente ou atuar de modo autônomo, praticamente duplicando a
eficiência do médico (neste caso, ele deve ser tratado como um Extra). Contudo, a ausência de sistemas defensivos e a leve blindagem só tornam viável sua utilização sob fogo cerrado em casos extremos. (Requer 2 espaços de modificação*. Custo: $35K)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 14.0pt;"><b>Drone Médico</b></span> <span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;">(Novato)</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Atributos:</b> Agilidade d6, Astúcia d6 (A), Espírito d6, Força d4, Vigor d6.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Perícias:</b> Conhecimento (Medicina) d8, Curar d8, Perceber d8, Pilotar d4.</span></div>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Carisma:</b> +0; <b>Movimentação:</b>
6; <b>Aparar:</b> 2; <b>Resistência:</b> 5 (2)</span>
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<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b>Habilidades Especiais:</b></span></div>
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<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Constructo:</i></b> o drone adiciona +2 quando tentando se recuperar do estado Abalado; Não precisa respirar; Imune a doenças e venenos; Ignora um nível de penalidade de ferimento.</span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Fraqueza Ambiental (Eletricidade):</i></b> o drone sofre +4 de dano de ataques elétricos.</span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Voo:</i></b> sistema de propulsão gravitacional (Movimentação 6, Subida 1). </span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Armadura +2:</i></b> blindagem leve de <i>novoaço.</i></span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Imóvel:</i></b> o drone médico não pode se mover, exceto quando utilizando sua habilidade de voo.</span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Conjunto de Sensores:</i></b> o drone médico adiciona +2 nas rolagens de Perceber vs. som, movimento, produtos químicos, radiação e campos elétricos a até 500 metros.</span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Injetor de Medicamentos:</i></b> aplica uma dose de <i>injeção de esteroides</i> ou outro tipo de medicamento conforme a necessidade, no alvo como uma ação livre (comporta até trinta doses de medicamentos variados antes de ser recarregado).</span></li>
<li><span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;"><b><i>Tamanho -2:</i></b> drones médicos possuem aproximadamente de meio metro de diâmetro quando ativos (atacantes subtraem 2 de seus ataques para acertá-los).</span></li>
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<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">1) As modificações marcadas com um * requerem apenas 1 espaço de modificação, devido ao escudo M115. Caso sejam usadas em outros trajes, aplique o valor integral.</span></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;"><br></div>
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0cm; text-align: justify;">
<span style="font-family: "Arial","sans-serif"; font-size: 12.0pt;">2) Os termos utilizados nas estatísticas do traje de combate (principalmente nas modificações) são uma tradução extra oficial dos existentes no <b><i>Science Fiction Companion</i></b>. Uma atualização com os termos apropriados será providenciada quando uma versão traduzida do mesmo estiver disponível no mercado brasileiro.</span></div>RPGista Veteranohttp://www.blogger.com/profile/08439435684851327610noreply@blogger.com0